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Sonic Classic 2 **Snapshots and new information**

#421 User is offline dsrb 

Posted 27 March 2012 - 05:57 PM

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You should do something crazy like coding a custom-built VOPM/TFMMaker/whatever engine and embedding tracked music files. :P

#422 User is offline Falk 

Posted 27 March 2012 - 06:12 PM

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At that point you might as well just hook into fmod and use its integrated modtracker compatibility.

Oh wait, nevermind :(

Honestly though with 8bit you could get away with a good 64kbps ogg encode.

#423 User is offline dsrb 

Posted 27 March 2012 - 06:19 PM

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Maybe, but maybe something more like 96/128 kbps just to be safe. What bitrate are you guys using at the moment? Either it's quite high or you have a lot of tracks.

I don't think 200 MB is terrible (if we only have to download one revision ;) j/k), but it might be possible to slim it down a bit.
This post has been edited by dsrb: 27 March 2012 - 06:20 PM

#424 User is offline Falk 

Posted 27 March 2012 - 06:22 PM

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http://dl.dropbox.co...titude-loop.ogg is 96kbps. Trust me, 8bit really doesn't have all that much information to encode; 64 is more than sufficient.

#425 User is offline Hez 

Posted 27 March 2012 - 06:28 PM

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View Postdsrb, on 27 March 2012 - 06:19 PM, said:

Maybe, but maybe something more like 96/128 kbps just to be safe. What bitrate are you guys using at the moment? Either it's quite high or you have a lot of tracks.

I don't think 200 MB is terrible (if we only have to download one revision ;) j/k), but it might be possible to slim it down a bit.

Well, the way Classic 2 works, is that it separates the levels into files (sort of like Sonic CD), so even if you did have to download a revision, it would only be like a 10 mb at most patch. So yeah, the initial download will be around 250 megs. Which honestly doesn't bother me one bit, but I know for some reason, even with today's internet speeds and data capacity, it still gets people ass hurt.

#426 User is offline Aerosol 

Posted 27 March 2012 - 07:27 PM

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Any chance of a retroactive Sonic Classic patch for some 8-dir luvins?

#427 User is offline Sparks 

Posted 27 March 2012 - 07:29 PM

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:psyduck: what file type music are you using?

#428 User is offline Hez 

Posted 27 March 2012 - 07:34 PM

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View PostAerosolSP, on 27 March 2012 - 07:27 PM, said:

Any chance of a retroactive Sonic Classic patch for some 8-dir luvins?

if you unlock Sonic 1 sprites, they're 8 directional

#429 User is offline Hez 

Posted 27 March 2012 - 08:29 PM

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Also, I have another choice. Here are three options for my casino cave level.

Posted Image

As of right now, I'm using a combo of 1 and 2. The 3rd is using Casino Nights palette. Any opinions?

Posted Image

VERY early rendition of the level, just to show you what everything looks like atm.

#430 User is offline Sparks 

Posted 28 March 2012 - 07:36 PM

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As said on SFGHQ, I like 2 best. 1 hs too much pink, and the Final CNZ pallet doesn't really fit for the zones graphics.

#431 User is offline W.A.C. 

Posted 28 March 2012 - 09:04 PM

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I'd go with #2 as well. The blue looks really nice.

#432 User is offline Hez 

Posted 28 March 2012 - 11:05 PM

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I think I'm going to add some rock parts to it too, to make it more of a cave casino.

#433 User is offline Elratauru 

Posted 30 March 2012 - 08:36 AM

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Indeed. 2 is the best so far to me too. 3 feels like a "rehash" since Its way too CNZ. Also, blue and pink its a really nice colour combination.

#434 User is offline Hez 

Posted 03 May 2012 - 12:25 AM

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Video of me playing it in FO REAL TIME YO. Showing I fixed the pause glitch with controllers, and also that there isn't any lag as long as Im not recording. Yeah, the video is short...but you try holding a video camera and recording at the same time. Its not easy.

Class is over friday, so I should be able to actually work hard on this fucker during the summer. Expect a decent demo at the end of summer. Any requests before I finalize things?
This post has been edited by Hez: 03 May 2012 - 02:39 PM

#435 User is offline Aerosol 

Posted 03 May 2012 - 04:23 PM

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I can hold a video camera and record something at the same time pretty easily. Are you, perhaps, missing a finger Hez? :v:

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