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Chaotix 1207 discussion

#31 User is offline ICEknight 

Posted 26 February 2008 - 12:06 PM

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Hey, I've just found something relevant in the 1207 and 1227 protos:

Highlight OPTION, then:
-Press A+START for Color Test
-Press C+START for Sound Test (with preliminary graphics)
-Press B+START for Jam Out mode (Ever played ToeJam & Earl?)

A, B, C, START: Play the many different DAC samples
Up, Down, Left, Right: Hold to change between sound banks
A+B+C+START: Exit


It's funny how it works quite similarly to TJ&E's. It might have been an old DAC testing program released for the devs to use and modify at will, or something.

#32 User is offline Dominus Draconis 

Posted 26 February 2008 - 12:26 PM

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The layout appears to be more similar than in the final. That actually sort of makes sense as, presumably, the base of the levels was Sonic Crackers.

#33 User is offline Krigo 

Posted 26 February 2008 - 02:18 PM

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Sprites like to freeze ALOT especially during character swap.
Posted Image

#34 User is offline JoseTB 

Posted 26 February 2008 - 07:54 PM

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Knuckles features different climbing sprites in this build (no wonder why they changed them):

Posted Image
Posted Image

Edit: Also worth note that the control is sightly different. You have to keep B pressed to climb, otherwise Knuckles falls off.
This post has been edited by JoseTB: 26 February 2008 - 07:58 PM

#35 User is offline Quexinos 

Posted 26 February 2008 - 07:59 PM

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I like how in the second pic it looks like Espio is in shock at the different climbing sprite.

#36 User is offline Blackbird 

Posted 26 February 2008 - 08:02 PM

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Indeed! This sprite is also in 1227, although I thought it was in the final for some reason. In 1227 it works as normal, just keep C pressed or else he falls off.

#37 User is offline JoseTB 

Posted 26 February 2008 - 08:16 PM

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Special stages:

Posted Image

No get blue spheres message, no objects, no end, no nothing. Basically the empty track keeps looping itself. (Only checked the first special stage, but I'd assume the same goes for the rest)

#38 User is offline Rika Chou 

Posted 26 February 2008 - 08:40 PM

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QUOTE (JoseTB @ Feb 27 2008, 01:54 AM) [post="181511"]Posted Image[/quote]
Wow, the detail on his arm is incredible!

#39 User is offline muteKi 

Posted 26 February 2008 - 09:15 PM

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What's interesting is that this build's Amazing Arena actually has a light switch at least on the first level, near the first clock (just hold right when you start the level to hit it). The hologram Eggman is also functional and can hurt you with his fists. The next build with a switch near that first clock is the Jan 19 build, and even then its hologram's fists don't cause damage and instead just flail around for humorous effect.

#40 User is offline ICEknight 

Posted 27 February 2008 - 12:22 PM

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QUOTE (Cinossu ◕Д◕ @ Feb 23 2008, 07:51 PM) [post="179918"]Posted Image[/quote]
Wait a second, isn't that...?
Posted Image
A mirrored, sligthly modified Sonic CD lives icon (only a few pixels were changed).


So there's yet another Chaotix/Sonic CD connection.
This post has been edited by ICEknight: 27 February 2008 - 12:23 PM

#41 User is offline muteKi 

Posted 27 February 2008 - 12:29 PM

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Nobody's pointed out that Charmy's icon is just a modification of Sonic's?

#42 User is offline ICEknight 

Posted 27 February 2008 - 12:55 PM

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I've just found some text graphics saying things like:

LEVEL
GO
FOR
GOAL
RECORD
FINISH

They're between ~0x22601B-22941B in the same format as the words I found a while ago inside the final version (which said CLOCK, etc).



I can't post a picture because I can't get SpriteView to open in a window since I stopped using Windows 98. Also, in XP I can't use my old RAW image viewer to look for more stuff. =\

#43 User is offline McAleeCh 

Posted 27 February 2008 - 01:11 PM

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View PostThe 無敵, on Feb 27 2008, 12:29 PM, said:

Nobody's pointed out that Charmy's icon is just a modification of Sonic's?

Now that you mention it, I don't know how I missed that! I guess I was too distracted by Charmy's head being orange rather than black to notice. =P
This post has been edited by McAleeCh: 27 February 2008 - 01:12 PM

#44 User is offline ICEknight 

Posted 27 February 2008 - 01:20 PM

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0x1F58BE: Graphics for each act's number.

Use FxGfx-L4 or Linear 8 modes in Sprite View to see.


0x1EE8D6: This looks like the background for one of the pre-boss scenes
*Width: 128, Format: N64 High

0x1C6BD0: Wierd chamber with clouds?
*Width: 128, Format: N64 High

0x14A8D0: Stuff that zooms in in the Bonus Stage.


0x16855B: Looks like a head (Knuckles' perhaps?) Since the format is wrong, it's quite deformed.
*Width: 72, Format: N64 High


There's also some of Vector's jumping sprites from the Special Stage just like in the final, as well as the Robotnik icon from the end of level signpost, somewhere in there.




Somebody please do the honors of making some pics of this, since I can't as I said before.
This post has been edited by ICEknight: 27 February 2008 - 01:28 PM

#45 User is offline Lostgame 

Posted 27 February 2008 - 02:09 PM

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JJF, old buddy, old pal, where you at with some unused sprites? =P

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