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Sonic Blitz

Discussion in 'Fangaming Discussion' started by RGamer2009, Apr 13, 2009.

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  1. I didn't see anything regarding this, so if I was wrong, please proceed to trash this.

    Click here.

    Sonic Blitz is a fan game made by Damizean/Mark of the Sonic hacking community.

    Basically, Sonic is in a TRUE 3D environment with momentum based physics.

    You can download this engine and also download other levels/character models and use them.

    Also you can make your own levels and play them in the game too!

    Discuss!
     
  2. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    Very old.

    And it's called BlitzSonic, not Sonic Blitz.
     
  3. Tweaker

    Tweaker

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    Thanks for your extremely constructive response!

    I swear, I'd put a word filter on "old" if it didn't have such valid use.
     
  4. SF94

    SF94

    Tech Member
  5. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    my_video.viewcount++;

    And yet, it never fails to surprise me when this thing pops up again. Shame I've been kept out of the loop as to what developments have occurred since I made that video... well, aside from a release containing a Green Hill-esque stage. And Bianco Hills, Delfino Plaza and the opening stage for Super Mario Galaxy. The latter three of which I'm pretty positive I can't post.
     
  6. Dude

    Dude

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    Random VR/AR trash
    I'm tempted to port all of the sadx levels to this engine... but honestly in terms of a sonic game , this engine needs alot of work.
     
  7. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
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    I think Damizean has an account here, but from what he said, he basically stopped working on this because he couldn't find any people to make models or maps for it.

    Of course, in lieu of the modification community that has cropped up out of it, I think he should consider picking it back up again.
     
  8. Chilly Willy

    Chilly Willy

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    I keep seeing everywhere that it's "open source", but all I've found so far is binaries. Does someone know if it really is open source, and if so, where the source is maintained?
     
  9. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    They're lying, AFAIK, or have no idea what "open source" means. The source code is very much closed.
     
  10. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Yeah, I have a feeling that they have the terms "Modification friendly" and "Open Source" muddled up. :(
     
  11. Chilly Willy

    Chilly Willy

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    Ah, thanks for the clarification. I thought that might be the case, but sometimes things were so clear in the beginning that they are never mentioned again because "everybody" knows them. :(
     
  12. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    All the bitches.
    It is open source. I have the source to multiple versions. You just don't search hard enough.
     
  13. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Ah, I only thought that there was just one release, which was posted on here a while back. Meh, I never really searched that hard for another version anyway since I have only played it for a few minutes.

    Besides, if you know where to download it from, surely it's not so hard to show the rest of us where they are, right? :(
     
  14. GHFan

    GHFan

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    Actually, Damizean released this on Senntient.

    http://www.mediafire.com/?dxkkblmxybm

    If I'm not supposed to have this out, just say so It'll be gone in a second.

    Basically what it is is BlitzSonic with the Green Hill stage and source code.
     
  15. BlazeHedgehog

    BlazeHedgehog

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    Hm. That still has the old run animation (compared to the new one)
     
  16. Damizean

    Damizean

    As classic as rock Member
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    What a small world, huh? It's open source since the release v01 (finally labelled as BlitzSonic at that point), and it has been packed with the binary and the libraries needed to compile it since. Anyway, I stopped working at it due various reasons, including little to no time due school & work (at least at that time), lack of modellers and mappers and a stupid collision bug involving how I managed the ground alignment (but that made necessary to work on rewrite the whole engine).

    So I pretty much moved on from this project, and started working on other things. Right now, I'm working on another project, for wich I can't give much more details right now, but you'll probably see on this SAGE.
     
  17. Chilly Willy

    Chilly Willy

    Tech Member
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    :(

    Okay, glad that got cleared up. It might be helpful to use some sort of hosting service in the future rather than links on youtube videos. A google code page or something similar is much easier to find.
     
  18. GIHunter

    GIHunter

    Member
    I've been trying to make a custom character for the engine for a couple of days now. I'm just trying to get the model to work ingame right now. I do the modeling in 3DS Max 2009, then export as a .3ds and import into anim8or. Then I ensure that the textures are correct, and save as a .an8. Then, I run AN8toB3D, and try to open the file, but after it finishes importing, I get a memory acces violation error, and the application kills itself. Any idea what is going on?
     
  19. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    Get fragmotion. Instead of Anim8tor.
     
  20. Damizean

    Damizean

    As classic as rock Member
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