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Concept Art & Mockups - Aquatic Ruin Mockups Needed!!

Discussion in 'Sonic 2 HD (Archive)' started by Vangar, Mar 13, 2008.

  1. Yarharhar

    Yarharhar

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    A couple notes on the emu-mod:
    The sprites are sized up 4x - this means you need a good video card because I had to move the vdp to pixel-shaders (Trying to do 16x the amount of rasterization work on cpu is an insane idea).

    Second - Yuski has the right idea here. Look at what capcom is doing for SSFT2HD, and use the sonic 2 concept art as a source. It is far more detailed than what pixel-art would allow for. This is the entire reason for going to these high-res sprites. You can add detail and colors and such that just weren't possible on the old hardware.

    Another example is actually the large-scale logo for sonic-retro.

    If you want it to look the same scaled down, just play the original game. If you want a smoothed out look, just use one of the 2xsai type filters because it's going to be far easier and run better that way.

    People's jaws aren't going to drop if you just make the graphics look a little less pixely or whatever. Overhaul the hell out of them or it's not worth it.
    I have a sketch at home of the sonic standing sprite HD-ified. I'll post it here when I get a chance - it's faithful to the old art style, to the concept art, and takes advantage of HD graphics.
     
  2. Vangar

    Vangar

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    Im going to retry with cleaner tools to draw the graphics. I'd prefer you'd give me advice on how to make it better, then how terrible it is, thanks.
     
  3. JoseTB

    JoseTB

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  4. Tweaker

    Tweaker

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    Eh... It seems very shoddily done to me, like you just overblurred the original images. It shows a severe lack of effort, and to a degree, skill. Redrawing the whole thing pixel-by-pixel isn't quite necessary, but you SHOULD trace and recolor each and every sprite, in a similar fashion to SFII HD Remix's sprites—the difference will really show.
     
  5. Jeztac

    Jeztac

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    The palmtree looks pretty good, but the badnik's shading looks somewhat messy, and the grass just looks like you used the smudge tool in photoshop.
    Nonetheless this is a very interesting idea and I hope it succeeds.
     
  6. Dark Sonic

    Dark Sonic

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    Ah, you see I thought that was the start of some kinda hack you were working on (Or emulator, I don't know). My mistake.
     
  7. Bit-Blade

    Bit-Blade

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    [​IMG]

    Erm, sorry ICEKnight, but seeing the smudge-monkey made me want to do a quick edit of the Coconuts in your example.

    I'm not too happy with the result but you get where that's going. You have a large amount of work in-store for you if this is what you want to do, Vangar.
     
  8. Yarharhar

    Yarharhar

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    Summary of art in this thread:

    [​IMG]
    Sonic Standing by Vincent

    [​IMG]
    Sonic Running by Vincent

    [​IMG]
    Super Sonic by Vincent

    [​IMG]
    First Possible Tails Style by Vincent

    [​IMG]
    Second Possible Tails Style by Vincent

    [​IMG]
    Knuckles by SillyJonna

    [​IMG]
    Robotnik by Vincent

    Edited by Blue Streak

    --------------------------------------------------------------------------------------------------------
    First, to whoever edits graphics for these things: Do whatever style tickles your fancy. If you want a more painter like effect, go for it, I'm sure it will look cool. Just keep in mind that if you are going to do HD graphics, don't give yourself the limitation that it has to look right scaled down. If people want to play the game with scaled down graphics, they'll play the original. If they're playing in HD, they want an HD experience.


    Anyways, here is my method for HDifying an image. This wasn't put into the emu engine, although I'd do something similar for that (on that note, I've changed my mind and am going to have people use the image editor of their choice to modify graphics, I have a good idea of how to implement that functionality now. I should be doing a source drop sometime on Sunday).

    [​IMG]
     
  9. Vincent

    Vincent

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    I couldn't resist.

    [​IMG]

    Great example Yarharhar.
     
  10. PsychoSk8r

    PsychoSk8r

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    Hahaha, oh wow. Vincent would be fucking awesome as a HD Sprite Artist
    Seriously, I love that image, it's fucking perfect =P

    EDIT: Whoops, the big-ass image by yarharhar didnt show when I posted this. Sorry =3
     
  11. 87th

    87th

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    The bottom of Sonic's arm is weirdly huge, but otherwise, it's a lovely image.
     
  12. Vincent

    Vincent

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    [​IMG]

    That's a quick fix.
    however, I't just an edit from Yarharhar's example, so credits goes to him.
     
  13. Yuski

    Yuski

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    YarHarHar's way is the best. But you can make with all Sonic details like fingers on his hand. If

    And that one I made was just an example, mine it's horrible that Sonic with chin. =P
     
  14. ICEknight

    ICEknight

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    Wow, Yarharhar's Sonic has really proven his point. It really retains the game's style, and even resembles the Sonic at the title screen. Great job, dude!


    Being a work in progress, here's my few suggestions:
    -I'd just make his arm a bit less angular and more even
    -add some visible fingers
    -Shoes: add the buckles, the familiar round bright shine and a bit of black for his soles (as seen in all the Mega Drive Sonics)
    -I'd stress the shine in his head (because it's almost non-visible here)
    -add a few shiny bits in his eyes and nose to give him some life
    -even the light and shadows a little, since the left sock seems to be a little bright, and his right glove is a bit too dark.

    Something like this:
    [​IMG]


    EDIT: really big version here.
     
  15. Jayextee

    Jayextee

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  16. P.P.A.

    P.P.A.

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  17. Retro_Stew

    Retro_Stew

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    Don't you think Sonic looks more like the Sonic 2 one without the mouth?
    [​IMG]















    Or maybe like that, I don't know...
    [​IMG]
     
  18. ICEknight

    ICEknight

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    I must say that, while Yarharhar's method works wonders with characters when done correctly, since they're supposed to be kind of cartoony (or "spritey", whatever), on the other hand, the levels themselves were always supposed to look hi-tech-like, filled with polygonal elements (palmtrees in Green Hill), CG stuff (corkscrew EHZ thingies, barrels, plants in Chaotix), and even holographic things (translucent plants in Star Light and palm leaves in EHZ, squared globe bushes in Emerald Hill) so, at least for backgrounds or objects in general, I'd go with CG. Also, alpha blending would be needed to achieve some of the original effects (for example, the cylinders in Marble just need some transparencies).

    Badniks might be considered as "alive" (from the many expressions they've shown in specific moments, and the way they look in the manuals), so I'd go for the cartoony look for them too... although this might also depend on each game, since Sonic 3's look more CG-like, but we're talking about Sonic 2 here anyway.



    By the way, here's just a pic of how would the previous Sonic character look in a smoother setting. I've just taken an hqx4 pic and cleaned up some of the dithering, with the inbetween colors that can be seen in Kega's TV mode, but you get the idea. =P
    [​IMG]
     
  19. Overlord

    Overlord

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    I suppose at the end of the day it depends what HD resolution you're drawing for - 720p or 1080p...

    EDIT: That HD Sonic looks BEAUTIFUL. Kudos, man!
     
  20. ICEknight

    ICEknight

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