Every day's the same old thing... Same place, different day...
Have you ever looked at SADX and thought, "Yeah, it's great that they got it to run at 60fps, but I wish it had more, like, a whole 60 more FPS."? Well look no further! Introducing the SADX 120 FPS Mod! Now you can enjoy all the SADX action you love, but with twice the FPS!
You will need to remove the d3d8.dll file for the palette lighting mod (and disable that mod) for it to work though.
Update time for anyone curious, the SA1 character mod is coming along nicely! I just finished porting over the models for the cutscenes. Examples of this include Sonic's pointing finger (noticeable at the end of his story), the event model for the Tornado 1 (just prior to Sky Chase Act 1), the event model for the Tornado 2, and the one used for landing on the Egg Carrier. Here's a pic of the Tornado 1's event model!
It's working completely now (earlier version of it was broken), and the other event models should be working. I haven't officially tested them in-game just yet, but I will be soon. As for a tentative release as I know many of you will want to know, I'm going to finish up Tails (currently crashing the game), and then have the first initial release of the mod for the public. I don't have a date, but I'm hoping to get to that point as soon as I can.