Sonic and Sega Retro Message Board: General Project Screenshots/Video Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

General Project Screenshots/Video Thread

#961 User is offline Dashtube 

Posted 08 May 2013 - 01:18 PM

  • 'Cause I find memes funny
  • Posts: 42
  • Joined: 04-December 12
  • Gender:Male
  • Project:Sonic Exodus

View PostTheDarkArchon, on 07 May 2013 - 04:33 PM, said:

View PostDashtube, on 07 May 2013 - 11:19 AM, said:

Do I see slopes... in my fucking Doom Engine?



...yeah. There's been slopes in Doom ports for over a decade.


Really? Oddly, this is the first time I've ever seen it even though I played both Doom and SRB2 + Mods to death.
But yeah, it's really refreshing to see actual sloped terrain and not just a bunch of really small blocky staircases trying to imitate just that.

#962 User is offline Thousand Pancake 

Posted 08 May 2013 - 05:15 PM

  • Being a food you put milk on and then eat in the morning
  • Posts: 251
  • Joined: 13-May 09

View PostDashtube, on 08 May 2013 - 01:18 PM, said:

View PostTheDarkArchon, on 07 May 2013 - 04:33 PM, said:

View PostDashtube, on 07 May 2013 - 11:19 AM, said:

Do I see slopes... in my fucking Doom Engine?



...yeah. There's been slopes in Doom ports for over a decade.


Really? Oddly, this is the first time I've ever seen it even though I played both Doom and SRB2 + Mods to death.
But yeah, it's really refreshing to see actual sloped terrain and not just a bunch of really small blocky staircases trying to imitate just that.
Yeah, but it's just making it more frustrating to not see this sort of thing in SRB2 proper.

#963 User is offline Shadow Hog 

Posted 09 May 2013 - 01:40 PM

  • He's the Nostalgia Anime, he animes so you don't have to
  • Posts: 2863
  • Joined: 05-November 06
  • Gender:Male
  • Location:Earth
  • Wiki edits:10
Welcome to ZDoom. They've had slopes for ages.

Only reason SRB2 wasn't a ZDoom mod ages ago was because it didn't have 3D floors until very, very recently (like, within-the-past-year recent)... and at this point, so much mod-related baggage has accumulated on our end that I don't think a switch to it would be feasible (at least, not without making randi and Graf Zahl want to murder us slowly).

As for why we don't just backport the slopes: ZDoom's renderer is entirely different from Legacy's. Like, very dissimilar. Doesn't help that it's written in C++, while Legacy's is C.

#964 User is offline TheDarkArchon 

Posted 09 May 2013 - 03:08 PM

  • Idiot
  • Posts: 259
  • Joined: 09-October 09
  • Gender:Male
  • Location:Somewhere that resembles nowhere
Eternity, EDGE, VaVoom and Risen3D also have them at this point. Then again, only one of those use a software renderer and Eternity's Cardboard renderer is fairly different to vanilla or Legacy's, IIRC.

#965 User is offline Retroman 

Posted 09 May 2013 - 09:06 PM

  • Posts: 271
  • Joined: 18-September 09
  • Gender:Male
  • Location:Location
  • Project:Reality

View PostRoller, on 28 April 2013 - 11:02 AM, said:

Posted Image

Anyone remember SSNTails' old Sonic Doom 2 mod?

Is Sonic... using a sneaker as a weapon?

View PostEll678, on 20 February 2013 - 11:39 AM, said:



Very early, everything is subject to change, it's incomplete, yada yada yada. Comments and criticism appreciated!

It looks nice. Have you tried adding a waterfall section and some water features?

Except... that 3D model of Sonic is disgusting because it makes him look like a midget :/

#966 User is offline Faseeh 

Posted 10 May 2013 - 07:50 AM

  • Posts: 71
  • Joined: 29-September 12
  • Gender:Male
  • Location:Singapore
  • Project:Generations modding

View PostEll678, on 24 January 2013 - 05:02 PM, said:

Posted Image


This looks pure amazing, wow. I'm suprised I've not seen this earlier, great job on it man!

#967 User is offline Stritix 

Posted 10 May 2013 - 08:32 PM

  • Posts: 9
  • Joined: 06-December 12
  • Gender:Male
Posted Image

I'm working on a 32bit Sonic the Hedgehog project. It plays similar to the classics, but I'm doing my own thing at the same time. This screenshot was taken a while back during the engine test phrase. The character sprites are custom/edited. I'll be showing mock ups of the first stage shortly with more information on the gameplay.

#968 User is offline Sonica 

Posted Today, 12:23 PM

  • A walking personification of the negative.
  • Posts: 1112
  • Joined: 15-June 08
  • Gender:Male
  • Location:England.
  • Project:Meh. This and that.
  • Wiki edits:111
^ Awesome. Love that style.

So,
Posted Image(Total Mockup)
Would people like to see this made?

Yes, it is still that same fangame I was working on before.
Though sadly I lack the proper creativity to create my own story and designs n stuff, so I'll quickly switch and go with a really old (and original) plan and make a remake of Sonic 1, on crack.

Just wondering if a total graphical facelift is worth it for people.
This post has been edited by Sonica: Today, 01:58 PM

#969 User is offline Machenstein 

Posted Today, 01:42 PM

  • Posts: 604
  • Joined: 17-August 07
  • Gender:Male
That's very nice. I think I saw that background in one of the Taxman Sonic 1 threads. Do you plan on remaking the Master System levels too? I'd love me some Bridge.

#970 User is offline Sonica 

Posted Today, 01:47 PM

  • A walking personification of the negative.
  • Posts: 1112
  • Joined: 15-June 08
  • Gender:Male
  • Location:England.
  • Project:Meh. This and that.
  • Wiki edits:111
Hmm, I doubt it, at the moment anyway.
At the moment I'm just drawing things now and again from GHZ, and I'll throw something together whenever Mercury releases his engine.

If people like it, I'll continue properly for sure! :D

EDIT: And yes, that was me!
This post has been edited by Sonica: Today, 01:48 PM

#971 User is offline Sparks 

Posted Today, 05:05 PM

  • Posts: 2390
  • Joined: 27-June 05
  • Gender:Male
  • Location:Louisiana
  • Project:Scott I
  • Wiki edits:21
It looks neat, only downside is the checkers look un-detailed compared to everything else.

Not sure how I'd feel about a Sonic 1 remake, feels like there's other Sonic games that need more love.. ..why not Sonic Pocket Adventure, or one of the Game Gear games? ;)

#972 User is offline Truner 

Posted Today, 06:05 PM

  • Posts: 66
  • Joined: 01-May 08
  • Gender:Male
  • Location:Hungary
  • Project:Not presently
I would give an arm (hell, I'll throw in a leg as well) for a Triple Trouble remake. Or maybe something like Sonic & Tails 2-in-1 remake.

  • 65 Pages +
  • ◄ First
  • 63
  • 64
  • 65
    Locked
    Locked Forum

2 User(s) are reading this topic
1 members, 1 guests, 0 anonymous users

  1. Tech Member: Thorn