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Sonic Studio Fan Project A work in progress

#46 User is offline High Fidelity 

Posted 22 August 2018 - 12:48 PM

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Yes!!

This is awesome, can't wait!

#47 User is offline VectorCNC 

Posted 23 August 2018 - 12:24 AM

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I think this is an amazing project. What I would like to see is a simple graphics editor. I don't know anything about how this sort of thing works, but if it was even possible to simply take the game sprites, and then customize the frames, or at least the level tiles and backgrounds, that would be a dream come true. Fans and artists could start trading completely unique levels and concepts. One of the things I loved about Mario Maker was using all the set pieces in novel ways to create new level concepts, whereas a lot of what I saw others making seemed very slapstick and amature. It would also be nice if the foreground tiles could be mixed and matched instead of just one texture.

I just see so much potential with what your building, like a whole community could be built around it. Stunning!

#48 User is offline Lapper 

Posted 23 August 2018 - 10:24 AM

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View PostVectorCNC, on 23 August 2018 - 12:24 AM, said:

I think this is an amazing project. What I would like to see is a simple graphics editor. I don't know anything about how this sort of thing works, but if it was even possible to simply take the game sprites, and then customize the frames, or at least the level tiles and backgrounds, that would be a dream come true. Fans and artists could start trading completely unique levels and concepts. One of the things I loved about Mario Maker was using all the set pieces in novel ways to create new level concepts, whereas a lot of what I saw others making seemed very slapstick and amature. It would also be nice if the foreground tiles could be mixed and matched instead of just one texture.

I just see so much potential with what your building, like a whole community could be built around it. Stunning!

Ooh I have mentioned this elsewhere but I'll mention here that custom assets won't be a thing.

Just quick explanation:
There are fundamental issues (and just misc issues, like, there are reasons why MarioM or MegaM don't have it as a function (even aside from the horrors that would appear), and more reasons for something like this where it's not just all easy grid tiles). Of course, I'd love a world where it's practical to add this into this kind of project but it's just not.

I get that it's more expected in this case, what with the thousands of Sonic fangames out there and custom OC characters and zones etc etc, but honestly if that's the main goal (doing more drawing than actually creating layouts) it would make more sense
to actually make a real fangame in a real IDE?

I probably wouldn't be bothering to do new assets of my own for it if they were able to be swapped out. :colbert:

The main focus of SS is free and flexible accessible 2D Sonic level design. The focus for making something unique is on... more uniquely using what you have and the various options available in different combinations. You have far more freedom of placement and rotation of many items in SS compared to MM, and of course, infinite freedom with the solid shapes. You can mix and match the style of item (such as a GHZ palm tree in Chemical Plant... not sure how that could be pulled off but you never know) Though most stages will have their own variation of each item (for example, GHZ palm tree becomes a long hollow wood stump in Wood Zone, or MZ break block becoming a wood crate in WZ also). But this can be chosen.

I certainly think that with or without custom graphics, the highlight of a game like this would be the level gameplay - and physically making the gameplay. Physics. Slopes. 'N stuff :v:
To close: as they say, "Limitations Breed Creativity".

Anyway that was just a notice, thanks VectorCNC and glad you like it so far!
This post has been edited by Lapper: 23 August 2018 - 10:25 AM

#49 User is offline Hez 

Posted 23 August 2018 - 10:32 AM

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View PostLapper, on 23 August 2018 - 10:24 AM, said:

View PostVectorCNC, on 23 August 2018 - 12:24 AM, said:

I think this is an amazing project. What I would like to see is a simple graphics editor. I don't know anything about how this sort of thing works, but if it was even possible to simply take the game sprites, and then customize the frames, or at least the level tiles and backgrounds, that would be a dream come true. Fans and artists could start trading completely unique levels and concepts. One of the things I loved about Mario Maker was using all the set pieces in novel ways to create new level concepts, whereas a lot of what I saw others making seemed very slapstick and amature. It would also be nice if the foreground tiles could be mixed and matched instead of just one texture.

I just see so much potential with what your building, like a whole community could be built around it. Stunning!

Ooh I have mentioned this elsewhere but I'll mention here that custom assets won't be a thing.

Just quick explanation:
There are fundamental issues (and just misc issues, like, there are reasons why MarioM or MegaM don't have it as a function (even aside from the horrors that would appear), and more reasons for something like this where it's not just all easy grid tiles). Of course, I'd love a world where it's practical to add this into this kind of project but it's just not.

I get that it's more expected in this case, what with the thousands of Sonic fangames out there and custom OC characters and zones etc etc, but honestly if that's the main goal (doing more drawing than actually creating layouts) it would make more sense
to actually make a real fangame in a real IDE?

I probably wouldn't be bothering to do new assets of my own for it if they were able to be swapped out. :colbert:/>

The main focus of SS is free and flexible accessible 2D Sonic level design. The focus for making something unique is on... more uniquely using what you have and the various options available in different combinations. You have far more freedom of placement and rotation of many items in SS compared to MM, and of course, infinite freedom with the solid shapes. You can mix and match the style of item (such as a GHZ palm tree in Chemical Plant... not sure how that could be pulled off but you never know) Though most stages will have their own variation of each item (for example, GHZ palm tree becomes a long hollow wood stump in Wood Zone, or MZ break block becoming a wood crate in WZ also). But this can be chosen.

I certainly think that with or without custom graphics, the highlight of a game like this would be the level gameplay - and physically making the gameplay. Physics. Slopes. 'N stuff :v:/>
To close: as they say, "Limitations Breed Creativity".

Anyway that was just a notice, thanks VectorCNC and glad you like it so far!



I fully agree with this decision. The project would be cumbersome with thosa additions as well. I'd maybe just add a level art editor if time allowed. JUST that. Modifying the existing objects skins. I wouldn't go further than this. Obviously the background for this would either be static, or being able to choose between the seven already existing paralaxing setups. I wouldn't go further than this.

Adding too many extras in a game just becomes hard to manage. I'm getting to that point with my own game...just don't do it.

#50 User is offline Azu 

Posted 23 August 2018 - 08:17 PM

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I agree. Custom assets would be nice, but then you would be running into the 'engine" deal. Like you said, at the point you might as well use something like the dozens of GM engines or Sonic Worlds engine.

#51 User is offline Spacezone 

Posted 01 September 2018 - 07:17 PM

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I think having custom assets could be possible, I mean it doesn't really have to have a full on graphics editor in-game or support for importing outside graphics into the main game. I think having the option to mix and match top and ground tiles (and the ability to recolour these tiles) would be the best option for a "custom" zone. Since it would be pretty easy and very accessible for a person with no art skills to make a "custom" zone, than having to read lots of sprite-making guides to make a decent looking custom zone. Hell, you could just recolour Green Hill tiles and call it a new zone "Dead Hills" Zone, or maybe just mix and match Green Hill and Chemical Plant tiles and call it "Green Plant". And besides that, I think it would kinda give off a simple "romhack" vibe that most Sonic romhacks have (Though, I'm not sure if that's what you want).

But I don't know if you really want to do that way, but I think this is probably the way to do it without having to pull that much of work compared to making a full on graphics editor inside of a level editor. And also I'm sorry if someone mentioned this similar thing earlier, because I wasn't entirely sure if there was implied mention of a "mix/match" function suggestion.

Oh, just another question. I'm not sure if I have missed this. Are you planning on featuring online sharing as like Mario Maker's online sharing? Or some degree of sharing? Because I believe having a mix and match sorta thing would actually work the best with it, since you don't really have to download actual custom graphics but just pure data values for the game to easily take from. And not to mention that, the download times would be much quicker compared to downloading the custom graphics.

But anyways, I think this new editor looks really amazing! I actually really love the concept of using vector shapes to create the levels in the most simplest and most accessible way. It really works with Sonic in general, since most of the levels are mostly made out of simple geometric shapes that can be simplified into vector shapes. And I love the way you made the graphics, they're quite similar to Mania's graphic style but except that it's much more detailed in a subtle way. Gotta like how you did the trio, they look pretty great!

#52 User is offline Lapper 

Posted 11 September 2018 - 07:53 AM

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I get questions all the time so I'm doing a QnA video soon, so it's a chance to get some answers if you do happen to have questions. Though I'm favouring questions about development/the process over asking about/for features.

https://twitter.com/...231596803575808

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