General Project Screenshots/Video Thread
Posted 03 December 2011 - 09:05 PM
Also that Sonic sprites head doesn't look rounded enough, too much black, and the arm/hand look deformed. Looks a bit too detailed for the objects surrounding it.
Posted 07 December 2011 - 01:57 AM
Also, the wood platforms seem a little too thin to be a main path. This is the one thing I always see in fangames that always irks me. Thin platforms in a 2D title are hardly ever a good idea, even less so if they're solid and you run into them. If they were about 1.5 times as wide (and had an interesting pattern), then they might work. In addition, try darkening the wooden supports a shade or two; they look a bit too much like they're tangible objects in the foreground. (They could get away with being that bright if they had a parallax effect [ala Star Light Zone], but seeing as they're worked directly into the level chunks, you should see how darkening them works.)
No complaints otherwise, though. Although the grass is a bit noisier than what you'd usually get in one of the Mega Drive titles, the addition of visual noise is the direction that Sonic 3 went and it's nice to see a variation that actually works. The level and character art all fits together very nicely.
Posted 18 December 2011 - 08:33 AM
Try and guess who this dude is. I dare you.
The image below is something I've been working on a bit recently, it's an attempt at creating indoor concrete tiles for the player's 'home base', which appeared at the end of the demo for the Construct Classic version of the game, but I wanted to expand it considerably to allow for rooms for each character, and to prevent things getting cluttered. Unfortunately, the assets I originally used, from Mega Man ZX Advent, weren't exactly suitable for this purpose, so I took what I could use (the floor tiles) and made additional tiles using their colours.
I'm not an artist, however, so the results are simplistic and, well, attempts at making 'decay' were as subtle as a brick to the face. Better than nothing, I guess.
I also had decided to make the general screen size for the game itself much wider, to 640x480, and decreased the size of the 'bottom screen' to allow for a much larger player view. The 'bottom screen' is now half as tall as it was before, but also twice as long.
Posted 18 December 2011 - 09:01 AM
just trying to make a level at GDK, it need more polish though
Needs a lot more variety in level design unfortunately. Straight line zone the game has been the flaw of many a 3D hack, however it does look very nice, unlike a lot of 3D levels I've seen made.
Posted 23 December 2011 - 10:29 PM