Posted 23 November 2008 - 06:58 AM
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QUOTE (Dude @ Nov 22 2008, 02:56 AM) [post="248697"]

[/quote]
The level is going to be named Caribbean Crush?
Looks nice so far.
This post has been edited by Zenor: 23 November 2008 - 07:04 AM
Posted 24 November 2008 - 12:24 AM
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Mikey, on Nov 23 2008, 04:55 PM, said:
Yes actually, I'm looking to revive x-hax as a full team this time.
So, I'm making an open call. Anyone who is interested should post their best work in this thread, or talk to me on aim (omgwtfsonic) or msn (dude dot dudeness at gmail dot com). Passionate hackers who know the object layout have the obvious advantage, but I'll need help with textures as well.
Posted 24 November 2008 - 01:22 AM
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Heh, I could do some music and try my hand out for voice acting (If I recall the x-hax site said you were planning to change the character voices =P)
Posted 24 November 2008 - 01:45 AM
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Hey wait a second, why am I not an oldbie yet? I'm an adult now and I started here when I was barely a teen =/.
Posted 24 November 2008 - 05:45 AM
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Dude has been around since early 2003/late 2002, I can't remember which, on the early cult forums, long before Simon reopened SWS2B
This post has been edited by Sazpaimon: 24 November 2008 - 05:45 AM
Posted 24 November 2008 - 08:14 AM
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Going on 5 mostly active years here is still a long time...
This post has been edited by Vangar: 24 November 2008 - 08:21 AM
Posted 24 November 2008 - 08:49 AM
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8th January 04 you joined. The qualification at this current time for oldbie status is anything early 2003 and before.
Posted 24 November 2008 - 09:41 AM
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To the best of my knowledge, an Oldbie is anyone who's been around from the ezBoard days (or at least anyone who's been around since before early 2003), and back on topic please guys.
Posted 24 November 2008 - 11:12 AM
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Irixion, on Nov 24 2008, 01:22 AM, said:
Heh, I could do some music and try my hand out for voice acting (If I recall the x-hax site said you were planning to change the character voices =P)
Muzak would be incredibly greatly appreciated. I'm not doing voices this time around though. Too much work.
Posted 24 November 2008 - 10:16 PM
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QUOTE (Dude @ Nov 21 2008, 11:56 PM) [post="248697"]
What this mod is going to be is basically a sonic adventure 3 kinda deal - keep the sa1/2 themes, while changing everything enough to keep it fresh. The object layouts will be harder, some characters will be able to run faster or slower, sonic (might) get a little taller. Stuff like that.
I need a new rig so I can really get goin with this though =/[/quote]
If your going to edit Sonic's model please make it look more like his Sonic Unleashed model. That one screams perfection.
While your at it do the same for Tails and Amy too.
Posted 24 November 2008 - 10:18 PM
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If Dude's okay with that design, you can count on me =P
Posted 24 November 2008 - 10:20 PM
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Also if you really want to go above and beyond fix the cut scenes. Running in place is just strange D:
Posted 25 November 2008 - 01:44 AM
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lol wut?
Below is a list of all sonic/metal sonic's animations. The address the current animation is stored at likes to jump around alot so posting the address would be useless (07315264 is the current offset working for me). You can use these values plus a debugger to find the assembly code in sonic.exe to make your animation swaps permanent.
Sonic Animation Log
(all values are in decimal ftw)
00: Standing
01: Transition to surf stance
02: Surf Stance
03: Looking around
04: Bored Comment
05: Bored Comment 2
06. 05 transition to 00
07: Lean Forward
08: Lean Back
09: Walk 1
10: Walk 2
11: Walk 3
12: Run 1
13: Run 2
14: Spin
15: Spin
16: Spring flight (loop)
17: 16 transition to 18
18. Falling
19: landing
20: Skid stop
21: Push (start)
22: Push (loop)
23: Take damage
24: 23 (landing)
25: Skid Stop
26: Air Flip
27: Hit wall 1
28: 27 recovery
29: Slow backflip
30: turn around
31: Slide stance
32: Spin Ball (no flash)
33: Pick up object
34: object Run
35: Object stop
36: Object Turnaround
37: Object stand
38: Object walk
39: Trampoline Flight
40: Trampoline Backflip
41: instance of 39
42: Trampoline Flip 2
43: instance of 39
44: Slip
45: Slip 44
46: slow frontflip
47: Hanging
48: Pull
49: Shake Tree
50: Pickup object
51: Shake object
52: Stop shaking
53: 00 transition to 50
54: idle holding tree
55: object spring
56: 55 transition to 57
57: Object fall
58: Object landing
59: Throw object
60: Toss object
61: Air throw
62: Air toss
63: Put object down
64: Light dash flight
65: Ready to pull
66: monkeybars (broken eyes)
67: monkeybars (broken eyes)
68: monkeybars (broken eyes)
69: climbing ladder
70: Shot from cannon
71: dunno (come back to this)
72: Jump pad invert
73: Flight to jump pad
74: Surfer stance
75: Win level
76: 75 transition to 00
77: 00 transition to 54
78: instance of 54
79: holding rocket
80: holding rocket
81: gassed/drunk sonic
82: pain flight
83: Spin (no flash?)
84: breathe bubble
85: Drowning
86: hit
87: death anim 1
88: Falling
89: Skydeck grasping cyl
90: 89 shimmy
91: reverse of 90
92: 89 slide down
93: 92 transition to 89
94: holding icicle
95: Slipping on icicle
96: jumping from icicle
97: Flight of 96
98: latching onto icicle
99: moving on icicle
100: flip of 99
101: instance of 100
102: snowboard stance
103: turning on board
104: turning on board
105: jumping on board
106: transition from 105?
107: board stance 2
108: board stance 2
109: wavering on board
110: hit on board
111: Falling on board
112: same as 111
113: hit on board
114: Standing on board
115: eh more boarding animations
116: Jump trick 1
117: Jump trick 2
118: Jump trick 3
119: Jump trick 4
120: Spin jump trick
121: Same as 120
122: Transition from 121
123: Melon grab
124: Crouch on board
125: Spin (no flash?)
126: Sonic shower
127: Shower 2
128: Shower 3
129: Shake off water
130: Pet chao
131: Pet chao loop
146: Metal Sonic Hover
Posted 25 November 2008 - 01:45 AM
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Sick! Does this mean a proper Super Sonic can be done now?
Posted 25 November 2008 - 01:57 AM
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Tweaker, on Nov 25 2008, 01:45 AM, said:
Sick! Does this mean a proper Super Sonic can be done now?
Well it has been for awhile with the latest version of the super sonic hack that replaced metal sonic instead of sonic... I'm thinking the best way to do a super sonic hack would be a routine that changes "03B18DB5" to 1 when you have +50 rings and press b while in a ball, with the latest version of the super sonic hack.
tl;dr - no, it only marginally helps the quest for a true super sonic modification.
However it does allow for virtually any animation swap. You can totally remove sonic's surfer stance, or make it the default. You can even make sonic run by gliding and all that fun junk. I personally use it for making sonic do a cool flip after a homing attack.
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