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Concept Art & Mockups - Aquatic Ruin Mockups Needed!!

Discussion in 'Sonic 2 HD (Archive)' started by Vangar, Mar 13, 2008.

  1. Endgame

    Endgame

    Formerly The Growler Member
    well here's the UK version of it - identical pic to the US

    But never mind now [wasn't sure whether to edit the previous post, or post it in a new reply]


    Tadashi, that's still Sonic CD anyway, *not* Sonic 2

    Can anyone find the Japanese front cover? - now I'm interested in what it looks like

    [​IMG]
     
  2. Mr. Fox

    Mr. Fox

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    <!--quoteo(post=186497:date=Apr 2 2008, 01:47 AM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Apr 2 2008, 01:47 AM) [​IMG]
     
  3. P.P.A.

    P.P.A.

    SONIC 2 SUCKS, SONIC CD FOREVER Member
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    Sonic MD (Currently: Art for Zone 3)
  4. Mr. Fox

    Mr. Fox

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    Also, it's interesting enough to mention that Eggman's glasses are blue in S1 and black in S2.
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=186503:date=Apr 1 2008, 12:08 PM:name=Tadashi)--><div class='quotetop'>QUOTE (Tadashi @ Apr 1 2008, 12:08 PM) [​IMG] [​IMG]
    [​IMG] =P
     
  6. Fred

    Fred

    Taking a break Oldbie
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    Sonic 3 Unlocked
    It really isn't. Had they been kept blue they'd glow bright yellow when Sonic turned into Super Sonic. Same thing for Sonic 3 (even though there Eggman's head glows when you're Super Tails).
     
  7. ICEknight

    ICEknight

    Researcher Researcher
    Which would mean, they were already making plans for Super Sonic since before the Nick Arcade proto.
     
  8. Mr. Fox

    Mr. Fox

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    Haha, yes, of course. I'm getting old.
     
  9. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Sonic 2 HD
    [​IMG]

    Some fixes and some more shades.
    Please do elaborate more if something is "wrong" on it.

    I did this on ICEKNIGHT's request (and for my personal curiosity), I will now move on Sonic basic movement's frames.

    About TAXMAN's help, I'd be really happy to cooperate.


    - Please help me summarize all Sonic 2 frames (not including rotated ones).
     
  10. Athelstone

    Athelstone

    Oldbie
    Great work Vince. It might be interesting to have a version of that sprite with black glasses to see what he would look like.
     
  11. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=186647:date=Apr 2 2008, 06:16 AM:name=Vincent)--><div class='quotetop'>QUOTE (Vincent @ Apr 2 2008, 06:16 AM) [​IMG]
    Please do elaborate more if something is "wrong" on it.[/quote]Here's some modifications with some improvements I think could be made.
    For Sonic 1:
    [​IMG]
    For Sonic 2:
    [​IMG]
    Basically, I did the following:
    -Changed his head shape a little to make Robotnik's general shape look more like an egg (making his front a bit more flat, etc).
    -Changed the position of his glasses, and made them a bit less round, according to the used perspective and the way they look in-game.
    -Made his nose a little bigger and wider, so it would fit in the same position than in the games.
    -Made the top and lower parts of his left mustache a bit bigger, and changed the shape a little.
    -Changed the shapes of the right parts of his mustache, to make it look more symmetrical
    -Added the missing lower part of the mustache.
    -Added the mustache's lights and shades according to each game.
    -Changed the shape for the visible parts of his yellow cap, fixing their perspective and making them look more like in the games.
    -Changed a few shades and shapes from his arm and side, according to the game's look.
    -Changed his right hand's position (or removed it), according to each game.
    -Made the buttons in his trousers a bit rounder.
    -Added a few bright in his shoe and left leg, also to add perspective and make it more like in the games.
    -Changed his right leg's shape a little.
    -Changed his right shoe's shape, as it looked a little odd.


    And I think that was it. Again, if you want the bigger versions I can post them as well.

    EDIT: Yes, the Sonic 2 version doesn't look as good, but the original was also removed many shadows from the mustache, which made it look different.
     
  12. Mr. Fox

    Mr. Fox

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  13. Athelstone

    Athelstone

    Oldbie
    Wow, excellent improvements there ICEknight. The first one is "t3h w1n". Zor.
     
  14. Endgame

    Endgame

    Formerly The Growler Member
    Do we actually *have* an in-game Sonic 2 screenshot of Eggman anywhere? [been a long time since I played all the way through Sonic 2}

    I'm interested to see a comparison - since the first time it's been done without seeing the reference screenshot to it first.
     
  15. 87th

    87th

    FOX HOUNDER Member
    Just whipped these up, quickly
    [​IMG][​IMG]
     
  16. Mr. Fox

    Mr. Fox

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    [​IMG]
    [​IMG]
    [​IMG]

    BTW, what's the news on the software? I've talked to some people who have claimed it's impossible to get round palette limitations on a MD. Like, really, what are you gonna do about Supersonic? Even if you plan on making different versions of tiles for each palette, it's impossible to implement Supersonic - he flashes RANDOMLY, on any frame. What do you think?

    At any rate, this work won't go in vain. It can be easily implemented in any homebrew Sonic game.
     
  17. Hez

    Hez

    Oldbie
    It's weird they chopped off his hand in Sonic 2...not to get off topic.
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    I don't know... Both Eggmen just felt a bit different between both games.

    It was even a bit more off-model in Sonic 1 (at least when looking at his more ellaborate mustache), as if they still hadn't established his final official appearance... Which reminds me of his old end-of-level signpost without yellow thingies, and the small icons with blue overalls.

    I'm thinking we should set these differences between games, also changing Sonic's palette for Sonic 1, etc.
     
  19. Same thing with Sonic himself, in Sonic 1 he was alot less shiny, had larger feet, and many other notable changes that were different in Sonic 1.
     
  20. ICEknight

    ICEknight

    Researcher Researcher
    Well yeah, not to mention his walking animation was just different.