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Dreamcast mods for SADX DC Branding, textures, level ports, lighting research, etc.

#181 User is offline MainMemory 

Posted 17 April 2017 - 04:21 PM

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View PostBlazeHedgehog, on 17 April 2017 - 03:27 PM, said:

View PostMainMemory, on 17 April 2017 - 09:04 AM, said:

View PostBlazeHedgehog, on 16 April 2017 - 11:44 PM, said:

but I don't suppose you could adjust the sine intensity.

I don't understand what would make you think that. Everything is adjustable, it's simply a matter of understanding the code behind the effect, and the amount of effort required to alter it.


I guess that's true -- I'm thinking of it in the context of modding Sonic Generations, but I guess SADX mods are a little more flexible than that?

Generations modding as it is now is much less flexible, but way easier to work with (AFAIK). It is completely possible to make Generations mods with the same types of edits as SADX mods, but it would require someone making a system for loading custom code (which would probably be simple to add to cpkredir if it was open source), and reverse engineering the game's code to find what needs to be edited to achieve a desired result, which would be more difficult in Generations, as it uses C++ instead of just C.
This post has been edited by MainMemory: 17 April 2017 - 04:22 PM

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