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Sonic 4: Episode 2 Discussion Electric Bogaloo

#1726 User is offline Lambda 

Posted 29 February 2012 - 11:37 PM

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Funny that DIMPs is paying people to make horrible level designs, when someone like me would do it for them for free...
Or less money than those other guys are making...

#1727 User is online WAC 

Posted 01 March 2012 - 12:06 AM

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Well, doesn't Dimps mostly make fighting games? The only real level designers they have are probably just for Sonic games. I wonder which people at Dimps are mostly responsible for the level design in their Sonic platformers.

#1728 User is offline Dissident 

Posted 01 March 2012 - 12:24 AM

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View PostSolid SOAP, on 29 February 2012 - 11:35 PM, said:

I can't wait until the next Episode, where they use not-shitty level design as this game's big marketing gimmick.

"THIS TIME

NO BOOSTERS

NO BUBBLES

ALL PHYSICS!!!!!"

It's gonna be awesome, and there will still be boosters and Bubbles there too!

Predicted complaints listed for Episode 2: Music, level design, lack of content in comparison to Sonic 3, inability to play as Tails alone, etc.

Episode 3: We let you play as Tails alone now! ... What's that? Level design? Sorry, it would break the game if we changed it now.

#1729 User is offline Solid SOAP 

Posted 01 March 2012 - 12:27 AM

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Episode III will be 'Play as Tails alone for the first time!!!!' and Sonic won't even be in the game. Also the last boss is Cream's mom.

#1730 User is offline SonicGenesis89 

Posted 01 March 2012 - 12:51 AM

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Even if this game plays almost exactly like Episode 1, I'd still enjoy it. Episode 1 despite its flaws, I was still able to enjoy playing. *shot* (Just the music was the one thing to make me cringe more than anything else.) After seeing all the various screen shots and the few leaked gameplay videos so far...I think the backgrounds and graphics look really pretty especially the Aquatic Ruin / Marble hybrid level. The either early dawn or dusk version of that level is what I favor the most, that background sky is so beautiful! I was hoping the gameplay and physics would be more close to Classic Sonic in Generations or the Genesis games but I don't think that's going to happen. Judging by the gameplay videos, the physics and gameplay style is still reminiscent to Episode 1. Although, it does seem slightly enhanced and improved. It looks a lot more fluid and less stiff, Sonic and Tails movements seem less constricted and stiff and it seems to go rather fast. That's a nice thing, but I was pretty bummed when I saw the bubbles return and just sitting there doing nothing yet again for the homing attack. I don't mind the homing attack, in fact I like that now signature move of Sonic's, but I don't like how they made badniks (bubbles mostly) just sitting there doing absolutely nothing and only purpose is homing attack chains.

I think that's pretty stupid and no challenge at all. At least make the badniks move around...or something...like they did in Sonic 3. At least the other enemies move and put up a fight so I guess I can't complain. What bothers me is how it seemed hard for Sonic to get up some ledges and reach springs and I'm still uncertain whether that was due to the people playing being completely retarded and unable to play a simple Sonic game or if the game has some issues it's still ironing out. What really sold me though, was the more original approach this game has in comparison to Episode 1; I've been waiting for I don't know how long for an original game in this sense with original levels, enemies, and storyline. Nothing makes me more happy than to see new badniks running around, new looking levels with new gimmicks, new bosses and a new storyline / plot to associate it. Seeing Little Planet being encased by what looks like the Death Egg seems pretty damn cool and it's a neat little way of merging Sonic CD and Sonic 2 together. This game has more originality but they are still doing little throw backs and tie ins to Sonic 2 and Sonic CD but that's fine as long as it's done in an original way, not a complete rehash city like Episode 1.

I also like how the little Sonic 2 throw backs in Episode 2 are very similar to a lot of Sonic 2 cut stuff from the beta / prototype. For example the winter level and its Christmas trees is just like the concepts of that one Christmas level for Sonic 2 that never got to see the light of day; the desert looking Oil Ocean hybrid reminds me of their way of tying Oil Ocean Zone and Dust Hill Zone into one cool looking level. Some badniks resemble some early concept sketches for Sonic 2 as well. I like this though, they are using and incorporating old ideas that didn't get to make the cut in the originals and are making it their own. I'm not sure if anyone noticed those similarities but they stick out like a sore thumb for someone like me who obsesses over the earlier builds of the classics. I'm looking forward to fighting against that polar bear enemy and I LOVE the idea of Metal Sonic stealing Tails Mechs and using it against him and Sonic. Can't wait to see how that fight works and I'm happy to see Super Sonic is again unlockable and playable. I'm liking the achievements. What also sold me was the online co-op. I literally can't wait to play this game online with a few of my friends whom I've already told I claimed Sonic as my character. XD
This post has been edited by SonicGenesis89: 01 March 2012 - 01:02 AM

#1731 User is online Dark Sonic 

Posted 01 March 2012 - 10:03 AM

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While more related to Episode 1 and Generations



The Generations music almost makes this game look fun.

#1732 User is offline Irixion 

Posted 01 March 2012 - 10:18 AM

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In before someone hacks episode II and makes Tails playable as a lone character :P

#1733 User is offline Lanzer 

Posted 01 March 2012 - 11:49 AM

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View PostIrixion, on 01 March 2012 - 10:18 AM, said:

In before someone hacks episode II and makes Tails playable as a lone character :P



...If it can be hacked. hopefully there are new file formats that allow for easier hacking.
This post has been edited by Lanzer: 01 March 2012 - 11:50 AM

#1734 User is offline Twilightzoney 

Posted 01 March 2012 - 01:58 PM

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View PostLanzer, on 01 March 2012 - 11:49 AM, said:

View PostIrixion, on 01 March 2012 - 10:18 AM, said:

In before someone hacks episode II and makes Tails playable as a lone character :P



...If it can be hacked. hopefully there are new file formats that allow for easier hacking.


The AMB format is easy to edit and mess with the texture tiles easily. The game won't be easy to edit like Episode 1 is. I remember Endri made a level editor thing for it when the PartnerNet got leaked out, so that could be worked on if he fixed it up. This time however it uses full 3d models so editing stages and layouts might not be easier this time around. I'll say Ep1 will be the easiest of the two.
This post has been edited by Twilightzoney: 01 March 2012 - 01:59 PM

#1735 User is offline Blue Blood 

Posted 01 March 2012 - 02:45 PM

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E2 site is up!

Some get ripping all the assets that they will have inevitably left on there. Also better map music.

#1736 User is offline Graxer 

Posted 01 March 2012 - 02:48 PM

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View PostBlue Blood, on 01 March 2012 - 02:45 PM, said:

E2 site is up!

Some get ripping all the assets that they will have inevitably left on there. Also better map music.

Is it just me, or is the mention of Little Planet in the "Story" section the first official confimation of it in episode 2? (Besides it being noticed in screenshots)
This post has been edited by Graxer: 01 March 2012 - 02:50 PM

#1737 User is offline Blue Blood 

Posted 01 March 2012 - 02:53 PM

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View PostGraxer, on 01 March 2012 - 02:48 PM, said:

View PostBlue Blood, on 01 March 2012 - 02:45 PM, said:

E2 site is up!

Some get ripping all the assets that they will have inevitably left on there. Also better map music.

Is it just me, or is the mention of Little Planet in the "Story" section the first official confimation of it in episode 2? (Besides it being noticed in screenshots)

It was mentioned somewhere else officially. But this is the concrete place to see it.

#1738 User is offline dsrb 

Posted 01 March 2012 - 02:54 PM

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I'm pretty sure it was already mentioned on one of the previous pages with screenshots, etc.

#1739 User is offline Arique 

Posted 01 March 2012 - 02:57 PM

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So hey, Winter Park footage! And there's two videos of it!


BTW, you can hear the BGM a little better in these videos. To me, the soundfont sounds brand new. I don't think there were any songs in Episode I that had a Honky-Tonk Piano involved.
This post has been edited by Arique: 01 March 2012 - 02:58 PM

#1740 User is online Roller 

Posted 01 March 2012 - 03:01 PM

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Holy crap, all of the character bios sound like really badly translated versions of the Japanese bios.

Also, apparently Lost Labyrinth, Mad Gear and EGG Station had underlying story significance, hells yeah. I love it when continuity rears its beautiful head.

ALSO also- sounds like the music's better. Level design is meh, but looks at least like a more refined Episode 1 style, so at least it's not worse.

EDIT: Looking closer at the website's map screen, in the clouds on the left you can actually see a large, orange pipe. Looks like that's where the Oil Desert zone is set, then. Also, on the lake, there's a conspicuously out of place cloud that looks like it could be covering up a small base, or at least the chain that's holding Little Planet's foundation..
This post has been edited by Roller: 01 March 2012 - 03:10 PM

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