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Sonic Collision Viewer

#1 User is offline Erik JS 

Posted 22 November 2004 - 10:02 PM

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I haven't found a collision viewer anywhere, so I deducted that one should be made. Sonic Collision Viewer (aka SCV) is a program that allows you to see the structure of collision boxes in Sonic games, so you'll be able to assign collision indexes easily to new 16x16 block mappings.

The idea of making this program came after a chat with Yuski the Dog. He, like me, was complaining about the lack of a collision viewer for Sonic games. At the first time, I really hadn't any idea how I could make such program. After finding out that a bunch of TextBoxes was a stupid idea, I worked hard on trying to get the PictureBox to do something. Fortunatelly, I learned how to use the PaintPicture method, and then the dream of the collision viewer was coming true.

EDIT: newest version uploaded
http://geocities.yah...br/scv1.0.3.zip

Special thanks to Esrael, Nemesis and JoseTheBest. And Yuski. ;)
This post has been edited by Erik JS: 28 November 2004 - 07:23 AM

#2 User is offline LOst 

Posted 22 November 2004 - 10:11 PM

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SAIR!


Actually, I don't understand why you can't use English :P

#3 User is offline Icy Guy 

Posted 22 November 2004 - 11:32 PM

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Click "IDIOMA / LANGUAGE," and then follow the instructions contained in the message box. That should do it.

Anyway, this program is pretty neat, and it will definitely come in handy in the future. Good job, Erik JS. ;)

#4 User is offline Ultima 

Posted 23 November 2004 - 02:51 AM

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I made a collision viewer a while ago, though I doubt it's as good as yours is.

http://www.shadowsof...ollsedit046.zip

And it's only for Sonic 2. =P

#5 User is offline Sonic 65 

Posted 23 November 2004 - 04:12 PM

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Woah. This is really going to help on Sonic Omega...

#6 User is offline Skaarg 

Posted 23 November 2004 - 07:23 PM

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Sonic 65, on Nov 23 2004, 04:12 PM, said:

Woah. This is really going to help on Sonic Omega...

same for Sonic 2: Hyper X and possibly Sonic 1: Hyper X. Thanks for these wonderful programs ;)
This post has been edited by SKAARG: 23 November 2004 - 07:24 PM

#7 User is offline Hayate 

Posted 24 November 2004 - 12:16 PM

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Em, it refuses to load Sonic 2 Final clean. Does it check the header? If so, get rid of that check, because I always rename the header info so it appears in Gens correctly. ;)

#8 User is offline Quickman 

Posted 24 November 2004 - 12:18 PM

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bobxp, on Nov 24 2004, 05:16 PM, said:

Em, it refuses to load Sonic 2 Final clean. Does it check the header? If so, get rid of that check, because I always rename the header info so it appears in Gens correctly. ;)

Leave the ROM alone, you cybervandal.

#9 User is offline Hayate 

Posted 24 November 2004 - 12:20 PM

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Quick Man, on Nov 24 2004, 05:18 PM, said:

bobxp, on Nov 24 2004, 05:16 PM, said:

Em, it refuses to load Sonic 2 Final clean. Does it check the header? If so, get rid of that check, because I always rename the header info so it appears in Gens correctly. ;)

Leave the ROM alone, you cybervandal.

What, leave the ROM alone and be stuck with stupid crap in the titlebar? :D I don't see how you can call me a cybervandal, everyone round here edits ROMs so what?

#10 User is offline Quickman 

Posted 24 November 2004 - 05:20 PM

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ROM hacking is rebuilding it. You're just smashing the window so it looks a little nicer in the titlebar. Chimes of pointlessness since it obviously causes problems. Leave it alone - having the name as it is doesn't break it so what's the point?

#11 User is offline The Taxman 

Posted 24 November 2004 - 08:13 PM

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Excellent work! I like the layout showing both the image and numbers in hex. Are you going to add support for Sonic Crackers though? As far as I know it shouldn't be too hard to load it's height maps and since it's a viewer it doesn't matter if the angle data is in a different format to the other games.

#12 User is offline Hivebrain 

Posted 25 November 2004 - 08:35 AM

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Sonic Crackers uses a slightly different format though.

#13 User is offline Erik JS 

Posted 28 November 2004 - 07:32 AM

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Show me a Sonic Crackers hacking guide and I may do something...

First post edited. New features from v1.00.0003:
  • dual language support improved. Now it uses GetSystemDefaultLangID from KERNEL32.DLL, which returns a integer value of... system default language. :P If your Windows isn't set to Portuguese (either Brazil or Portugal), then the program is set to English. I hope you like it, LOst. :)
  • Now you can open "invalid" files at your own risk. I tested on S2 Advanced Edit and S2 Long Version and both worked. Though messing with other people's hacks without permission or without crediting them is not recomended.
  • CD Sonic support added. Palmtree Panic 1 Present only. However, all levels use (or seem to use) the same collision data.
I'm currently working (mostly trying to understand) on the curve and resistance data.

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