Do you still have more questions regarding Sonic 2, Sonic Spinball, or any other STI games? Post them here, please. At the moment, Craig Stitt has agreed to answer another batch of fan questions, but you can also post here anything you want to know for future interviews. When making the next interviews I'll check these topics to look for more things to ask, so please add your input. Thanks for your cooperation.
Ask him if he can remember any other ideas which were going to be put into practice for Hidden Palace Zone but which got cut when the level got cut.
Ask him if there were any more level designs in mind for Sonic Spinball. I'd really like to know what else they had in mind.
I'm doubting it but maybe if he remembers anything else that was not implemented. Having the first interview with Craig on my website, I know he said that there were three levels not included: but perhaps he has remembered something in the 3 years since he's been asked. (by ICEknight anyway.)
Ask him is there were any other levels planned for Sonic 2 that never made it to the final, that we do not know about.
ask him why he used the HPZ tiles in Toxic Caves, and if there anymore unused sonic 2 textures in SS.
I'd really like to know about HPZ (S2) and if there was ever a boss planned for that area, what he might just do. I'm a little curious. Maybe the level got canned before they got to there, but I'm just a tad curious on how they might have got on with it. Maybe some concept art or something
I would ask him if Sega has the original tiles/sprites for the various beta levels somewhere.Like on an old backup somplace, cause surely they developed the textures using normal computer software so they may still exist in bmp format or somthing and still have them on floppies somewhere.Its just a matter of asking him if he may know of their whereabouts and if so, ask him if there is any way he could get his hands on them for us.
Ask him if the HPZ had a different background in an earlier build. Also ask if water was always an element for the level.
Ask him if he wears boxers or briefs *dies* Seriously, I'm not sure what to ask. Maybe ask if he knows anything about Brenda Ross' desert zone, or if "Dust Hill" sounds familiar to him.
What was the final story line for Sonic X-Treme? *swatted* What were early special stage designs like, if there were any designed by him? Was Tails originally a boy or gi----*killed off* Do you know who was originally going to make artwork for the "Genoocide City" Zone? Whether it was even planned? (Can hope :P) Were Dust Hill tiles(or parts of them) used in the Sonic 2 GG Underground Zone screen? (See above in parenthesis ;P)
What version was used in the version for Nick Arcade, and what kind of levels and designs of the levels did it have? What was up with some of Sonic's sprites? How far along was this version of Sonic 2? So basically, anything that's known about the Nick Arcade Sonic 2 would be greatly appreciated.
Pointless question. We know it was on a Sega proprietary format and all the design stuff was handed BACK to Sega and most likely destroyed. Why would he know anything about that? He'd left ages before that. He had nothing to do with the special stages. Already proven rubbish.
Hmm, tricky, I mean that interview covered a whole lot of stuff, rather than going back to him we need Mark Cerny, but he never replied to either my nor ICEknights' email Well anyhoo the thing that sticks in my mind is Dust Hill, whether it was the beta name for Mystic Caves or not, just to stop the quibbling. More info about the digitizers, like what company made them or something (I'd love to get my hands on one :D). And also we need to know more specifics about the time travel storyline (like how far into to game did it get). To be honest though he probably told us all he can remember in the first interview and I doubt we'll get much more info out of him.
Time travel hasnt been proven to be in Sonic 2. I would ask him if he has any connections to his artwork buddies he worked with and see if we could talk to them. They might remember a bit more on the subject.