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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. jasonchrist

    jasonchrist

    Give Us A Wank Banned
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    Sonic Classic Hybrid Project
    What's done is done and everything, obviously. BUT if their next attempt at a classic uses Dimps rather than Taxman... someone's gonna get stabbed!
     
  2. Andrew75

    Andrew75

    Technical Artist Member
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    the level design is dull .....
     
  3. Jaseman

    Jaseman

    The programmer has a nap! Hold out! Programmer! Member
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    Well Im glad Ken cleared some things up for me. This is looking to be a great game.

    Also I think the video editor must've been a sonic fan, because he showed uncurling when ken said there wasn't gonna be, and a Bubbles chain when he said Momentum :p
     
  4. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    Am I the only one who doesn't see how having Bubbles chains has anything to do with a lack of momentum? Also, in that video, I'm pretty sure Sonic wasn't curled up when he was going off the ramp, so there technically wasn't any "uncurling". Plus, earlier videos have already established the fact that he indeed stays rolled up if he happens to go off a ramp while spinning down a hill.
     
  5. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    Sounds like you loved Sonic Heroes then. The levels were nothing but platforms above a bottomless pit.

    Seriously though, I complain because it's lazy level design and really takes the depth out of a level. 'Oh hey I wonder what's down here—LOL DED' is not fun in any way. Maybe I don't want to hop across a few platforms, maybe I want exploration.

    But hey, if you prefer dull level design then by all means, enjoy?
     
  6. Bubble chains have a lack of momentum because of the homing attack just zipping Sonic to where he needs to go. They are also annoying because it isn't good level design. Its a very lazy way for Dimps to create other alternate paths. Or worse, if the chain of Bubbles are over a bottomless pit, forcing Sonic to use his homing attack to go somewhere.
     
  7. Aerobian-Angel

    Aerobian-Angel

    "____________________" Member
    Watch this video:

    (Do take note of 2:20)

    CRISIS AVERTED.
     
  8. Sonic Warrior TJ

    Sonic Warrior TJ

    Have an ice time Member
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    Never have to use the Homing Attack, huh?
     
  9. LockOnRommy11

    LockOnRommy11

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    Yeah, I never had a problem with uncurling in Sonic 4. It made you become much more creative, and required skill to kill enemies afterward.
     
  10. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    The next audtion
    Yeah, it takes a lot of skill to hit the homing attack button. :rolleyes:
     
  11. So I decided to play Sonic 4 Episode 1 after not playing it since before Sonic Generations.

    IT'S EVEN WORSE NOW, not only am I not happy with the physics, but the level design just outright fucking sucks and the music is soo crappy! Playing this AFTER Generations just made it feel all the more worse for me.
     
  12. LockOnRommy11

    LockOnRommy11

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    No, it takes a lot of skill to bounce off a chain of enemies without slowing yourself down by using the actual homing attack. This skill and timing is imperative for the best times on leaderboards and time attack.

    :rolleyes:
     
  13. Oh wow I never knew you could do that. I'll have to try that next time I play Episode 1.
     
  14. Nova

    Nova

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    Regardless of whether it's possible to 'recurl' or not, Sonic just shouldn't uncurl full-stop.

    Some of the finest moments in Sonic were the parts where you flew into a half-pipe or slope, hit the vertical ramp and just fly for ages before bouncing off an enemy then getting launched right back up in the air. Death Egg Zone had a lot of this, and it was so goddamn satisfying.
     
  15. Neowl

    Neowl

    feels good man Member
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    SAIL HATAN
    More Concept art:

    Strange Relief:

    [​IMG]

    Zoomer:

    [​IMG]

    So, the arrow-firing Totem from Marble Garden has been rehashed!

    Edit: As for the badnik, looks an awful lot like the dive-bombing bird-type from Launch Base.
     
  16. Tyty

    Tyty

    KNUXEDO KAMEN Member
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    That bird looks like...

    Well, it looks like it's scared.

    It's kinda creepy, staring like that.
     
  17. Scared? That's determination! The fierce look of an enemy that pierces the heavens and our internal emotions. The same experience you get from installing your first game! It's so colossal that it may very well break the very fabric of reality!

    Also I like it.
     
  18. cornholio857

    cornholio857

    The Great Cornholio Member
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    In search of TP
    Hmmm....so Robotnik roboticized poor Kolibri.... :(


    Also interesting to see the Totems return. I had a hunch that they would.
     
  19. corneliab

    corneliab

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    This has been known for weeks. If you dig far enough back in this thread you'll find people talking about it.

    No it doesn't. It's a totally blank expression.
     
  20. Arique

    Arique

    SHUWATCH! Member
    They're still releasing concept art? :colbert:
    Anyways, that bird is creeping me out, man.