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Zone 04b : "Underground Zone"

#61 User is offline BadCopNoDonut 

Posted 13 December 2008 - 12:24 PM

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Posted Image

Is this more what you're talking about, Jayextee?
This post has been edited by BadCopNoDonut: 13 December 2008 - 12:31 PM

#62 User is offline Phoenix 

Posted 14 December 2008 - 08:25 AM

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Posted Image
I like this new color set (if indeed it is new at all), although now I can't help but think something exactly like this (columns with that color scheme) was used in a previous sonic game.

EDIT: Can't believe I forgot the last part of the sentence... I hate when I do that.
This post has been edited by Phoenix: 14 December 2008 - 08:25 AM

#63 User is offline BadCopNoDonut 

Posted 14 December 2008 - 12:01 PM

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QUOTE (Phoenix @ Dec 14 2008, 07:25 AM) [post="256424"]Posted Image
I like this new color set (if indeed it is new at all), although now I can't help but think something exactly like this (columns with that color scheme) was used in a previous sonic game.

EDIT: Can't believe I forgot the last part of the sentence... I hate when I do that.[/quote]
You might be thinking of Rika_Chou's Robotic Ruin Zone? I prefer the lighter colors myself, and fear that the darker ones look too much like RRZ.

#64 User is offline Matwek 

Posted 14 December 2008 - 02:12 PM

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I agree that the darker one does look a lot like RRZ. Im just not so keen on the light one though, it just seems a bit too bright, I imagined the level as a sort of murky and not well lit as its supposed to be underground.

#65 User is offline Phoebius 

Posted 14 December 2008 - 02:25 PM

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Just to clarify the things, I drew the pillars by myself, pixel by pixel, and it is ABSOLUTELY NOT similar to any existing sonic pillar.

Posted Image

#66 User is offline BadCopNoDonut 

Posted 14 December 2008 - 02:37 PM

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QUOTE (Phoebius @ Dec 14 2008, 01:25 PM) [post="256514"]Posted Image[/quote]
Oh, no, I wasn't implying that you lifted anything. I just meant that color scheme is like RRZ, which is why I thought we should use the initial color scheme that you put on that pillar. That's all.

#67 User is offline Phoenix 

Posted 14 December 2008 - 03:50 PM

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QUOTE (BadCopNoDonut @ Dec 14 2008, 11:01 AM) [post="256481"]Posted Image
I like this new color set (if indeed it is new at all), although now I can't help but think something exactly like this (columns with that color scheme) was used in a previous sonic game.

EDIT: Can't believe I forgot the last part of the sentence... I hate when I do that.[/quote]
You might be thinking of Rika_Chou's Robotic Ruin Zone? I prefer the lighter colors myself, and fear that the darker ones look too much like RRZ.
[/quote]

I've never played Rika's hack.
Again, I like the new color scheme as much as the old. Possibly we could use them in seperate acts? Also, something like this idea, except within the level: Dynamic pallette changes depending on the area of the level, like the deeper you get into the cave, it would change to a darker or lighter color setting, even going as far as to make Sonic barely visible, like this level of Earthworm Jim, except not as extreme as this... or weird....

#68 User is offline muteKi 

Posted 14 December 2008 - 04:12 PM

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Dynamic palette changes? I approve of that idea!

#69 User is offline Blue Cheese 

Posted 14 December 2008 - 07:23 PM

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That would be a good idea too. Mushroom Hill did that as well.

#70 User is offline muteKi 

Posted 14 December 2008 - 08:24 PM

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Well I was thinking more in terms of what Ristar did, but that's similar.

#71 User is offline Sailu Baru 

Posted 10 January 2009 - 06:59 PM

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I have a purpose about the position of this level in the game. After the Tropical and the Circus zones, all characters goes to "Canadian" zone. However, if we play with Knuckles, near the begin of the level he falls in a trap made by Fang. Fang should catch Knuckles with a lasso and throw him into a chasm for example.

I think a such level perfectly match with Fang and his trapper facet. Then, this scene will be a wink at the trap tighted by Knuckles in Hydrocity Zone. In this case of course, the Canadian zone would be very short for Knuckles, as Hidden Palace Zone in Sonic & K. It also means Knuckles should be the only character who can pass through the first act of this area.

Sonic and Tails would pass throught Canadian zone but they could take a secret passage at the end of the act 1 (behind a waterfall ?) which leads to the act 2 of Underground Zone.

To resume:
I/ The way of Sonic and Tails:
Circus zone -> Canadian zone Act 1 -> Canadian zone Act 2 or Underground zone Act 2 (if they have taken the secret passage).

II/ Knuckles' way:
Circus Zone -> Canadian zone Act 1 cutted -> Undeground Zone Act 1&2
This post has been edited by Sailu Baru: 10 January 2009 - 07:03 PM

#72 User is offline Chimpo 

Posted 11 January 2009 - 02:14 AM

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QUOTE (Matwek @ Dec 13 2008, 09:08 AM) [post="256161"]Posted Image[/quote]

Oh God, it's beautiful.

#73 User is offline Phoebius 

Posted 11 January 2009 - 02:22 AM

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Yes, but does it still match with the sonic art style?
And why my columns have been resized? :O

#74 User is offline Chimpo 

Posted 11 January 2009 - 03:34 AM

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View PostPhoebius, on Jan 10 2009, 11:22 PM, said:

And why my columns have been resized? :O


Because they weren't?

#75 User is offline Chimpo 

Posted 11 January 2009 - 04:21 AM

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While the original concept was great, the colors sucked. The revision has a superior palette, but it's too dull and doesn't stand out like all the other levels in Sonic games. It's too grimdark than colorful and fun. So why not adding the gay with the awesome?

Posted Image

It could use one more color to brighten up, I don't know, like a purple or a blue.

Before anyone get son my case "LOLOLOLOL! TOO MANY COLORS!".

1) Mock ups. They have not been optimize.

2) Levels should always use more colors than sprites.

3) Kill yourself.
This post has been edited by Chimpo: 11 January 2009 - 04:23 AM

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