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PIER SOLAR: NOW SHIPPING

#46 User is offline Shoemanbundy 

Posted 21 December 2010 - 01:45 AM

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QUOTE (TmEE @ Dec 18 2010, 12:21 PM)
old demo sucks indeed... scripts are changed, GFX and sound went through major overhaul...


I got to test the game a bit, and still look at the demo and like it. It has an older charm to it, just like playing any earlier versions of a game that you're familiar with. Would be cool if Watermelon someday decide to share a lot of the earlier stuff that got cut from the game, if much.
This post has been edited by Shoemanbundy: 21 December 2010 - 01:46 AM

#47 User is offline Friend of Sonic 

Posted 21 December 2010 - 01:35 PM

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Someone in Taiwan got their copy of the game.
http://www.piersolar.com/board/viewtopic.p...29&start=45

#48 User is offline Ritz 

Posted 21 December 2010 - 02:50 PM

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So, uh, 1-2 years from now when all production has ceased, they'll be kind enough to release a ROM for the rest of us, right?

#49 User is offline TmEE 

Posted 30 December 2010 - 02:34 PM

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http://www.sega-16.com/forum/showpost.php?...;postcount=2582

^^

#50 User is offline Ritz 

Posted 30 December 2010 - 04:18 PM

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If nothing else, the package design is so elegant that I'm really starting to feel like I'm missing out.

Say, Tiido, what sort of work did you do for the game anyway, and how much? Are you getting a cut of the profits?

#51 User is online LocalH 

Posted 30 December 2010 - 05:36 PM

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QUOTE (TmEE @ Dec 30 2010, 02:34 PM)

Dude, the product looks...fucking epic. All the little extra shit sorta reminds me of what Infocom used to do, including a bunch of "feelies" in the packaging. If you'd traveled back in time to the early days and told me "Yeah, this is going to end up being pretty much the biggest MD release since the MD's days of official support", I'd have laughed at you and told you to STFU =P.

Feel free to pass my kudos along to the rest of the crew. I'm highly impressed. I really wish I could afford a copy right now, but I have too many other financial obligations sad.png
This post has been edited by LocalH: 30 December 2010 - 05:39 PM

#52 User is offline Flygon 

Posted 30 December 2010 - 08:35 PM

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For those that don't believe me, check the URL.

#53 User is offline JaxTH 

Posted 30 December 2010 - 08:38 PM

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Is anything on SEGA Retro yet?

#54 User is offline Aerosol 

Posted 31 December 2010 - 01:09 AM

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QUOTE (Flygon @ Dec 30 2010, 08:35 PM)
*snip*
For those that don't believe me, check the URL.


I'm lost...why is this significant?

#55 User is offline Flygon 

Posted 31 December 2010 - 01:28 AM

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QUOTE (AerosolSP @ Dec 30 2010, 10:09 PM)
QUOTE (Flygon @ Dec 30 2010, 08:35 PM)
*snip*
For those that don't believe me, check the URL.


I'm lost...why is this significant?

People had been worried that there would be no more future sales of this game, luckily however, it seems they will be making more production runs! smile.png

I'll probably end up snagging another copy, it's very tempting for some reason...

#56 User is offline TmEE 

Posted 31 December 2010 - 02:56 AM

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QUOTE (Ritz @ Dec 30 2010, 11:18 PM)
If nothing else, the package design is so elegant that I'm really starting to feel like I'm missing out.

Say, Tiido, what sort of work did you do for the game anyway, and how much? Are you getting a cut of the profits?

I did the MD side music and SFX setup aswell as majority of the sound tools, some of the SFX, samples processing, composed one music track, did some minor GFX (like some insects in the caves and antialiasing on some of the cutscenes that never made into the game or got replaced...), hardware engineering, testing and other stuff along those lines. That stuff happened on little over 2 year period.

QUOTE (LocalH @ Dec 31 2010, 12:36 AM)
Dude, the product looks...fucking epic. All the little extra shit sorta reminds me of what Infocom used to do, including a bunch of "feelies" in the packaging. If you'd traveled back in time to the early days and told me "Yeah, this is going to end up being pretty much the biggest MD release since the MD's days of official support", I'd have laughed at you and told you to STFU =P.

Feel free to pass my kudos along to the rest of the crew. I'm highly impressed. I really wish I could afford a copy right now, but I have too many other financial obligations sad.png


Its indeed really awesome, I was completely surprised when I saw it in person ^^
Thanks for the kind words smile.png


#57 User is offline Shoemanbundy 

Posted 31 December 2010 - 05:08 AM

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I'm still wondering why the cutscene pic of when you first meet Edessot was changed. He used to be all starry eyed like an anime character, now they changed it so he looks like the mascot of some '50s donut franchise =P
This post has been edited by Shoemanbundy: 31 December 2010 - 05:09 AM

#58 User is offline Hodgy 

Posted 01 January 2011 - 09:32 PM

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I've ordered the reprint version smile.png can't wait!

#59 User is offline Vinchenz 

Posted 03 January 2011 - 06:30 AM

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So I guess the coloured manual and Sega CD extras won't be up for grabs anymore? sad.png

#60 User is offline TmEE 

Posted 03 January 2011 - 06:34 AM

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unfortunately nope

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