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New Sonic 1 Alpha Screens Discovered

#16 User is offline ICEknight 

Posted 03 May 2015 - 05:43 PM

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Awesome! I'm so glad that we're still finding new stuff from this build from time to time.

#17 User is offline nineko 

Posted 03 May 2015 - 05:47 PM

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View PostJen, on 03 May 2015 - 03:31 PM, said:

I've split this off into its own topic, it's an awesome find that deserves to be discussed separately from the topic about the fake Sonic 1 prototype videos.
If you want to go full circle, you can merge this topic with this other one, or something. It's the one cornholio857 didn't want to "necro-bump", but it's your call if you want to keep all the information organised. At least this post will help people cross-reference the old stuff, I guess.

#18 User is offline steveswede 

Posted 03 May 2015 - 05:51 PM

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I'm perfectly fine with this new thread.

#19 User is offline rata 

Posted 03 May 2015 - 06:00 PM

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@third screenshot: Walk-jump bug, we all know the thruth :p

EDIT: Theres a huge shading difference between theese Sonic sprites and the final ones, as if he would be more cartoonish like and then they decided to give him more detail. Besides that, there's nothing weird on that sprite.
This post has been edited by rata: 03 May 2015 - 06:21 PM

#20 User is online Vangar 

Posted 03 May 2015 - 06:04 PM

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Looks like Sonics eye sprites were not connected to his muzzle at one point. So much clarity, so much awesome... Good find!

#21 User is offline VAdaPEGA 

Posted 03 May 2015 - 06:31 PM

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View Postcornholio857, on 03 May 2015 - 02:16 PM, said:

Close up of Sonic's sprite:
Posted Image

Based on this picture, I tried my hand at recreating it using Sonic's final sprite as a base
Posted Image

Looks like they were going by the same approach as the title screen artwork

EDIT 2: NEVER MIND, I'm BLIND APPARENTLY

Spoiler

This post has been edited by VAdaPEGA: 03 May 2015 - 07:21 PM

#22 User is offline superevil 

Posted 03 May 2015 - 06:33 PM

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I did a super fast translation of the article. It's a bit sloppy, seeing that I haven't even had a cup of coffee this morning yet, and I left a little translation jargon in there.

Upper left blue text: Definitive Comical Action Product
(Pink) Sonic the Hedgehog (Temporary name)
(Yellow) Release date undecided (publisher) Sega
Price Undecided 4M (Megabit? 40,000 Yen? (I doubt that.)) Screen Shots are underdevelopment

Main body:
Introducing the rampaging comical character action game! The main character Sonic who appears to be
ripped straight out of an American comic is incredibly cute. That (his?) movement also looks
entirely like a scene from an anime. The graphics also make heavy use of primary colors and
of course, two varieties of scrolling. As the screen scrolls faster, Sonic's legs also begin
to move at super-fast speeds. Even the enemy characters appear to be nothing but a fun bunch that are impossible to hate.
The day the Sonic whirlwind sweeps over doesn't seem to be too far off.

Orange box text: Calling on the comical character.
Big Screenshot (Robot jumping over Sonic):
The map also looks incredibly busy somehow with the mountains and the valleys. (We're)
already in deep gratitude to Sonic for fighting as hard as he can. Let's do our best.

Close up of sonic walking:
Naturally he is our idol Sonic. The big-head shape is good isn't it? (I'm not sure what constitutes as chibi,
but the `二頭身 kanji implies the head and body are the same general size, so I went with big-head.)

Title Screenshot:
The beginning of the beginning of Sonic's journey.

Screenshot with Sonic jumping next to the tree:
Sonic's gallant figure as he soars high in the air.



Not sure if that helps anything in any way, but it felt like a nice little exercise.

#23 User is offline rata 

Posted 03 May 2015 - 07:08 PM

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View PostVAdaPEGA, on 03 May 2015 - 06:31 PM, said:


Ok, the foreground rock seems to move while the foreground trees seem stationary, does that mean that the rock was ment to be part of the background layer but set to scroll at a higher speed?


I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.

PS: your Thomas music will haunt me forever.

#24 User is offline VAdaPEGA 

Posted 03 May 2015 - 07:16 PM

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View Postrata, on 03 May 2015 - 07:08 PM, said:

View PostVAdaPEGA, on 03 May 2015 - 06:31 PM, said:


Ok, the foreground rock seems to move while the foreground trees seem stationary, does that mean that the rock was ment to be part of the background layer but set to scroll at a higher speed?


I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.

PS: your Thomas music will haunt me forever.


Whoops, must have miscounted when checking the amount of stripes on the grass, never mind
That gets me thinking, how did they get 3 separate layers to scroll like that?

#25 User is offline High Fidelity 

Posted 03 May 2015 - 07:18 PM

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View PostICEknight, on 03 May 2015 - 05:43 PM, said:

Awesome! I'm so glad that we're still finding new stuff from this build from time to time.


Yes I love it how these finds pop out of nowhere! Just got back from the local pub & loving these new screens, that gurnface enemy is really interesting after a few pints of cider :)

Sonic's more rounded look is great, reminds me of the Sonic 3 era 3D renders.

#26 User is offline Xeal 

Posted 03 May 2015 - 07:44 PM

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I love it when new stuff like this is found. Really excited to see what becomes of this.
This post has been edited by Xeal: 03 May 2015 - 08:38 PM

#27 User is offline rata 

Posted 03 May 2015 - 08:16 PM

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View PostVAdaPEGA, on 03 May 2015 - 07:16 PM, said:

View Postrata, on 03 May 2015 - 07:08 PM, said:

View PostVAdaPEGA, on 03 May 2015 - 06:31 PM, said:

Ok, the foreground rock seems to move while the foreground trees seem stationary, does that mean that the rock was ment to be part of the background layer but set to scroll at a higher speed?


I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.

PS: your Thomas music will haunt me forever.


Whoops, must have miscounted when checking the amount of stripes on the grass, never mind
That gets me thinking, how did they get 3 separate layers to scroll like that?



Maybe the yellow rocks and the palmtrees were in the same sprite plane than Sonic and all other sprites but with th epriority flag set on. As we can see in the images, there are no HUD on there, so they could get removed because of interference with it.
This post has been edited by rata: 03 May 2015 - 08:29 PM

#28 User is offline kazblox 

Posted 03 May 2015 - 08:22 PM

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View Postsuperevil, on 03 May 2015 - 06:33 PM, said:

Sonic's gallant figure as he soars high in the air.


Yep he's jumping alright, no curl sprite here

#29 User is offline cornholio857 

Posted 03 May 2015 - 08:56 PM

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View PostVAdaPEGA, on 03 May 2015 - 06:31 PM, said:

View Postcornholio857, on 03 May 2015 - 02:16 PM, said:

Close up of Sonic's sprite:
-snip-

Based on this picture, I tried my hand at recreating it using Sonic's final sprite as a base
Posted Image

Looks like they were going by the same approach as the title screen artwork


Your recreation reminds me of Sonic's "mohawk spikes" used in SatAM and AoStH.

Posted Image

I used this pic to show what I mean. The roundness of Sonic's head seems to indicate he may have had a single row of spikes.



Quote

Sonic's more rounded look is great, reminds me of the Sonic 3 era 3D renders.


Perhaps Sonic Team also tried giving Sonic a CG look? It was said Sonic Team tried to achieve a CG look but by hand. Maybe they tried this with Sonic in the Alpha?

#30 User is offline Friend of Sonic 

Posted 03 May 2015 - 10:55 PM

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This is really great to see this in such clarity. I'm going to Japan in August so I'm going to look for gaming mags when I'm there. I doubt I'll find anything but it doesn't hurt to keep an eye out

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