Scarred Sun, on 19 March 2012 - 01:00 AM, said:
Are we going to have some variant of this topic once a year or something?
I mean, the game is finished. It shipped. It's on shelves. Debating "what might have been" feels quite foolish.
I'm surprised the topic went beyond this post. Especially when it feels like most people aren't debating "would the features we know were planned have saved the game if they were integrated," but "oh man if they had changed the story/artstyle/everything about the game, would it have been good," which is essentially making this topic a "describe your ideal Sonic Adventure 3."
SpeedStarTMQ, on 19 March 2012 - 05:35 AM, said:
I think Sonic 2006 could have been good. Not brilliant, but good nonetheless. The final product we saw literally was a beta version, and it's clear that even though the game hadn't been tested or finished, SEGA wanted it out for the sake of money. Things with the project obviously weren't going well, with Yuji Naka leaving with some lame excuse toward the end of the development.
What would Sonic 2006 actually have been like? Well, if they'd have fixed the clipping, the physics and the speed, it would have been a passable game. The glitches: wall walking, ceiling stopping, infinite jumping out of the boundaries (both as a collectible power-up and exploitable issue), falling through scenery, cloning of characters in cutscenes, and an unfairly shit Silver bossare just some of the glitches I experienced in my short playthrough, and there are tonnes more. Had all of this been fixed the game still wouldn't have been what we expected.
We expected a day and night system, better graphics and a playable Super Sonic, none of which was actually implemented in the final package.
Had SEGA stayed on course, given the devs a year to finish it and implement features correctly, then it could have been okay. As it stands, it was rushed from start to finish, with even the 4Kids VA's having their lines rushed or changed, and in one part of the game you can clearly hear the soldier mess up his line, laugh and start again. Seriously. I'm surprised nobody got a refund and that legal action wasn't taken. 2006 was THAT bad.
Edit: I forgot to mention this, but obviously the story wasn't even very Sonic-like. Robotnik wasn't the main villian, or even really a bad guy at all, there was a princess, a time travelling guy, and the whole scenery of the game looked very unlike any other Sonic game. Regardless of any fixing to the current version, it still would have been wierd.
Ok, if you're blaming Yuji Naka for the problems this game has, you're laying blame on the wrong person. I think the last game you can really point your fingers to with him would have to be the original Sonic Adventure. Adventure 2, Heroes, Shadow...those were Iizuka's babies, and Naka just signed off on them because he was focusing on making Phantasy Star Online and other non-Sonic titles, since that's what he really wanted to do. While I think Sega wanted him way more involved with 2006, he left the company way early on in development. It's not like he left two months before it was to be released and they were scrambling to figure out how to finish it. Remember, when Naka left, it was then given another guy who also ended up leaving the project, because he became in charge of Sonic and the Secret Rings when they decided to just create a separate title for the Wii instead of making a downgraded port. The game had a lack of direction most assuredly, but you can't lay the blame on just one person, especially since the higher ups at Sega did not compensating for time.
Also, while I can understand people going "oh man the day and night system would have been there," why do people assume the physics would have been fixed? If they had been given extra time to iron out the bugs, fix the loading times, do the day/night transitions and add in Super Sonic, there is no evidence that the physics would have been vastly changed. I'm sure you still would have been able to take a leisurely stroll around gigantic loops.
Knucklez, on 19 March 2012 - 07:01 PM, said:
Straight from the Retro
Wiki:
Quote
When released, the game received criticism for its numerous bugs and unfinished features which were hinted at during development.
It was also criticized for its flawed controls and excessive load times. This game was originally meant to be released in late 2007 but Sonic Team was rushed by Microsoft and Sony.
Hmm. I'm curious as to where that came from, since I don't recall hearing anyone say it was Microsoft/Sony who pushed the game coming out. I mean, it is possible I suppose, but I would like to hear the source on that. Otherwise, it's just like those people who say that Sonic Heroes wasn't that great because Sony yelled at Sega to make sure the game came out on the Playstation 2: a rumor from an unreliable source to try and take the blame off of Sega so fans can feel slightly better about standing up for a sub-par game.
Greg the Cat, on 20 March 2012 - 12:03 AM, said:
Um. Not going to lie. I have no idea what your post is trying to accomplish. An image of the early concept of Sonic, along with a video of someone porting the levels of Sonic 2006 to the SGDK engine, along with some random statement about Eggman. I don't see what that has to do with anything.