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Sonic 2 HD (Archive) (27 posts)
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19-July 08
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User is offline Jan 21 2014 07:40 PM
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My Information

Member Title:
Put Tails in every game!
Age:
25 years old
Birthday:
March 20, 1992
Gender:
Male Male

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E-mail:
Private
Website:
Website  http://jonhlambert.com

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Wiki edits:
4

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Posts I've Made

  1. In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth

    09 January 2014 - 09:48 PM

    View PostThe Taxman, on 08 January 2014 - 08:54 PM, said:

    View PostSkyler, on 08 January 2014 - 08:22 PM, said:

    It is, but in the actual game the music jumps ahead that little bit.


    Yeah, I've fixed it now so thanks guys. We'll be rolling out some updates soon now that we're back to work.

    While you're doing that, might you also add cloud save support? That way I don't have to play through the game again just to mess around on the tablet.
  2. In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth

    21 December 2013 - 12:22 PM

    Who do I ask to have Google Play Games cloud save support added to the game? Would be nice if I ever want to play it on the tablet I got my mother for Christmas.
  3. In Topic: Sonic Colours out for Wii/DS

    30 May 2010 - 04:08 PM

    QUOTE (Introversive @ May 29 2010, 04:29 PM)
    I believe that Laser Sonic has the potential to be more than just a reskin of his boost ability. Since Sonic is practically light in that form, maybe he could pass through glass and crystal walls with no problems at all. Sonic's laser form would probably get canceled out if he hit any non-transparent solid object. If that's true, then that could reward players for not hitting anything in laser form.

    Of course, the areas where Sonic can use a Cyan alien should be wide and vast to make sure that you have room to see what obstacles are up ahead.

    He might bounce off mirrors or such things in special puzzle-like segments of levels.
  4. In Topic: The Sonic the Hedgehog 4 Megathread

    25 April 2010 - 12:41 AM

    QUOTE (Solaris Paradox @ Apr 24 2010, 11:04 PM)
    You do need to hold the power button until the light turns red, though, which is pretty goddamn annoying if you're in a rush and your finger happens to slip.
    You only have to hold the button if you're pressing the power button on the Wii Remote. If you're using the one on the Wii itself it should go off with just a click.

    Also, this is the Sonic the Hedgehog 4 Megathread, not the Wii Megathread.
  5. In Topic: Sonic the Hedgehog Classic

    09 February 2010 - 04:04 PM

    QUOTE (djdocsonic @ Feb 9 2010, 09:22 AM)
    QUOTE (Hez @ Feb 6 2010, 09:23 AM)
    QUOTE
    - Having said that, the physics play well in their own right - the only reason I even notice the physics is my own expectation - as a game it works perfectly. The level design was excellent, with classic Sonic pacing and design shrewdly observed and reproduced. The only shame is that you didn't attempt more - you are unfettered by limitations, so can create any enemy you want, yet you stick with existing ones (although it's nice to see some love for the rollbug!) I have to say, even though I know it was a first zone, it was preposterously easy.

    It is also very hard when I have absolutely next to no beta testers. I test all this shit myself and have one opinion...my own :\
    That can easily be rectified.... smile.png I would LOVE to test this on a regular basis.

    This is very much true for me as well.

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