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Sonic Before the Sequel'12 - Released with OST

#121 User is offline Falk 

Posted 02 April 2012 - 09:53 PM

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Thanks :V

As an idea as to how we're handling music across acts, the main inspiration is Colors and its trippy remixes of the main elements. Here's Star Shores Act 3 for example. The level itself is a lot more jungle-y, so I tried to capture the rough edges and 'wild'ness (for lack of better term).

edit: I mentioned that the track itself was a homage to Jacques' amazing work with 3D Blast Saturn, with a direct quote from Green Grove. The original Act1 track also had a little flourish from the music of a Sonic 1 level, and for this Act3 remix there's a very short yet very distinct flourish from a Sonic 2 level. If you find it you get a cookie. :V

edit2:

Fast forward to 1m30s for hilarity
This post has been edited by Falk: 04 April 2012 - 09:03 PM

#122 User is offline Tiller 

Posted 04 April 2012 - 08:48 PM

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I said that the reason I finally got off my lurking arse was to give my remarks on this fangame in my introductory post and here I am. I guess I'm a little late to the party now that the SAtS is being worked on and this new enhanced edition for SBtS was annouced, but I have to say the afternoon I spent with it was incredibly enjoyable. I had some grievances, but most are reasonable nitpicks.

Lake, you've done a wonderful job creating some very fun and dynamic acts filled with a whole slew of imaginative gimmicks on top of keeping the whole thing quite polished and robust. The physics aren't 1:1, but they clearly aren't supposed to be and still captures the essence of Sonic. I'm actually surprised how it didn't really bother me at all in my playthrough. Though a few acts at first glance looked like a mishmash using art from various games, they are combined and used in ways to make them look and feel unique. One of the limitations of not having an entire art team devoted to a fangame means you have to borrow from somewhere, and for the most part I think you pulled it off. I didn't exactly like the art direction the bosses and some new badniks took though. They looked kind of tacky with the eyeballs and all.

Going back to the acts, the way they transition from one area to another was something I felt has been lacking in the recent 2D Sonic games. Act 1, 2, and 3 all had their unique feel and sense of progress. IE: Rocky Ride starts off at the base near a lake and in early parts of act 2 transfers fully into the cloud backdrop or Sunset Star's roller coaster segment transitioning into the full city. Heck the first transition from the very first act into the rain was completely unexpected when I first started the game up. I have to say I loved it. Level design was serviceable at worst and pretty damn good at best, which overall was absolutely fine. For example, the interesting slope platforming with the pipes in Sonic's water level was a very unique twist. On the downside there exists Sunset Star's act 2 star collection arena...which really rubbed me the wrong way.

I think I enjoyed the Sonic acts more than romping around as Tails though. I didn't particularly care for some of the tropes like the Lost Level acts for example, even though the transitions in the third act were very clever homages. I guess they felt more blocky and restricted because Tails' flight ability needs to be kept in check. There are plenty of really fun gimmicks thrown in that actually impressed me more than I thought they would. Titanic Tower's wall boosters were way too much fun, and pretty much the entirety of the gravity gimmicks in Arcane Altitude made me smile. Adding a water level without the risk of drowning was a very unique take and I enjoyed the change of pace with the double jump bubble shield. Bosses were definitely unique for the most part. I don't have strong feelings one way or another outside appreciating some clever mechanics that never appeared in the originals such as how the end boss's spike attacks were able to be outlasted by spinning into them and destroying them. Though I did make mention that I did not care for the designs. There are some really good use of badniks here, like the electro bunny and the repelling spinnies were neat. Some like the Gear like one and bats were pretty awful though. And yes, I couldn't get over the hilarity of the turtles.

One of my more unreasonable qualms was that the game didn't have it's own unique soundtrack to make the stages much more memorable and not remind me of Kirby all the time. I was surprised to find out someone was already on the job regardless that the game was already "released" so to speak. But Falk here. Goddamn sir. I've been listening to your tunes all day like they are infectious earworms. I cannot wait to hear what you are doing with the rest of the tracks. Excellent job.

I guess that's it. I spent my afternoon enthralled with the game and came out very satisfied given the polished experience. Thanks for the entertainment and keep up the good work. Looking at the demo videos of After the Sequel it looks as though you haven't entirely run out of ideas just yet. I'll be waiting until then.
This post has been edited by Tiller: 04 April 2012 - 08:55 PM

#123 User is online LakeFeperd 

Posted 05 April 2012 - 10:36 AM

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@Tiller
thanks for the feedback, really
I'm glad you like it
and I'll not run out of ideas so soon, I have a lot of them in my mind and new ones come up almost every day =P

#124 User is offline Falk 

Posted 14 April 2012 - 05:55 PM

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Couple of new pieces of music:





(That's ATS's sexy new spritesheet in the Hilltop Heights 2 video)

#125 User is offline Vaiyt 

Posted 24 April 2012 - 09:30 AM

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Game's fuggin awesome. If only I didn't game over because of Tails' limited lung capacity and finicky bubbles, I'd have finished it in one sitting. :3 that's the kind of Sonic I like to play.

#126 User is offline diplomacydog 

Posted 24 April 2012 - 04:00 PM

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Falk I love the dubstep when you hit the trippy puffs

#127 User is offline Falk 

Posted 25 April 2012 - 06:01 PM

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View Postdiplomacydog, on 24 April 2012 - 04:00 PM, said:

Falk I love the dubstep when you hit the trippy puffs


Somehow I knew youtube comments would ask for 'mp3 plz' when I was giggling@self making it. I knew.

LakeFeperd made a short trailer/official announcement re: BTS'12:


#128 User is offline diplomacydog 

Posted 26 April 2012 - 12:25 PM

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So exieted to play this again with a real soundtrack

#129 User is offline SpeedStarTMQ 

Posted 26 April 2012 - 05:42 PM

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I love this game, although I have two complaints.

Firstly, that awful trippy thing when you hit those puffy things. If I'm honest, those things creep me out something fucking fierce, they creeped me out in Yoshi's island too. I'd like some different music, though I see you're working on that?

The other thing is that the enemies feel a bit lazy. The normal ones need to be resprited, they just often look like awful colour swaps though in the later stages you've done a much better job. Your unique enemies and boss vehicles also have your own nice style, but I don't feel like those enemies with brum eyes match the aesthetics of the rest of the game. Maybe they need some gradient and proper lighting on 'em.

Apart from that, brilliant game, and be sure to make a MASSIVE post when you've updated it, I've been following your work for a long time and I'm greatly impressed.
This post has been edited by SpeedStarTMQ: 26 April 2012 - 05:58 PM

#130 User is offline SonicStudios 

Posted 27 April 2012 - 01:00 AM

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Cannot wait for the original soundtrack! Well done Falk

#131 User is offline Crasher 

Posted 27 April 2012 - 01:17 AM

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A question: Is there any way to fix this horrible lag I get on my near 7 year old computer? It happens if I play it for too long. Like after 3 acts if I'm lucky.

#132 User is offline Dark Sonic 

Posted 27 April 2012 - 09:56 AM

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I love everything about this game, but two things just look ugly about it. The end of act tally, and the title screen "SONIC" font that looks like it's made from Arial font or something. They both just look really messy and confusing. Everything else is perfect though. Keep at it.

#133 User is offline bluejayfusion 

Posted 27 April 2012 - 10:00 AM

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View PostSpeedStarTMQ, on 26 April 2012 - 05:42 PM, said:

The other thing is that the enemies feel a bit lazy. The normal ones need to be resprited, they just often look like awful colour swaps...


Not a member of the Sonic Before the Sequel Team, but I like your fan game and I do badnik design.

I could make some custom enemies if it would help your efforts.

Here's a link to my badnik gallery if you are interested.

#134 User is online LakeFeperd 

Posted 27 April 2012 - 12:14 PM

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well, the only thing I'm doing for BTS is fix most of the glitches and make the levels fit the soundtrack, at least this is the plan for now being that I want to give all my focus to ATS.
the enemies aren't lazy, they are just very, very amateur, like the bosses

@Crasher
sorry to say this but... not really
there isn't much I can do about the slowdown, although this new version will probably run a bit faster

@Dark Sonic
yeah I know about that, I've learned my lesson
though, I have no plans on changing it :(

@bluejayfusion
that would be really cool, but all the badniks are done with a knowledge of my limitations and I'm really afraid that something gets unused if you jump in.
so, I'll keep doing it for now, their designs are far more superior in ATS than they were in BTS btw

#135 User is offline Falk 

Posted 27 April 2012 - 12:26 PM

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Hah, yeah, keep in mind guys that it's all a matter of perspective. It -may- look like BTS is getting a lot of effort/facelifting, but really it's just because I tend to post my stuff as it gets done, while LakeFeperd's work on ATS goes on behind closed doors (not that it's lacking in any way- see: awesomesauce ATS trailer)

ATS really is the centerpiece; BTS is yesteryear and the update is just a bonus.

Truth be told, there wouldn't even have been a BTS "Special Edition" except LakeFeperd was nice enough to let me use the game as a testing ground/playfield in many organizational aspects completely new to me. (I'd still probably have been involved with ATS but nowhere near as confident)

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