Sonic and Sega Retro Message Board: Music - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 12 Pages +
  • ◄ First
  • 9
  • 10
  • 11
  • 12
    Locked
    Locked Forum

Music Discussion & submission of remastered audio

#151 User is offline Hamneggs 

Posted 21 September 2010 - 08:13 PM

  • Official Breakfast of S2HD
  • Posts: 303
  • Joined: 23-January 10
  • Gender:Male
  • Location:TEXAS
  • Project:Networked lighting
If that is true, then where does the team stop in terms of music? Endless mine in HTZ? Scrap Brain in CPZ? Flying Battery in Metropolis? That really would be awesome, a user defined soundtrack.

#152 User is offline Canned Karma 

Posted 21 September 2010 - 08:21 PM

  • S2HD Project Manager
  • Posts: 806
  • Joined: 16-July 08
  • Gender:Male
  • Project:Sonic 2 HD, various 3D work
  • Wiki edits:1
There are no plans currently to have music outside of Sonic 2 included. As for the original soundtrack, that's a possibility.

#153 User is offline Hamneggs 

Posted 21 September 2010 - 10:47 PM

  • Official Breakfast of S2HD
  • Posts: 303
  • Joined: 23-January 10
  • Gender:Male
  • Location:TEXAS
  • Project:Networked lighting
QUOTE (Canned Karma @ Sep 21 2010, 07:21 PM)
There are no plans currently to have music outside of Sonic 2 included.

But that couldn't be too difficult, and boy howdy would it be cool! Even just use the original tracks from the other games to avoid having to remake them.
Perhaps S2HD could manage music with a screen similar to Gran Turismo or similar, with(in the options menu) a dropdown box for what you would like to hear for each stage. I mean c'mon, one cannot deny that some of Tweaker's music choices were incredibly tasteful in Megamix. Why not allow the user to do similar in S2HD? It would enable yet more variety to the game, increasing its audience slightly, and adding to its replay value. Of course, I must admit that now isn't the time to discuss this concept, so please just keep this idea in the back of your head until a more appropriate time.

On a side note, isn't ALL the music finished? And what about the sfx?


#154 User is offline Canned Karma 

Posted 21 September 2010 - 10:56 PM

  • S2HD Project Manager
  • Posts: 806
  • Joined: 16-July 08
  • Gender:Male
  • Project:Sonic 2 HD, various 3D work
  • Wiki edits:1
I'll keep the idea in the back of my head. But this is Sonic 2 HD, not Megamix, and not a run of the mill fangame where anything goes. Not saying Megamix was, but that's the reference you provided. I don't see how letting people throw whatever audio they want in does anything to increase the title's audience or its replay value. People are going to play this because it's Sonic 2, remade. They're going to expect the original tracks, remade. And that is exactly what the project is going to provide.

No, the music isn't all finished. Before you ask that kind of thing, check the first page of this thread for what still needs to be accomplished. There seems to be a rash of people not checking the OP or the stickied topics lately and there's no reason for it. Look before you ask, and then if you don't see it, -then- bring it up in the thread. This is not difficult to do.

#155 User is offline sbeast64 

Posted 22 September 2010 - 06:54 PM

  • Sbeast
  • Posts: 5
  • Joined: 24-June 10
  • Gender:Male
  • Location:UK
The first post says that the Ending theme and Staff Credits are the current goal. Is this still the case? If so I might give one of them a shot. On a side note I also like the idea of having alternate songs for the levels, which the player can decide in the options. Maybe they could be unlockable after completing the game to add replay value.

#156 User is offline Canned Karma 

Posted 22 September 2010 - 08:20 PM

  • S2HD Project Manager
  • Posts: 806
  • Joined: 16-July 08
  • Gender:Male
  • Project:Sonic 2 HD, various 3D work
  • Wiki edits:1
This is correct. I updated the first post and took away the HTZ theme from the goals.

#157 User is offline Eduardo Knuckles 

Posted 06 October 2010 - 06:43 AM

  • Not a loved one, but the most hated person.
  • Posts: 406
  • Joined: 07-January 07
  • Gender:Male
  • Location:Someplace somewhere
  • Project:Sonic Harder Levels
  • Wiki edits:66
I hope you to like my contribution. I took days to improve my first contribution to the S2HD project. So...
...Oil Ocean Zone and a Alternate Version.

#158 User is offline steveswede 

Posted 06 October 2010 - 07:52 AM

  • Posts: 4916
  • Joined: 13-April 09
  • Gender:Male
  • Location:Ask my hand
  • Project:Fighting against the Unitary State of Europe
  • Wiki edits:6
QUOTE (Eduardo Knuckles @ Oct 6 2010, 12:43 PM)
I hope you to like my contribution. I took days to improve my first contribution to the S2HD project. So...
...Oil Ocean Zone and a Alternate Version.


Too much reverb and the release of the reverb goes for too long on alot of the instruments. But overall most of the sounds are pretty neat. On that pad you used could do with a better attack time or possibly could do with a legato for a more natural sound. Love the bass. It's got a great pluck to it and sounds like a great homage to the original. I like the percussion alot. It's got some grunt to it but not over powering plus the subtle Darbuka is great addition as the original OOZ always had an Arabic sound to it. I liked that plucked instrument that you used on the lead. I can't work out if it's a Sitar as it has a very short decay. But very nice whatever it is.

#159 User is offline LordOfSquad 

Posted 20 October 2010 - 09:29 PM

  • Still waiting on Feel The Magic 3
  • Posts: 4594
  • Joined: 19-February 08
  • Gender:Not Telling
  • Location:Winnipeg, MB
  • Project:Tunes for Sonic Panic, among other things
  • Wiki edits:1
I'd like to hear something like this for Casino Night Zone.



#160 User is offline AndyMan 

Posted 04 December 2010 - 02:54 PM

  • Posts: 20
  • Joined: 25-December 08
  • Location:Emerald Hill Zone Act 2, killing Eggman...again...
I have a feeling this is a stupid question but what programs are people using to write music? I'd love to contribute to the music, but all I have is Anvil Studio (MIDI only).
And speaking of MIDIs, I have an awesome Chemical Plant one that I made myself, in case anyone's interested.

#161 User is offline Hamneggs 

Posted 04 December 2010 - 09:48 PM

  • Official Breakfast of S2HD
  • Posts: 303
  • Joined: 23-January 10
  • Gender:Male
  • Location:TEXAS
  • Project:Networked lighting
QUOTE (AndyMan @ Dec 4 2010, 01:54 PM)
And speaking of MIDIs, I have an awesome Chemical Plant one that I made myself, in case anyone's interested.

Go ahead and upload it. Can't hurt.


#162 User is offline AndyMan 

Posted 09 December 2010 - 05:46 PM

  • Posts: 20
  • Joined: 25-December 08
  • Location:Emerald Hill Zone Act 2, killing Eggman...again...
This might be the version where the right side is louder than the left, but here it is. Those who want an mp3 version should make such a request.

#163 User is offline Yuzoboy 

Posted 10 December 2010 - 09:12 AM

  • Posts: 113
  • Joined: 09-December 10
  • Gender:Male
  • Location:UK
I think the soundtrack to Sonic 2 HD should be remastered versions of original tracks. By that I mean slight enhancements to the layers of sound that were produced by the Sega Megadrive soundchip. I think this way, the original feel of the game will be retained, which is vital for any remake.

@LordOFSquad - That is actually a good example of how the original melody and rhythm of the track is retained but the overall track is enhanced, I like it!
This post has been edited by Yuzoboy: 10 December 2010 - 09:13 AM

#164 User is offline Hamneggs 

Posted 10 December 2010 - 06:38 PM

  • Official Breakfast of S2HD
  • Posts: 303
  • Joined: 23-January 10
  • Gender:Male
  • Location:TEXAS
  • Project:Networked lighting
Yuzoboy, aren't you somewhat of a VGMusic prodigy on youtube? I've heard your name before...

#165 User is offline Blue Emerald 

Posted 11 December 2010 - 12:43 AM

  • Teleportation, yeah!
  • Posts: 1919
  • Joined: 11-November 08
  • Gender:Male
  • Project:TBD
  • Wiki edits:4
@Hamneggs: I know for sure that he does all the Sonic/Michael Jackson mashups. Welcome to Retro, Yuzoboy! smile.png

Felt like checking on how the music remasteries were going today, and I found this:

QUOTE (dummeh @ Aug 10 2010, 07:20 AM)


This sounds just about perfect. Really captured the campy racing vibe that the original gave off. Also, I am in love with that lead synth! If there's one thing I'd change about it, however, it'd be the electric guitars in the background. They don't mesh too well with the rest of the theme, IMO. I'd say replace them with a bass guitar instead.

Also, must comment on the percussion voice in Tweaker's Hill Top remix. That sounds like the perfect remastered version of the drum sample in the original Sonic 2 tracks! I would love to hear that voice used more often in the other tracks. thumbsup.png

Finally, while I'm posting in here, I might as well throw an idea out there for all the composers. I've always thought the Mystic Cave track should have a '90s rap/hip-hop theme. The first eight notes of the intro even have an underground hip-hop vibe to them, and that includes the wailing siren sound in the first third of the track, not to mention that descending chime-like tune in the second part. Overall, it totally sounds like it was intended to be a rap theme.
This post has been edited by Blue Emerald: 11 December 2010 - 01:03 AM

  • 12 Pages +
  • ◄ First
  • 9
  • 10
  • 11
  • 12
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users