Posted 29 July 2012 - 11:24 PM
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With an extension such as fmod integration, why not.
Remember this technically really was meant to be no more than a fancy music swap and some graphical updates (and a bug fix) (and a secret at the end), not really a complete overhaul. Sonic ATS is the main event.
p.s. Thanks :V
Posted 30 July 2012 - 02:44 AM
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I'm sure it wouldn't be too hard to make a fade between songs, have both play at the same time at the start of the frame, one in Channel 31 and one in Channel 32, both with that uninterruptable setting to avoid them being replaced if too many sounds play. Then have Channel 32's volume at 0 and 31's at 100, and have a flag that sets 31's volume +10 and 32's -10 when on and vice versa when off, and perhaps have an event somewhere to sync the position when only one is heard to avoid any potential desyncing? If not, the fade should at least help hide desynchronization.
Should only be a small handful of events to toss into the level to make the music swap feel enhanced like the graphics and music without going too far out of the way, right? Not that I'd judge if it wasn't that way, it's already a great game only getting better.
Posted 30 July 2012 - 09:45 AM
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Falk, on 28 July 2012 - 03:40 AM, said:
Eep, while it's almost too late to change course right now, I guess I should ask just for future reference. The plan for the OST is to provide an mp3 and FLAC download as well as a youtube channel with everything uploaded since youtube is still more popular than soundcloud (herfderf).
The quandary I had was if I should loop each song once or twice before the fadeout on the OST. The songs are typically 0:45 to 1:30 with some outliers on either side; I've seen OSTs do both (both Sonic and otherwise) and right now I'm leaning towards loop-twice, even though that artificially inflates the length (and hence download size)
Also leaving this here c u @ SAGE
http://soundcloud.co...tered-illusionsI would like to issue some criticism for the soundtrack so far.
Prismatic:
This music is awfully loud and compressed for an otherwise nice, majestic take on the Green Hill theme. I would probably like it better if you quieted down some of the instruments like the strings and maybe the part in the beginning before the drums kicked in. The tune as a whole could stand to be a bit quieter and more subtle, for that matter.
Rocky Ride (all of it)
It just frustrated me to listen to these tunes. Any hint of something interesting was almost always smothered by the generic, overused 12-bar blues chord progression. I really wish you had done something more interesting with this; I just don't like it.
Posted 30 July 2012 - 11:47 AM
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The Star Shores Boss Track kinda reminds me of The King of Speed for some reason.
Posted 30 July 2012 - 11:58 AM
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Thousand Pancake, on 30 July 2012 - 09:45 AM, said:
Prismatic:
This music is awfully loud and compressed for an otherwise nice, majestic take on the Green Hill theme.
It's not a take on the Green Hill theme, it's a remix of the previous two acts in the zone, and it happens to have a reference to Green Hill for like ten seconds. By that logic, "In Your Eyes"/"Topical Tropical" is a remix of Green Grove (it's not).
This post has been edited by Hinchy: 30 July 2012 - 11:58 AM
Posted 30 July 2012 - 03:02 PM
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I'm confused as to why you find Prismatic loud, as it's supposed to be a continuation of the previous acts. At some point I may decide to throw a medley together (as the song was 'originally meant to be') and the intro section of Prismatic featuring Green Hill turns into a sorts of percussive breakdown section. That's actually the way it's supposed to play out when you're progressing through Hilltop Heights, actually. Overall volume aside though I actually do agree with you that the strings specifically could afford to be a little bit softer. Right now they're like 'look at me, I'm strings' just because.
Also, for Rocky Ride, considering the entire musical concept stems from Act 1's name being actually a play on Blues (I.e. Purples), I'm not too sure what you expect me to do. Some substitute dominant reharmonization, maybe? :P
Posted 30 July 2012 - 03:20 PM
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Falk, on 30 July 2012 - 03:02 PM, said:
Also, for Rocky Ride, considering the entire musical concept stems from Act 1's name being actually a play on Blues (I.e. Purples), I'm not too sure what you expect me to do. Some substitute dominant reharmonization, maybe? :P
No! I absolutely love Rocky Ride's score, I have no idea what he was talking about, the blues riff is the stand-out element of Act 1. Keep as is, man :D
Posted 30 July 2012 - 11:10 PM
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TheKazeblade, on 30 July 2012 - 03:20 PM, said:
Falk, on 30 July 2012 - 03:02 PM, said:
Also, for Rocky Ride, considering the entire musical concept stems from Act 1's name being actually a play on Blues (I.e. Purples), I'm not too sure what you expect me to do. Some substitute dominant reharmonization, maybe? :P
No! I absolutely love Rocky Ride's score, I have no idea what he was talking about, the blues riff is the stand-out element of Act 1. Keep as is, man :D
I guess I'm just kind of tired of that kind of progression.
Posted 31 July 2012 - 12:55 AM
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Just for the record I actually toyed around with the jazz concepts of 12-bar blues (I.e. turnarounds, a ii-V for bars 9-12 instead of the more basic rock style V-IV-I) but it just ended up sounding way too... uh "uncool" for lack of a better term. I think this was one case where the best solution for tying it to the level/visuals was simply 'keep it simple'.
Posted 31 July 2012 - 12:21 PM
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Falk, on 30 July 2012 - 03:02 PM, said:
I'm confused as to why you find Prismatic loud, as it's supposed to be a continuation of the previous acts. At some point I may decide to throw a medley together (as the song was 'originally meant to be') and the intro section of Prismatic featuring Green Hill turns into a sorts of percussive breakdown section. That's actually the way it's supposed to play out when you're progressing through Hilltop Heights, actually. Overall volume aside though I actually do agree with you that the strings specifically could afford to be a little bit softer. Right now they're like 'look at me, I'm strings' just because.
I dunno; it just seemed louder than the other acts. The majestic feel of the tune makes me feel like it should be softer and more dynamic than acts 1 and 2. Not dramatically softer, mind you, just a little bit.
I think I'll stop posting on this thread for a while before I make myself look like even more of an idiot.
This post has been edited by Thousand Pancake: 31 July 2012 - 12:26 PM
Posted 01 August 2012 - 02:58 PM
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Posted 01 August 2012 - 05:35 PM
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May I just say, that deserves a thorough squeak of joy! I'm loving the Sonic sprites. I hope this is as good as before, if not better!
Posted 01 August 2012 - 06:46 PM
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Jesus Crust that OST sounds delicious. I'm going to pop it into my iPad as soon as I download the game.
Posted 02 August 2012 - 04:45 AM
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Wow, that sounds GREAT. Cannot wait to get my hands on it, bro.
Posted 03 August 2012 - 06:31 PM
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http://soundcloud.co...-2/circumstance
Not gonna mention what this is for! Consider it the last teaser before the release.
This post has been edited by Falk: 03 August 2012 - 08:40 PM