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Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. Aerosol

    Aerosol

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    Moreso 2B for me. It sounds less overpowering. 2A sounds like it might even distract me from the game with its piercing flute!
     
  2. sbeast64

    sbeast64

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    I agree with all the comments on the brass. I think they were the weak point of the song, so I've changed the samples and made some small adjustments to the reverb. I think it sounds better overall now and it feels more like the original. Once again, all comments are welcome.
     
  3. Canned Karma

    Canned Karma

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    HTZ has been well taken care of now. We have a main track and a very solid secondary track that will be included in the game as well. For the time being, and in the interest of having more people toss ideas around, I'm opening this thread up as a general music thread.

    You may post your works for additional zones, themes, or jingles from the game. That said, consider HTZ's theme to be closed. I don't see the point in continuing to evaluate submissions when we have that zone squared away for release on the musical side. To those of you who were working on it, your efforts have been greatly appreciated. In the coming weeks I'll continue to look through the archive that's been built up and send out the necessary PMs to those individuals responsible for the best tracks thus far for source files.
     
  4. Do you guys have any suggestions for a really good sounding drum set patch? Even one that costs money. Though free and non-free is free game for me.
     
  5. steveswede

    steveswede

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    Depends what you are after. But for a suggestion. You could check out EZDrummer. The plugin has been well designed with great features and is easy to work with/set up (unlike some like Battery 3). The sound sets are top notch and there is very little out there that is in the same league as these sound sets. Toontrack are experts in this field so you shouldn't be disappointed.
     
  6. Andeed

    Andeed

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    Studio Instruments by Cakewalk is pretty good. It has thousands of wav samples of real kits (about 60 different kits) so it sounds pretty realistic.
     
  7. Hamneggs

    Hamneggs

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    I was wondering that since the project is getting multiple exceptional renditions for each zone's BGM, why not play a different version each time the player dies?
     
  8. Canned Karma

    Canned Karma

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    We'll be having the player select from the main menu options at the beginning which version they would like to hear -- the default soundtrack for the zone or an alternate track.
     
  9. steveswede

    steveswede

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    It could be handy to have empty slots aswell for people to input their own custom music (or even for original levels if that level builder is still going to be a possibility). But also have tools for people to adjust the length time and the looping so the custom music isn't restricted to the timing and looping of the originals.
     
  10. nineko

    nineko

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    If you're going to have an option menu to choose the soundtrack to be used, will the original Genesis soundtrack be included as an option?
     
  11. Hamneggs

    Hamneggs

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    If that is true, then where does the team stop in terms of music? Endless mine in HTZ? Scrap Brain in CPZ? Flying Battery in Metropolis? That really would be awesome, a user defined soundtrack.
     
  12. Canned Karma

    Canned Karma

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    There are no plans currently to have music outside of Sonic 2 included. As for the original soundtrack, that's a possibility.
     
  13. Hamneggs

    Hamneggs

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    But that couldn't be too difficult, and boy howdy would it be cool! Even just use the original tracks from the other games to avoid having to remake them.
    Perhaps S2HD could manage music with a screen similar to Gran Turismo or similar, with(in the options menu) a dropdown box for what you would like to hear for each stage. I mean c'mon, one cannot deny that some of Tweaker's music choices were incredibly tasteful in Megamix. Why not allow the user to do similar in S2HD? It would enable yet more variety to the game, increasing its audience slightly, and adding to its replay value. Of course, I must admit that now isn't the time to discuss this concept, so please just keep this idea in the back of your head until a more appropriate time.

    On a side note, isn't ALL the music finished? And what about the sfx?
     
  14. Canned Karma

    Canned Karma

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    I'll keep the idea in the back of my head. But this is Sonic 2 HD, not Megamix, and not a run of the mill fangame where anything goes. Not saying Megamix was, but that's the reference you provided. I don't see how letting people throw whatever audio they want in does anything to increase the title's audience or its replay value. People are going to play this because it's Sonic 2, remade. They're going to expect the original tracks, remade. And that is exactly what the project is going to provide.

    No, the music isn't all finished. Before you ask that kind of thing, check the first page of this thread for what still needs to be accomplished. There seems to be a rash of people not checking the OP or the stickied topics lately and there's no reason for it. Look before you ask, and then if you don't see it, -then- bring it up in the thread. This is not difficult to do.
     
  15. sbeast64

    sbeast64

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    The first post says that the Ending theme and Staff Credits are the current goal. Is this still the case? If so I might give one of them a shot. On a side note I also like the idea of having alternate songs for the levels, which the player can decide in the options. Maybe they could be unlockable after completing the game to add replay value.
     
  16. Canned Karma

    Canned Karma

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    This is correct. I updated the first post and took away the HTZ theme from the goals.
     
  17. Eduardo Knuckles

    Eduardo Knuckles

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    I hope you to like my contribution. I took days to improve my first contribution to the S2HD project. So...
    ...Oil Ocean Zone and a Alternate Version.
     
  18. steveswede

    steveswede

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    Too much reverb and the release of the reverb goes for too long on alot of the instruments. But overall most of the sounds are pretty neat. On that pad you used could do with a better attack time or possibly could do with a legato for a more natural sound. Love the bass. It's got a great pluck to it and sounds like a great homage to the original. I like the percussion alot. It's got some grunt to it but not over powering plus the subtle Darbuka is great addition as the original OOZ always had an Arabic sound to it. I liked that plucked instrument that you used on the lead. I can't work out if it's a Sitar as it has a very short decay. But very nice whatever it is.
     
  19. LordOfSquad

    LordOfSquad

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    I'd like to hear something like this for Casino Night Zone.

     
  20. I have a feeling this is a stupid question but what programs are people using to write music? I'd love to contribute to the music, but all I have is Anvil Studio (MIDI only).
    And speaking of MIDIs, I have an awesome Chemical Plant one that I made myself, in case anyone's interested.
     
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