While the parkour mechanics look impressive, they break the flow of momentum, and Sonic's apparent slow acceleration from a standstill isn't doing him any favors. Overall, his movement in this video feels like it would be better suited for a different character. The environment could also do with a few more splashes of color; If you look at the source material in the Sonic OVA, it has a ton of vibrant environments.
I presume this is all stuff that will be addressed when it's converted into game form but it's definitely something to consider.
Also, shouldn't this topic be in Fangaming?
This post has been edited by Strife: 11 December 2016 - 02:24 PM
I like the animation, but outside of that one mid-air spin dash move the gameplay concepts don't look that great. It kinda feels like someone who doesn't know much about designing game mechanics made this.
This post has been edited by TimmiT: 11 December 2016 - 02:38 PM
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I do like how it looks, it's great so if they keep that artsyle when they work it into Unity; that'd be pretty sweet but the colors do look a bit stale so it would be dope to make it a bit more vibrant! I also like how the Parkour is used like the vaulting you can do in Lost World or the jumping between walls that's more like the Jump Panels in Adventure.
That mid-air spin attack is ripped straight from Ori and the Blind Forest, which I like and it would make homing attack chains more interesting than what we normally get in Sonic games nowadays (Sonic 4 eat your heart out).
Though as Strife said, the slow acceleration is pretty jarring but I don't see the gameplay shown being pace-breaking in my eyes.
It's very impressive on a technical level but artistically I'm not loving the drab and gloomy beach environment. The colours are just depressing. It needs more vibrancy, light and colour. This has potential though so I'd be interested in following the project. Some inspired and fantastic ideas here. Would love to see this progress and evolve.
The mid-air spin dash is genius even if it is ripped from another game.
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Yeah, in terms of the concept itself as a "game", I'm not too hot on it. Definitely feels like something that was put together in a disjointed manner, (in both the "level" as well as the artstyle of the zone, which clashes heavily with the sprite depiction of Sonic) and the attempt at level design looks something out of a different game rather than Sonic. Though I do like the mid-air dash attack and the idea of platforming sections below the main path the player can go below to.
Considering it was animated entirely by one guy, it's a commendable effort on that point. And the sprite animations for Sonic itself is easily the best thing about it IMO. If a future 2D Sonic game does take the modern sprite route, something like that is what I'd like visually (with proper Genesis gameplay and a more consistent artstyle, of course).
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Since it's a manually done animation and not a real game with Sonic-y physics, I'm willing to overlook what it's pretending to do. However, so much of the art and background assets clash, and some frames look lifted directly from the OVA instead of drawn from scratch.
The ideas it shows off are great, it just falls a bit weak on the presentation side of things. (Which likely wasn't a priority. It's a proof of concept after all.) I can imagine that if this were a game, all the neat parkour and dash techniques would feel a lot better than it looks right now.
I think people are viewing this more as an "Hey, I'm going to make this into a game!" and not a proof of concept, because this honestly fits the idea of one. I can see how these mechanics can work together, however, I do agree that the artstyle is really...flat, and uninteresting.
I'd like to see the gameplay refined, I still think parkour has potential for a 2D Sonic game if it's done well, and knows how to keep the pace up.
I've always wanted to see what a 2D Sonic game in the style of Sonic CD's intro/OVA would look like, though gameplay wise I think to realise that intro's vision of how Sonic traverses environments would require a 3D world to explore, somehow.
The animation is a little iffy (you can see a difference in quality between what was eyeballed from the official animations and what's brand new) but it is only a proof of concept and looking at from that angle it's a really interesting concept that with refinements could be pretty cool. I just don't know if another reinvention of 2D sonic is needed? Compared to 3D sonic that could do with all the help it can get anyway heh.
A commendable effort that I'd like to see more of with some extra polish.
This post has been edited by GagaMan: 16 December 2016 - 04:35 PM