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Sonic 4: Episode 2 Discussion Electric Bogaloo

#3061 User is offline Endri 

Posted 04 May 2012 - 10:31 PM

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View PostMaster Emerald, on 04 May 2012 - 08:12 PM, said:

In fact that's a pirated version. The font is ITC Bolt.
How about neither? The credits of the game says that the Typeface used is DF Zong Yi, created by DynaComware, which is a font with full UTF-8 glyths range for Asiatic languages, and costs $495.00! I'm afraid that the fonts you guys mentioned only contains the Latin range.

Moving on from the fonts. Did you know that, in Sylvania Castle Zone ACT 1 as soon as you land from the plane, if you go all the way to the left of the screen, there is a 1up Monitor siting there? I only learned about the existence of this 1up Monitor when I saw it on my Level Editor!

#3062 User is online Dark Sonic 

Posted 04 May 2012 - 10:35 PM

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View PostEndri, on 04 May 2012 - 10:31 PM, said:

View PostMaster Emerald, on 04 May 2012 - 08:12 PM, said:

In fact that's a pirated version. The font is ITC Bolt.
How about neither? The credits of the game says that the Typeface used is DF Zong Yi, created by DynaComware, which is a font with full UTF-8 glyths range for Asiatic languages, and costs $495.00! I'm afraid that the fonts you guys mentioned only contains the Latin range.

Moving on from the fonts. Did you know that, in Sylvania Castle Zone ACT 1 as soon as you land from the plane, if you go all the way to the left of the screen, there is a 1up Monitor siting there? I only learned about the existence of this 1up Monitor when I saw it on my Level Editor!

So you can go to the left from the start? Interesting, I wasn't aware of that. Similarly, if you time it just right in Sky Fortress Act 3, you can use Tails to fly you up to a 1 up monitor hidden at the way top (You literally have to jump and fly right when the title card goes away, or else Tails will get tired before you reach it).

I wonder why Sega's been so quiet about the game these past few weeks. Ya I know it's been leaked, but that didn't stop their trolling trickle down PR theory last time that happened, and it happened on a much more dramatic scale last time (This time around people have been pretty civil)

#3063 User is offline Master Emerald 

Posted 04 May 2012 - 11:34 PM

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Quote

How about neither? The credits of the game says that the Typeface used is DF Zong Yi...


That font simply copied the latin characters from ITC Bold. Look at the Design date: 1994 vs 1970.

Quote

Moving on from the fonts. Did you know that, in Sylvania Castle Zone ACT 1 as soon as you land from the plane, if you go all the way to the left of the screen, there is a 1up Monitor siting there?


Old ews for me. The 1st time I got the beta I mistakenly activated the combo thing and ended up gaining the life hahah.
This post has been edited by Master Emerald: 04 May 2012 - 11:38 PM

#3064 User is offline Azu 

Posted 05 May 2012 - 12:12 AM

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View PostEndri, on 04 May 2012 - 10:31 PM, said:

View PostMaster Emerald, on 04 May 2012 - 08:12 PM, said:

In fact that's a pirated version. The font is ITC Bolt.
How about neither? The credits of the game says that the Typeface used is DF Zong Yi, created by DynaComware, which is a font with full UTF-8 glyths range for Asiatic languages, and costs $495.00! I'm afraid that the fonts you guys mentioned only contains the Latin range.

Moving on from the fonts. Did you know that, in Sylvania Castle Zone ACT 1 as soon as you land from the plane, if you go all the way to the left of the screen, there is a 1up Monitor siting there? I only learned about the existence of this 1up Monitor when I saw it on my Level Editor!

Wait. Timeout. Level Editor? My interest is peaked.

#3065 User is offline Neowl 

Posted 05 May 2012 - 07:40 AM

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Don't know if anyone's interested, but I uploaded some Super Sonic gameplay in the first act.

Spoiler


Among other things, I find it highly amusing that you can give yourself rings during cutscenes in the beta.

#3066 User is offline XCubed 

Posted 05 May 2012 - 09:33 AM

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Thank you to who ever put together the midis! Saved me a LOT of time having to listen and compose from scratch!

Sky Fortress Zone Act 2-3 as Jue Senoue imagined it?

EDIT: Now with less offensive bass volume!
This post has been edited by XCubed: 05 May 2012 - 07:02 PM

#3067 User is offline LevelSelect 

Posted 05 May 2012 - 11:20 AM

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How does the extra life reward at the end of the act work? Is it like the first episode where they just hand it out for a score of 10,000 or more?

#3068 User is offline Guess Who 

Posted 05 May 2012 - 01:14 PM

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View PostLevelSelect, on 05 May 2012 - 11:20 AM, said:

How does the extra life reward at the end of the act work? Is it like the first episode where they just hand it out for a score of 10,000 or more?


Indeed it does, which means you better get used to your life counter looking like this:
Posted Image

#3069 User is online Dark Sonic 

Posted 05 May 2012 - 01:40 PM

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View PostGuess Who, on 05 May 2012 - 01:14 PM, said:

View PostLevelSelect, on 05 May 2012 - 11:20 AM, said:

How does the extra life reward at the end of the act work? Is it like the first episode where they just hand it out for a score of 10,000 or more?


Indeed it does, which means you better get used to your life counter looking like this:
Posted Image

Honestly I found this game was much harder to harvest lives then Episode 1. In addition to that game being simple, it gave out lives like candy. If it weren't for the "here's 99 rings" button, I would not have all the lives I have.

#3070 User is offline Master Emerald 

Posted 05 May 2012 - 03:39 PM

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Quote

If it weren't for the "here's 99 rings" button, I would not have all the lives I have.


That's one of my favorite features from EP2!

HAHAHAHHA

Shame it'll be removed XD.

#3071 User is online Dark Sonic 

Posted 05 May 2012 - 03:43 PM

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View PostMaster Emerald, on 05 May 2012 - 03:39 PM, said:

Quote

If it weren't for the "here's 99 rings" button, I would not have all the lives I have.


That's one of my favorite features from EP2!

HAHAHAHHA

Shame it'll be removed XD.

Not gonna lie, it's one of my favorites also. In addition to the "Tails come save my ass I'm falling" feature, this made it so I never died and could easily turn Super for bosses.

#3072 User is offline Master Emerald 

Posted 05 May 2012 - 03:47 PM

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Quote

In addition to the "Tails come save my ass I'm falling"


Totally! When I play EP1 I can't stop mashing the combo button uselessly when in a bottomless pit.~

Also! If you didn't know about the 1up in Sylvania Castle Act 1 on the left of the startpoint... You probably doesn't know that on the start of Sky Fortress Act 3 while the platform you start on didn't go down too much you can jump and fly to find a hidden 1-Up monitor above :P
This post has been edited by Master Emerald: 05 May 2012 - 04:58 PM

#3073 User is offline Mr. Verne 

Posted 06 May 2012 - 06:25 AM

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My last discovery.



It's the same glitch that happens in Episode I.



Simply you have to make Super Sonic run when the ring counter is going to 0 and, back to normal, he won't have the loop-on-feet.
The video I made doesn't have a good quality, I don't know what software can I use...

EDIT
Also someone requested the 100% completion save of the beta.
Here's mine, with all the chaos emeralds, all levels unlocked and all red rings:
mediafire(dot)com/?tetyfmuaf74v73p
This post has been edited by Mr. Verne: 06 May 2012 - 12:03 PM

#3074 User is offline Arique 

Posted 06 May 2012 - 10:46 AM

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#3075 User is online Dark Sonic 

Posted 06 May 2012 - 11:49 AM

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Tin hat theories go! :specialed:

My theory is that Sonic 4 episode 2 will come out for the ipod touch, iphone, and iPad next week. Why you may ask? I have my reasons.

1. Sonic 4 episode 1 released on the iphone/ipod touch October 7th, the thursday before it came out on the PS3 and 360 (It came out on those systems October 12th and 13th).
2. The only info we got for the iOS release date was May 2012 (PC falls into the same boat so for all we know that could be next week too) Nope Balough said on the Sega forums a while back that that would be coming out on the 15th as well

If history repeats itself, the game should come out this thursday (May 10th). Regardless though, the game is coming soon, very soon. Just what gets it first though I don't know. I'm very interested to see if there are any changes in the final, such as giving Super Sonic momentum. I also want to see the good ending and I want to see what exactly those red rings will do. I'm also very interested to see how the iOS version improved, and I'm curious if there are more platform specific acts. Ep 1 on the iOS was particularly cheesy being based off of older builds of the console version. It never got the fixes that the other versions received such as wheel-o-feet more often, running past the screen, and the alternate menu screen.
This post has been edited by Dark Sonic: 06 May 2012 - 11:53 AM

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