Posted 30 December 2012 - 03:50 PM
I was messing around the first water area of the game in the Sea Fox (Forget exactly what the level is called), and was spamming Spark because why not?
Then this happened!
As you can see, the entire screen stays white. To me it looks like somehow I fucked up the color palette for the level. It went away once I left the area and went back to normal though, and I couldn't re-enact the glitch again (I tried many times and couldn't do it).
Obviously, I was using Kega Fusion as it's pretty goddamned difficult to take a decent quality photo of a game gear game without emulation.
Is this something emulator specific, or does this happen in a physical version of Tails Adventure? And if so, how exactly does it occur? It didn't impede my ability to play the game, it's just really odd looking. I'm sure some of you hackers in Retro know more about this than I do (Also there was nothing in the wiki about anything like this in TA so yeah).
Posted 30 December 2012 - 04:51 PM
I wonder if that would happen on a real game gear, though.
Posted 30 December 2012 - 10:46 PM
Yes, this does happen on the actual hardware.
Posted 31 December 2012 - 12:19 AM
I uploaded a video long ago back when Wai still ran this place showing a collision bug I found. I played through it again recently and was even able to get Tails stuck quite easily and permanently in a good number of walls on just the first level. The whole engine has annoying little quirks and desynchronizations everywhere and I don't think it was put together very well. A shame, since it is a nice game.