If you play Carnival Night backwards, simulataneously with Ice Cap forwards, while Launch Base plays in slow motion blackwards, you can hear the subliminal messages. :P But yeah, I told drx in the channel before, he's awesome.
Something from Cosmic Carnage (32X) 9/21/94: Code (Text): PZMAX 0000C0 vector.obj PZMIN1 000080 vector.obj PZMIN2 000040 vector.obj RAMBOARD32 000001 vector.obj RAMTEMP FF1400 vector.obj ray_staticblaster_init 893F2E c_ray.obj ray_staticblaster_main 894086 c_ray.obj renda_prog_1_0 88ABD2 logic.obj renda_prog_1_1 88AC68 logic.obj renda_prog_4_0 88ACDE logic.obj renda_tric_control 88AAFA logic.obj request_code 0000EE logic.obj request_code2 0000F0 logic.obj request_code3 0000F2 logic.obj request_code_get 889EBE logic.obj request_wait_count 0000F4 logic.obj RUNVECT 880F56 vector2.obj r_cgadr 000008 vector.obj r_coladr 00000C vector.obj r_mainadr 000004 vector.obj r_setadr 000000 vector.obj sAnimation 888312 spmake.obj sAttackcheck 886E16 break.obj sBreakcalc 886AD4 break.obj sBreakcheck_damagemove 8874B0 break.obj sBreakcheck_main 8872C8 break.obj sBreakcheck_move 887380 break.obj SCFULL 000140 vector.obj sCGPARTSinit 881CF4 varsub.obj SCHALF 0000A0 vector.obj sCheckCanGard 88625A player.obj sCPUlogic 889E8C logic.obj sDamageJump0 88640A player.obj sDamageJump1 886412 player.obj sDamageJump2 88641A player.obj sDamageJump_commondown1 886422 player.obj sDamageJump_commondown2 88642C player.obj sDamageJump_commondown3 886436 player.obj sDamageJump_commontobi 886400 player.obj sDamageJump_main 88643C player.obj sDebugfontset 883988 debug.obj sDebugInfo 883B94 debug.obj sDMAcw 8814B6 vdps. I know there isn't anything after vdps., it seems to cut off there...
<!--quoteo(post=188072:date=Apr 13 2008, 05:42 AM:name=drx)--><div class='quotetop'>QUOTE (drx @ Apr 13 2008, 05:42 AM) Everyone should remember this show from NickJr back then. But this isn't what's making me laugh. Take a listen. (This is in VGM format) This programmer must've loved Michael Jackson. :P[/quote] Indeed, that's funny. I found it on the release day, guess you should have hung around #protos =P [/quote] It's busy town. I have the CDI version of the game. =P