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Sally in Sonic 1!

#61 User is offline Neo Hazard 

Posted 04 January 2010 - 09:57 PM

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I usually don't care for graphical hacks but this is actually really awesome. Keep up the good work!

#62 User is offline Soselocke 

Posted 06 January 2010 - 04:01 PM

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The only problem I have with the hack as of now is Sally's pushing sprite. She looks a little too serene... almost like she's focusing her chi rather than forcibly pushing her weight against something.

#63 User is offline Tidbit 

Posted 06 January 2010 - 04:07 PM

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These are great sprites. I'm really rather amazed.

#64 User is offline True Dude 

Posted 07 January 2010 - 03:33 PM

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Are the levels going to be changed graphically, or have different layouts?

#65 User is offline E-122-Psi 

Posted 07 January 2010 - 03:41 PM

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QUOTE (True Dude @ Jan 7 2010, 03:33 PM)
Are the levels going to be changed graphically, or have different layouts?


Maybe later, I want to fix up the character first.

#66 User is offline Ross-Irving 

Posted 07 January 2010 - 10:36 PM

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Oh yeah! I recognize you over from DeviantART. You don't know me, but I've definitely seen your Sonic Channel pictures before. I just wanted to say that I am really liking these Sally sprites. I find it hard to sprite things in that Sonic-y way, so this is great. Good luck.

#67 User is offline ShadowsofYesterday 

Posted 07 January 2010 - 10:43 PM

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QUOTE (Ross-Irving @ Jan 7 2010, 10:36 PM)
Oh yeah! I recognize you over from DeviantART. You don't know me, but I've definitely seen your Sonic Channel pictures before. I just wanted to say that I am really liking these Sally sprites. I find it hard to sprite things in that Sonic-y way, so this is great. Good luck.

Wait, that was him? Oh, man, I loved the Nicole. I downloaded that a long-ass time ago. No wonder the artwork in this is so good.

EDIT: Although on a second look, there are fancharacters in that gallery. Granted they were done on requests, but it's still a little bit unsettling.
This post has been edited by ShadowsofYesterday: 07 January 2010 - 10:51 PM

#68 User is offline E-122-Psi 

Posted 07 January 2010 - 10:54 PM

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Glad you like my work, fellas.

QUOTE (ShadowsofYesterday @ Jan 7 2010, 10:43 PM)
QUOTE (Ross-Irving @ Jan 7 2010, 10:36 PM)
Oh yeah! I recognize you over from DeviantART. You don't know me, but I've definitely seen your Sonic Channel pictures before. I just wanted to say that I am really liking these Sally sprites. I find it hard to sprite things in that Sonic-y way, so this is great. Good luck.

Wait, that was him? Oh, man, I loved the Nicole. I downloaded that a long-ass time ago. No wonder the artwork in this is so good.

EDIT: Although on a second look, there are fancharacters in that gallery. Granted they were done on requests, but it's still a little bit unsettling.


Not a fan of 'fan'characters there?

...wow, even I think that pun was terrible...


How is it unsettling though?

#69 User is offline ShadowsofYesterday 

Posted 07 January 2010 - 10:57 PM

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QUOTE (E-122-Psi @ Jan 7 2010, 10:54 PM)
Glad you like my work, fellas.

QUOTE (ShadowsofYesterday @ Jan 7 2010, 10:43 PM)
QUOTE (Ross-Irving @ Jan 7 2010, 10:36 PM)
Oh yeah! I recognize you over from DeviantART. You don't know me, but I've definitely seen your Sonic Channel pictures before. I just wanted to say that I am really liking these Sally sprites. I find it hard to sprite things in that Sonic-y way, so this is great. Good luck.

Wait, that was him? Oh, man, I loved the Nicole. I downloaded that a long-ass time ago. No wonder the artwork in this is so good.

EDIT: Although on a second look, there are fancharacters in that gallery. Granted they were done on requests, but it's still a little bit unsettling.


Not a fan of 'fan'characters there?

...wow, even I think that pun was terrible...


How is it unsettling though?

Fancharacters just cause me pain. Most of the time, anyway. I don't mind people having them though, and I was really just saying that as something of a joke, just like earlier in the thread when I said "Hey, f you" to someone as a joke, and Overlord took it too srsly and made it look like I was being a dick.

#70 User is offline Glaber 

Posted 08 January 2010 - 01:41 AM

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QUOTE (E-122-Psi @ Jan 4 2010, 12:24 PM)
Funny you mention that, I did have this made in case:



Someone also suggested using her logo from her comic book mini series.


Wow, That looks really close to what I did for my Failed Campaign, except better.



Great minds think alike I guess.
This post has been edited by Glaber: 08 January 2010 - 01:41 AM

#71 User is offline E-122-Psi 

Posted 13 January 2010 - 06:35 PM

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New revision!!!

http://www.sendspace.com/file/4hh6ob

Controls completely revamped, Sally is slower and can't spin, but has better jumping and kick attacks (press A to do kick attack).

Special thanx to many members at Retro including qiuu and Hayate.
This post has been edited by E-122-Psi: 13 January 2010 - 06:36 PM

#72 User is offline iojnekns 

Posted 13 January 2010 - 07:04 PM

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Sensational! Stunning art, beautifully implemented. The impact on the gameplay is perfectly suited, as far as I'm concerned. Sally clearly isn't a combat orientated character so to pop even a motobug requires precise timing, it makes total sense.

#73 User is offline E-122-Psi 

Posted 13 January 2010 - 07:22 PM

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QUOTE (iojnekns @ Jan 13 2010, 07:04 PM)
Sensational! Stunning art, beautifully implemented. The impact on the gameplay is perfectly suited, as far as I'm concerned. Sally clearly isn't a combat orientated character so to pop even a motobug requires precise timing, it makes total sense.


Yay, thanx, iojnekns. I rarely see you here.

Yeah I see Sally more suited to platforming-roaming and item-searching than combat and attacking. I may try to add more agility moves later on when I get a better hang of ASM hacking (anyone know how to program Mighty's Wall Jump for Sonic 1?).

I might change her attack animations too, do you think she better suits kick attacks or NICOLE lazer blast?
This post has been edited by E-122-Psi: 13 January 2010 - 07:26 PM

#74 User is offline Aquaslash 

Posted 13 January 2010 - 08:35 PM

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I like the new moves, very fluid animations with them as well, though there's a random pixel in the jump kick.

A suggestion I have would be to relocate the points numbers to the same location in VRAM that the Spin Dash dust gets loaded to in the Spin Dash tutorial.

#75 User is offline RGamer2009 

Posted 13 January 2010 - 09:48 PM

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Kicks are awesome. I love the new animations.

It definitely makes the game...harder. Kicking in the air requires 2 button presses, so it takes some getting used to.

Also when I died at Labryinth Zone Act 3, I got a scrambled graphic for "Game Over"

I did see the new ending sprites you added. Awesome stuff.

Will you be changing the title screen as well?

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