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Sonic X-treme Textures and Defs

Discussion in 'General Sonic Discussion' started by Scarred Sun, Dec 6, 2009.

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  1. ICEknight

    ICEknight

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    ...Those levels built with cubes could run in computers from the mid-90's. How could performance be an issue nowadays?
     
  2. Cooljerk

    Cooljerk

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    Not to mention my engine is already eliminating extraneous sides.
     
  3. Andrew75

    Andrew75

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    awsome!
    , hey can it weld vertex as well for neighboring cube faces?
    this would be a great perforence boster! trust me.


    very close draw distances were used often back in the mid 90-s
    keep in mind alot of people have these older systems.
    we want them to be able to enjoy this game as optomized as can be.

    sorry if I'm nitpicking but
    when it comes to optimizing my models for best performance, I'm a perfectest.
    every ounce of performance matters even on super systems like my own .
     
  4. Energy

    Energy

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    Nice :) Mine's still at infancy, I've had a very busy week. Christmas coming and all. Saw Avatar last night as well (technically wow, very epic, but story is in no way perfect bit too formulaic). So mine's literally just doing the very basics atm.

    Oh and yeah Andrew75 and his teams version will be great too - they can be more flexible, add more special effects, their own levels and textures. I think Cooljerk and I are more in it for the learning and technical challenge of recreating the levels from the raw files. Making them playable is a side-effect. :)
     
  5. You guys are each working on different engines/viewers? Why not just pitch in and aid in the development of a a single Xtreme recreation?
     
  6. Andrew75

    Andrew75

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    I think two versions are better than one , lol
    hey hey ,, I'm willing to help if anyone needs help ^__^
    a reversed engineered version will feel more authentic, although I wouldn't be much help in that department.
     
  7. nineko

    nineko

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    And this, my friend, is why you're a good programmer in a sea of bad programmers :)
    Nowadays it's very rare to find someone who cares about optimizations and performance. I'm sure your engine will be the better one of the bunch.
     
  8. Energy

    Energy

    Member
    We could do - I'm not sure on cooljerk's intentions, but mine is purely learning about the format etc. Then using it in a game, optimising etc. It's the challenge for me that's interesting, getting the bits that the viewer doesn't display working, making the level playable.

    As said I'm not promising the community anything with mine, but I'd like to think that my end result would be a level editor and an engine to play the levels with. Maybe even clean up a few of the more incomplete levels and make a short xtreme game. Who knows but I don't think it's fair on cooljerk for him to wait around while I'll play and experiment!

    I do think that us sharing information works well for the community though as both of us will have strong and week points, and the more heads working out a problem the better... :)
     
  9. Andrew75

    Andrew75

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    I agree!
    People like me and Xeniczone most certainly benefit from people like you for this type of game project.
    We rely on people with your expertise for reverse engineering to get the information we need for a reconstruction project like this.
    seems in a since were already a team with a working hierarchy.
    If this weren't the case, our and other projects of the same nature would end up being something totally different.

    In the end, raw Data is what matters, being it either an original or reconstruction project :)
     
  10. ICEknight

    ICEknight

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    :(
     
  11. Mastered Realm

    Mastered Realm

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    Yeah, someone should fix this =P.

    EDIT:

    Oh yeah, fixed! =P Welcome!
     
  12. Mad Echidna

    Mad Echidna

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    Big organzied projects don't seem to have much of a success rate around here. The best method is do what you're good at, as you already have been, and more talented folks will come out of the woodwork. An organic, merit based approach will serve everyone well.
     
  13. Mastered Realm

    Mastered Realm

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    In fact, Sonic 2 HD is very organized, it works fairly well that way IMO. The lack of solid planning led Project: Sonic Retro and even Sonic X-treme to abyss. People making random things with no connection just make finishing the project harder.
     
  14. Andrew75

    Andrew75

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    ...First official post! Yeah baby yeah!

    I can see how making random things can slow a project down ^__^.
    That's one thing I saw while I was on Project S's team for a week as temporary project art lead,
    What a mess!
    I'm afraid this would happen to project ASAX,
    Despite my fears, We're planning to open ASAX up as a community project or something in the not so distant future.
    ,I don't think it'll have that problem. *hopefully*



    I'd post more but would like to get back to ASAX.
    Right now its my Christmas vacation, I have alot of free time on my hands these next few weeks.
    After that, ASAX will only get a trickle of my attention. maybe 2 or 3 hours a day. ( if I'm lucky)
     
  15. Energy

    Energy

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    It's a matter of, if you're going to do a group project you need to be organised. SVN, set task lists, at least one overseer keeping an eye on what everyone is doing. It can be done and the best projects are achieved when this is done but it requires dedication and hard work.

    I have no idea what Sonic 2 HD is like, but from what I've seen so far you guys seem to be doing well. People seem to have a good idea of their goal, but then again I'm not staff. I look forward to seeing a closer to final demo though :)
     
  16. Mastered Realm

    Mastered Realm

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    Yeah, despite of not agreeing about Sonic 2 HD organization, organization is really important XD.

    Well, Andrew is involved with this for years, so he knows how to make this become a full game better than me, so, good luck. XD
     
  17. Syniphas

    Syniphas

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    I don't know jackshit about productive programming (and any other languages than BASIC variants), but I guess I could help with the DEF-cracking and whatnot, if you guys still need help on that. Or maybe anything else. I don't know.
     
  18. Andrew75

    Andrew75

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    Hey yeah that would be great !

    oh yeah this reminds me ,,,,,
    anyone learned anything in the def files regarding the looping pathways that extrude out-words?
    the ones sonic can walk on. or perhaps hidden items or cubes that aren't displayed in the viewer?
     
  19. Syniphas

    Syniphas

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    shouldn't be, since the viewer displays the maps entirely

    unless the blocks are hidden within DEF, and SANiK made the viewer not display them

    which, in my opininon, is really unlikely.
     
  20. Mad Echidna

    Mad Echidna

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    Do we understand the DEF enough to look specific locations? There should be a unique variable for the blocks that expand to those corkscrews that you wouldn't see anywhere else.
     
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