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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. "Battery" in this sense also means a group of machines. "Flying Battery" is less "hurr durr AA batteries" and more like "A fleet of Robotnik's airships".
     
  2. Clearly it's a plug for Duracell. Those little thing never ever die :3. Seriously though, zone names are just that. The whole Sylvania Castle thing might be puntastic to gamers, but it's just a name, and should really be treated as such.
     
  3. Blue Blood

    Blue Blood

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    I don't know why we're talking about stage names, but I don't have a problem with Sylvania Castle. If anything, I like it for being a bit different. Like Savannah Citadel and Cool Edge. Different, but interesting. Also new vid. Listen closely to hear the music:
    [youtube]http://www.youtube.com/watch?v=9h3ouOKRgIM[/youtube]
     
  4. Aerobian-Angel

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    Sure is hard to analyze those physics with that guy air-dashing and team-ability-ing all over the place. But hey, that music sounds a LOT less cat-like.
     
  5. The music sounds like it uses more instruments than that meow noise from what I can hear. And I don't think the music is as short this time around either
     
  6. StreakThunderstorm

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    I raged at the spindash sound being wrong YET AGAIN.
     
  7. Lambda

    Lambda

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    I love how NONE of these people can play the game. I mean, dude, there's a sign right there telling you how to move forward.Looks like these mobile gamersneed to lay off the Angry Birds and play a real videogame sometime.

    Anyways, the music sounds better! Though I really wish we'd get a cleaner listen to it.

    Also, why is everyone complaining about the spindash sound? It doesn't sound EXACTLY like the one from the Genesis games, but I have no clue as to why a sound effect is rage worthy...
     
  8. Lanzer

    Lanzer

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  9. Willie

    Willie

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    I like playing it as Sonic as well, but it's definitely much less frustrating with Tails. Same applies to the new version of Sonic CD as well and yet Sonic CD is declared the best Sonic game ever made by a lot of media outlets. That game has some of the cheapest enemy placement of any Sonic game I've ever played and it's the only Sonic game I've played where the time limit is a massive problem. The game encourages me to explore the levels thanks to things like the robot teleporters, Metal Sonic holograms, and time travel, but then punishes me for trying to spend more than ten minutes to find those generators. I frequently don't even have enough time to check out the good future version of the stage I'm on after destroying those two things in the past. What bullshit.

    A lot of the games in the series has some seriously cheap game design flaws. The only major titles in the franchise that I can think of that largely escapes those issues is the main Genesis games, yet I find Sonic Advance 2 more fun than Sonic the Hedgehog 2. Go figure. Actually, Sonic 3D Blast probably escapes that cheapness issue rather well, yet a lot of people on this site view that game in a negative light. Shame really. It's difficult for the game designers to not make the level design cheap since Sonic goes so damn fast. Kind of amazing Sonic 1-3 managed to design their levels well enough to where the levels weren't as cheap as they were in nearly every Sonic game released afterwards.

    wtf? First time I played the game, I was using that move in the first zone. I love SA2's tricks system and it's one of the biggest reasons why I loved the game so much when I was a kid. One of the reasons why I like SA3 less than 2 is because the tricks system got nerfed a bit since the partners and tricks system were assigned to the R button. Why Dimps didn't just have those moves with separate buttons, I'll never know.

    Yep. The addition of that move to that rom hack was a fantastic idea.
     
  10. On the topic of zone naming, I think CD had some pretty creative stage names. More than just a simple description of the zone. Most of the other games in the series have at least one sorta creative stage name (Diamond Dust, Bingo Highway, Mirage Road, Leaf Storm, Cosmic Fall, and Terminal Velocity come to mind).

    As for the music, we should perhaps get someone with audio editing skills to see if they can reduce the noise in that video. I can't hear shit, even at max volume.
     
  11. ezodagrom

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    Actually it uses the same sound effects from Sonic 3 & Knuckles, but for some reason they're using the rolling sound effect for charging the spin dash and the charging spin dash sound effect for rolling, and that's what annoys alot of us.

    Hopefully, if the sound effects file for Ep2 is similar to the file used in Ep1, it should be easy to switch the sound effects in the PC version of Ep2, like this:

    http://www.youtube.com/watch?v=7PXhXxG-85k
     
  12. Willie

    Willie

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    wtf? Why didn't SEGA just do that?
     
  13. LockOnRommy11

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    I don't get this one at all- I'm pretty sure we bombarded SEGA to make them aware before too, so I think now it's a genuine change which they feel fits better obviously. Maybe we're just used to the original effects being the other way- maybe if we heard them again as a newbie it'd sound more natural? I dunno, whatever it is, it's a stupid change they should have just fixed. Why not just swap other sound effects and have jumping as the ring sound? I much prefer the jumping sound to be the ledge crumbling effect!
     
  14. Roller

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    Honestly when I first played the original Genesis games it was really jarring to learn that the sounds were the other way round to how it was in Advance. It just feels so natural that a sound for charging up ends at a high point, while a sound for releasing that charge ends on a low point. That's what it feels like to me.

    I wouldn't mind if they were changed, and I'd be glad that you guys are getting what you need in Sonic 4, but at the same time I feel they're quite fine the way they are. Obviously some people will yell at me but this is just my two cents.
     
  15. LockOnRommy11

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    Hopefully no one will yell at you, that would be really stupid!

    I see what you mean. Honestly, I didn't really pay too much attention until I read it here first (IIRC). I realised they'd nerfed the high pitch revving sound but hadn't realised they'd actualy done it the other way around. As a comparison, Sonic Advance does it better than Sonic 4 and just ignores the higher pitch sound to give you a similar one at a lower pitch. Still wrong but not as bad. Sonic 4 literally swaps them over.

    I suppose it would be wise not to get too in depth with this, because it's unchanged since Ep I and it is what it is. Still wierd though.
     
  16. Plorpus

    Plorpus

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    I must be the worst sonic fan or something cause I never noticed or gave a shit about the switched sounds.
     
  17. Twilightzoney

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    Same with me, I never really noticed the problem with it. Either that or its the fact I just really don't give a care about it. Thats like me complaining about how different the sounds were in Generations for Classic Sonic or why the gave him that weird sound for jumping in Sonic CD. I never really noticed when I rolled anyways in the game, since it sounded fine to me, but others seem to be anal about these types of things. I'm hoping that they improve the textures on that Oil Rig like zone it looked very blurry to me almost like it was Sonic Rush like feel to it.
     
  18. Skyler

    Skyler

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    I specifically mentioned the spin dash sounds to RubyEclipse at SoA back in 2010, so they have to know about it.

    You want to know the worst part that I've seen nobody mention? There's a specific spin dash sound they flat out omitted.
     
  19. LockOnRommy11

    LockOnRommy11

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    You're referring to the omitted sound as you speed away which is very low ptch and like a tearing sound? Yeah, I did notice that. I used to like that in Sonic 2 especially. You hear it best if you dash off screen as the transition between Acts/Zones occurs.
     
  20. TheKazeblade

    TheKazeblade

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    They fixed one of the bigger gripes I had about Sonic's jump! The faster you're going the faster Sonic rotates. That just makes his jumping look so much more natural!