Sonic and Sega Retro Message Board: Sonic Utopia - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 16 Pages +
  • ◄ First
  • 14
  • 15
  • 16
    Locked
    Locked Forum

Sonic Utopia An experimental 3D Sonic fan game.

#226 User is offline Murasaki Fox 

Posted 17 November 2017 - 10:39 PM

  • Posts: 23
  • Joined: 24-October 16

View PostIceman404, on 17 November 2017 - 05:24 AM, said:

Are the physics and controls for not moving extremely fast being tweaked? Utopia controls pretty fantastic for physics and momentum play at high speed, but I feel it'd be better if things scaled down when moving slowly. A complaint I almost immediately had was that it just didn't feel tight enough when trying to walk and straight up platform, all my turns and movements felt really 'gradiented' into smooth curves I didn't want. Turning in the air actually steers you rather than just changing angle and slightly influencing your momentum if you keep holding it (all this on top of Sonic's classic low acceleration is too much for me). I feel like mapping for this can only be limited to big sections and pieces of land rather than really intricate and tight level design that requires more precision; that stuff helps break up the gameplay.


I've been working a great deal on refining the physics calculations, including much more easing for steering controls, and we've been tweaking the values over time. The next demo should feel much better to control!

#227 User is offline Iceman404 

Posted 18 November 2017 - 06:24 PM

  • Almost 10 years of trial membership
  • Posts: 23
  • Joined: 24-January 09
  • Gender:Male
  • Wiki edits:3
Ah, sweet! That gives me hope that the level design can be as varied and creative as it wants, versatile controls're needed!

#228 User is offline XRick 

Posted 02 September 2018 - 12:40 PM

  • Posts: 70
  • Joined: 17-September 08
  • Gender:Male
  • Location:Portugal
  • Wiki edits:2
Excuse me for asking... Is the project still going?
Given the lack of news for almost a year...
This post has been edited by XRick: 02 September 2018 - 12:48 PM

#229 User is offline Andrew75 

Posted 02 September 2018 - 02:58 PM

  • Technical Artist
  • Posts: 1910
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostXRick, on 02 September 2018 - 12:40 PM, said:

Excuse me for asking... Is the project still going?
Given the lack of news for almost a year...

I'm Sure its still going! I don't think Lange and crew would throw in the towel just yet.
This post has been edited by Andrew75: 02 September 2018 - 02:59 PM

#230 User is offline XRick 

Posted 02 September 2018 - 03:01 PM

  • Posts: 70
  • Joined: 17-September 08
  • Gender:Male
  • Location:Portugal
  • Wiki edits:2
Gotta hope so. It seemed like something quite nice could come from that Demo.

#231 User is offline Noah Copeland 

Posted 06 September 2018 - 11:55 AM

  • Posts: 22
  • Joined: 28-November 14
I happen to talk to Lange a few days ago. Yes, they are still working on it lol

With so many eyes and so much hype surrounding the project, I imagine they are taking the "we'll see you when it's ready" type of approach. People like to pick things apart and analyse every detail, so imagine they wanna keep a lid on things until they are ready. Lots of experimenting, I'm sure.

#232 User is offline XRick 

Posted 06 September 2018 - 01:03 PM

  • Posts: 70
  • Joined: 17-September 08
  • Gender:Male
  • Location:Portugal
  • Wiki edits:2
Criticism over an ongoing project is usually welcome...until it starts becoming excessive and/or abusive.
While I'd like to keep an eye on the evolution of the project, I understand them preferring this method.

#233 User is offline Noah Copeland 

Posted 06 September 2018 - 01:16 PM

  • Posts: 22
  • Joined: 28-November 14

View PostXRick, on 06 September 2018 - 01:03 PM, said:

Criticism over an ongoing project is usually welcome...until it starts becoming excessive and/or abusive.
While I'd like to keep an eye on the evolution of the project, I understand them preferring this method.



Keep in mind, that was just my assumption. I can't speak for them :)

#234 User is offline Murasaki Fox 

Posted 16 September 2018 - 09:36 AM

  • Posts: 23
  • Joined: 24-October 16
Thanks for bearing with us, everyone! I imagine you'll be happy to hear that I've got a better grasp on my health now, and my productivity is better than ever. New things are on their way!

#235 User is offline Jason 

Posted 16 September 2018 - 09:40 AM

  • *Results not lab tested.
  • Posts: 2071
  • Joined: 20-October 10
  • Gender:Male
  • Location:Columbus, OH
Good to hear your doing alright. Don't push yourself too hard if your still getting back on that horse, though.

#236 User is offline Murasaki Fox 

Posted 16 September 2018 - 09:57 AM

  • Posts: 23
  • Joined: 24-October 16

View PostJason, on 16 September 2018 - 09:40 AM, said:

Good to hear your doing alright. Don't push yourself too hard if your still getting back on that horse, though.


Not to worry! It turns out the issue was just a simple hormone imbalance. It's surprisingly common for people with my genetic condition, though not explicitly listed as a symptom.

There's still some re-balancing left to go, but for the past couple of weeks I've felt like I can take on the world! :)

#237 User is offline XRick 

Posted 16 September 2018 - 11:52 AM

  • Posts: 70
  • Joined: 17-September 08
  • Gender:Male
  • Location:Portugal
  • Wiki edits:2
Keep up the pace you deem better for your current health status.
I'll be awaiting anxiously for news from your project. Good Luck.

#238 User is offline UpCDownCLeftCRightC 

Posted 29 November 2018 - 02:43 PM

  • Posts: 143
  • Joined: 01-April 17
I want to see it. Give give give.

I'm semi-joking when I say that I hope SEGA notices your idea and steals it from you. A fundamental gameplay concept like this is everything 3D Sonic needs. So they should wait for you and Mr.Lange in a dark alley way and then hit you over the heads with their quarterly financial report binders. It wont hurt much, just take one for the team.

Again, semi joking. I do hope you receive full credit but I may have to make this call to SEGA HQ as an anonymous tip.

Quit stallin'.







(No, take your time)

  • 16 Pages +
  • ◄ First
  • 14
  • 15
  • 16
    Locked
    Locked Forum

10 User(s) are reading this topic
0 members, 10 guests, 0 anonymous users