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The Sonic the Hedgehog 4 Megathread Latest Update: Main Site Updated (CSZ)

#1036 User is offline Guess Who 

Posted 24 April 2010 - 06:06 PM

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QUOTE (Chimpo @ Apr 24 2010, 05:58 PM)
The cap you speak of only exist on Microsoft's console.

Sony and Nintendo don't have size caps on their platforms.


Nintendo does - 40MB. They kind of pussyfoot around admitting it (which is why some websites say the size cap doesn't exist), but interviews with other developers confirm the size cap.

#1037 User is offline Solaris Paradox 

Posted 24 April 2010 - 06:09 PM

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QUOTE (HeartAttack @ Apr 24 2010, 06:53 PM)
Games aren't just more expensive out of nowhere, like you're trying to act like they are. The cap has been increased, thus the production values, thus the development costs, thus what we pay.


In other words, just like with retail games.

#1038 User is offline HeartAttack 

Posted 24 April 2010 - 06:13 PM

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I know that, I'm just using it as an example. Although, I'm sure the same example can be used for Nintendo's and Sony's online offerings; smaller games with less content and productions costs will simply cost less than larger games that cost more to develop.

EDIT: this post was directed at Chimpo.
This post has been edited by HeartAttack: 24 April 2010 - 06:14 PM

#1039 User is offline Volpino 

Posted 24 April 2010 - 07:22 PM

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QUOTE (Solaris Paradox @ Apr 24 2010, 06:29 PM)
QUOTE (Volpino @ Apr 24 2010, 06:15 PM)
I'd like the option for online co-op or vs, since this game's on the newer consoles. Sonic lost that aspect after the end of the Genesis, SA1 notwithstanding since 'co-op' on that game meant second player SOMETIMES came along to help but couldn't do anything like fly Sonic around. Plus, there was no need for it, so it was pointless...


In SA1 and Shadow the Hedgehog it was more like one of those inclusions-for-the-hell-of-it that they put in because those little details put smiles on faces from time to time.


If they weren't so terrible once the novelty of it wore off.

I would kill to see a Sonic game that focuses on multiple players. I remember seeing Heroes and thinking "That HAS to be what I'm looking for!" Lolno. Three characters on-screen and you couldn't have a second player? But oh look! Multiplayer competitions!

And they all sucked balls.

#1040 User is offline Polygon Jim 

Posted 24 April 2010 - 08:12 PM

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QUOTE (Guess Who @ Apr 24 2010, 07:06 PM)
QUOTE (Chimpo @ Apr 24 2010, 05:58 PM)
The cap you speak of only exist on Microsoft's console.

Sony and Nintendo don't have size caps on their platforms.


Nintendo does - 40MB. They kind of pussyfoot around admitting it (which is why some websites say the size cap doesn't exist), but interviews with other developers confirm the size cap.



To be fair the Wii does only has 512mb total space on it. It would be bad to not have a size limit.
This post has been edited by Polygon Jim: 24 April 2010 - 08:12 PM

#1041 User is offline Solaris Paradox 

Posted 24 April 2010 - 08:15 PM

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QUOTE (Polygon Jim @ Apr 24 2010, 09:12 PM)
To be fair the Wii does only has 512mb total space on it. It would be bad to not have a size limit.


To be unfair, it should have more space than that in the first place.

#1042 User is offline dsrb 

Posted 24 April 2010 - 08:32 PM

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One could say something similar about all of the console's specifications. eng101.png I don't play many games, and when I do I value gameplay over graphics (I'm perpetually bemused by the fact that 'advances' in gaming tend to take the form of ever more lifelike simulations of SHOOTAN STUFF), but even I think that Nintendo should put more effort into the hardware side of their next console. However, they'll probably stick to their primary business model, I.e. releasing shovelfuls of gimmicky family-dance-and-cook-fests.

#1043 User is offline Cooljerk 

Posted 24 April 2010 - 08:43 PM

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QUOTE (Polygon Jim @ Apr 24 2010, 06:12 PM)
QUOTE (Guess Who @ Apr 24 2010, 07:06 PM)
QUOTE (Chimpo @ Apr 24 2010, 05:58 PM)
The cap you speak of only exist on Microsoft's console.

Sony and Nintendo don't have size caps on their platforms.


Nintendo does - 40MB. They kind of pussyfoot around admitting it (which is why some websites say the size cap doesn't exist), but interviews with other developers confirm the size cap.



To be fair the Wii does only has 512mb total space on it. It would be bad to not have a size limit.


Yes, except you can store games on SD cards. The minimum size should be bigger than 40 mb and less than 512 mb, since starting a game off the sd card moves it into the internal storage temporarily.

Also, I read in either a forum post by RubyEclipse or an interview that one of the reasons they went with episodic content is to get around the wii's 40 mb restriction. I.e. several small 40 mb increments.

Whether or not that's opportunistic damage control is up to your interpretation.

#1044 User is offline Polygon Jim 

Posted 24 April 2010 - 08:56 PM

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QUOTE (Cooljerk @ Apr 24 2010, 09:43 PM)
QUOTE (Polygon Jim @ Apr 24 2010, 06:12 PM)
QUOTE (Guess Who @ Apr 24 2010, 07:06 PM)
QUOTE (Chimpo @ Apr 24 2010, 05:58 PM)
The cap you speak of only exist on Microsoft's console.

Sony and Nintendo don't have size caps on their platforms.


Nintendo does - 40MB. They kind of pussyfoot around admitting it (which is why some websites say the size cap doesn't exist), but interviews with other developers confirm the size cap.



To be fair the Wii does only has 512mb total space on it. It would be bad to not have a size limit.


Yes, except you can store games on SD cards. The minimum size should be bigger than 40 mb and less than 512 mb, since starting a game off the sd card moves it into the internal storage temporarily.

Also, I read in either a forum post by RubyEclipse or an interview that one of the reasons they went with episodic content is to get around the wii's 40 mb restriction. I.e. several small 40 mb increments.

Whether or not that's opportunistic damage control is up to your interpretation.



You are still stuck at 512mb. All the retarded as fuck SD card thing does is copy-pasta it onto the Wii's nand while playing, and delete it after. You are locked to 512mb max no matter what.

#1045 User is offline GerbilSoft 

Posted 24 April 2010 - 08:58 PM

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QUOTE (Polygon Jim @ Apr 24 2010, 09:56 PM)
You are still stuck at 512mb. All the retarded as fuck SD card thing does is copy-pasta it onto the Wii's nand while playing, and delete it after. You are locked to 512mb max no matter what.

Technically, you can't even use the entire 512 MB. The flash memory is divided into 4,096 blocks of 128 KB, and only 2,000 blocks are available for user files (e.g. saves and channels). The rest is reserved by Nintendo for whatever reason.

#1046 User is offline Solaris Paradox 

Posted 24 April 2010 - 09:03 PM

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I guess part of the reason we're going to have three acts per zone is so there can be more content per episode without taking as much of a toll on space as an equal number of acts divided between more zones would take, then.
This post has been edited by Solaris Paradox: 24 April 2010 - 09:04 PM

#1047 User is offline Volpino 

Posted 24 April 2010 - 09:13 PM

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That's why the Wii sucks and Nintendo needs to advance with the times.

But it's for families and OMG MOMZ CAN'T HAVE DERE WIDDLE BABIEZ PLAYIND TO MANY GAMEZ AT 1 TIEM!

That's what I think of their file space. The Wii is sickeningly child friendly to the point there's no OFF button for it. But since Nintendo can make plenty of money off the psycho parents of today that think Pokemon is evil and sends the wrong messages, why should they care about convenience for the average gamer? specialed.png

QUOTE (dsrb @ Apr 24 2010, 09:32 PM)
However, they'll probably stick to their primary business model, I.e. releasing shovelfuls of gimmicky family-dance-and-cook-fests.


Crap, someone beat me to it.

Sad though, whenever I find a good game for Wii, it's too hard on the console. I had to delete channels to install 3 games, 2 of them are awesome but way overpriced for the weak content... I beat one in a night, that's unusual for me.
This post has been edited by Volpino: 24 April 2010 - 09:16 PM

#1048 User is offline Cooljerk 

Posted 24 April 2010 - 09:14 PM

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QUOTE (Polygon Jim @ Apr 24 2010, 06:56 PM)
QUOTE (Cooljerk @ Apr 24 2010, 09:43 PM)
QUOTE (Polygon Jim @ Apr 24 2010, 06:12 PM)
QUOTE (Guess Who @ Apr 24 2010, 07:06 PM)
QUOTE (Chimpo @ Apr 24 2010, 05:58 PM)
The cap you speak of only exist on Microsoft's console.

Sony and Nintendo don't have size caps on their platforms.


Nintendo does - 40MB. They kind of pussyfoot around admitting it (which is why some websites say the size cap doesn't exist), but interviews with other developers confirm the size cap.



To be fair the Wii does only has 512mb total space on it. It would be bad to not have a size limit.


Yes, except you can store games on SD cards. The minimum size should be bigger than 40 mb and less than 512 mb, since starting a game off the sd card moves it into the internal storage temporarily.

Also, I read in either a forum post by RubyEclipse or an interview that one of the reasons they went with episodic content is to get around the wii's 40 mb restriction. I.e. several small 40 mb increments.

Whether or not that's opportunistic damage control is up to your interpretation.



You are still stuck at 512mb. All the retarded as fuck SD card thing does is copy-pasta it onto the Wii's nand while playing, and delete it after. You are locked to 512mb max no matter what.


why did you just say the exact same thing I said?

#1049 User is offline Polygon Jim 

Posted 24 April 2010 - 09:16 PM

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QUOTE (Cooljerk @ Apr 24 2010, 10:14 PM)
QUOTE (Polygon Jim @ Apr 24 2010, 06:56 PM)
QUOTE (Cooljerk @ Apr 24 2010, 09:43 PM)
QUOTE (Polygon Jim @ Apr 24 2010, 06:12 PM)
QUOTE (Guess Who @ Apr 24 2010, 07:06 PM)
QUOTE (Chimpo @ Apr 24 2010, 05:58 PM)
The cap you speak of only exist on Microsoft's console.

Sony and Nintendo don't have size caps on their platforms.


Nintendo does - 40MB. They kind of pussyfoot around admitting it (which is why some websites say the size cap doesn't exist), but interviews with other developers confirm the size cap.



To be fair the Wii does only has 512mb total space on it. It would be bad to not have a size limit.


Yes, except you can store games on SD cards. The minimum size should be bigger than 40 mb and less than 512 mb, since starting a game off the sd card moves it into the internal storage temporarily.

Also, I read in either a forum post by RubyEclipse or an interview that one of the reasons they went with episodic content is to get around the wii's 40 mb restriction. I.e. several small 40 mb increments.

Whether or not that's opportunistic damage control is up to your interpretation.



You are still stuck at 512mb. All the retarded as fuck SD card thing does is copy-pasta it onto the Wii's nand while playing, and delete it after. You are locked to 512mb max no matter what.


why did you just say the exact same thing I said?



Because making it larger regardless would be bad. People still like to have channels on their Wii, so making it have a larger filesize limit would force some people to delete games and such from their console.
This post has been edited by Polygon Jim: 24 April 2010 - 09:16 PM

#1050 User is offline Guess Who 

Posted 24 April 2010 - 09:39 PM

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QUOTE (Volpino @ Apr 24 2010, 09:13 PM)
The Wii is sickeningly child friendly to the point there's no OFF button for it.


Uh, yes there is?

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