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Hirokazu Yasuhara revealing all kinds of Sonic development stuff

Discussion in 'General Sonic Discussion' started by TimmiT, May 22, 2017.

  1. Ashura96

    Ashura96

    HEROIC VERSE Oldbie
    Enthusiasm for Sonic 4 died pretty quick. Creating "what could have been" for Sonic 2 has a lot more allure and appeal.
     
  2. Blue Spikeball

    Blue Spikeball

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    I'd perhaps attempt to recreate the original concept in the form of a hack or fangame, if I had the artistic skills required to produce the level art for the scrapped levels :v:
     
  3. DigitalDuck

    DigitalDuck

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    I'm in the same situation. I essentially made a full game design document when these maps (and the other concept art) were made available, with a potential level order (based on the back-and-forth we had in the thread before), potential gimmicks and badniks found in the new levels, setpieces, story and cutscenes (S3K style of course), music (reorganising the existing tracks and descriptions of new tracks) etc.

    But I don't have the artistic ability to draw any of these, even in sketch format, and even adding art and music is beyond my hacking abilities (at least at the moment), let alone the other stuff. And of course, nobody wants to make my vision of "the real Sonic 2" because anyone capable of doing so has their own vision.

    Maybe I'll get round to it at some point but for now it'll sit on my hard drive.
     
  4. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    I'd love to see a new hack based on this happen too. Maybe Called Sonic 2 DX Director's Cut?
     
  5. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    Put me in the "I want to do that but I can't yet" list. I was thinking about naming it "Sonic 2B" to link it both to a beta concept and a more shakespearean approach because, in fact, it wasn't but could have been. I would have made it more inspired in than reconstructed from, however, and in the form of a fangame due to how big it seems for a hack.
     
  6. Hez

    Hez

    Oldbie
    It blows my mind that the blue mountains in the background of Hill Top zone are likely another zone, Blue Lake Zone.
     
  7. Pacca

    Pacca

    ASM amateur Member
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    I always thought it might be cool to do a Sonic 2 hack that tried to recreate the original ideas as accurately as possible. I was actually inspired to add a 7th emerald to my first Sonic 1 hack, by hiding it in HPZ, which is based on what I heard about it at the time. I've been thinking about doing this for a while now; adding in Cyber City, Wood Zone, Dust Hill, Rock Zone, etc. as they actually might have appeared in the final game if the design hadn't been shifted. Of course, there are still some holes in what I know that would make this difficult (how exactly would you time travel? Surely it wasn't going to work like Sonic CD...), but it all seems possible.

    Of course, I can't draw, and my level layouts aren't exactly the best these days, but I do have some of the skills required to actually get a project like this off the ground. Maybe I'll get around to it someday...
     
  8. DigitalDuck

    DigitalDuck

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    Time travel would've been story-driven like in Sonic '06, just a plot device to get you from one zone to the next.
     
  9. ICEknight

    ICEknight

    Researcher Researcher
    Hey, I've just noticed something unusual in Yasuhara's Twitter cover!
    [​IMG]
    Have you spotted it yet?

    Enhance!

    [​IMG]
    The purpose for that tunnel in the middle route was to access a hidden Special Stage! =O
     
  10. biggestsonicfan

    biggestsonicfan

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    Is there any code evidence to back this up? Perhaps like that warp effect that still isn't documented well?
     
  11. ICEknight

    ICEknight

    Researcher Researcher
  12. biggestsonicfan

    biggestsonicfan

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    ALWAYS Sonic the Fighters
    I edited the link to reflect Retro's bit of the piece. I only remember data from CulT so that will live with me until I die lol.
     
  13. Hez

    Hez

    Oldbie
    Wonder if the giant rings were not intended to be right next to the sign post at one point.
     
  14. ICEknight

    ICEknight

    Researcher Researcher
    I'm guessing they just had to choose between having mid-level giant rings and one additional badnik in each level... And they did the right thing. :colbert:
     
  15. Xilla

    Xilla

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    Might explain the placeable giant rings in debug.
     
  16. ^ And kinda how they went back to it in Sonic 3/Knuckles. Like as if they were recycling old ideas.
     
  17. Prototype

    Prototype

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    The warp effect fascinates me. Any speculation on what it could've been? It reminds me of Sonic CD's warp effect after hitting a sign. In any case, I think that while the hidden Special Stage Rings are a great idea and open the game up to exploration, they definitely work better in Sonic 3&K due to the larger levels.
     
  18. Hez

    Hez

    Oldbie
    Actually -- I bet the warp affect was probably coming back from the special stage mid level. When they moved it to the end, they didn't need it anymore.

    Holy shit that's probably what it was for...
     
  19. Now I wonder if the lamppost had anything to do with special stages much like the starposts did in Sonic 2... I mean, if they were recycling ideas around, who knows?
     
  20. Prototype

    Prototype

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    That would make some sense. It reuses the 50 Ring pre-requisite. Also, good theory, Hez!