muteKi, on 16 October 2011 - 01:11 AM, said:
The fuck was so wrong with the DS version of Colors? Easily the best handheld Sonic since the very first. By which I mean the one by Ancient.
A number of reasons; It takes about 5 minutes to 100% the game, side missions and all; it's ugly as sin
with no parallax, and both the FG and BG look incredibly cheap (this has been the case since Rush); the music is horribly butchered
for no reason; the storytelling is as basic as possible, with no attempt at making things interesting like in the Wii versions and to top it all off it's just so easy. I had some fun with it don't get me wrong, and it was my first version version of Colours. It just... sucks.
Generations 3DS looks like it's going to suffer many of the same problems. It's already shorter than the console version and seems to be lacking in extra missions, which is a real shame considering it's unique level set. And on the subject of level design, it's just awful. C.Sonic stages are flat-up remakes of the originals (even going so far as too look like 2D versions of the original 3D stages if EC is anything to go by), while the M.Sonic ones couldn't be blander. SEGA have also said that only characters important to the story will appear, so that's a knock to storytelling again I'll guess.
Uh, this seems like a total rag on Colours DS, but my main point is that after Advance 3 all the Dimps titles have been greatly lacking in quality. Especially now that they're making the side-versions of main games, everything is coming up worse. Generations 3DS should be able to hold it's own. But it doesn't. It's looking like a very sub-par title, regardless of the console version.
EDIT: In response to the below, I'm pointing out the bad parts of Colours DS and how I feel it's severely lacking in quality. Like I said, I still had fun with it.
This post has been edited by Blue Blood: 16 October 2011 - 07:21 AM