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General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads.

#331 User is offline Athelstone 

Posted 20 April 2008 - 07:16 AM

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I never knew that you and Cinossu had a crack at remastering the Sonic 2 soundtrack!

I've just listened to all of them, Casino Night and Act Clear are by far, in my opinion, the best. I think we should definitely use those, with you guys' permission. The Final Boss theme I think has great potential, it does need redoing, although the chanting in the background I love, it really has an ominous tone to it. Emerald Hill is I think good too, it might be good for us to use.
This post has been edited by Athelstone: 20 April 2008 - 07:20 AM

#332 User is offline Damizean 

Posted 20 April 2008 - 07:49 AM

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The problem with the stuff you guys are doing right now is that you should've gone for the vram blocks basis. Ideally, the hacked emulator would calculate the hash for each tile stored on the vram, and then display a determinated image through a hash table (wich in fact, this is probably how the Nintendo 64 emulators do it). However, you seem not to be taking in count the inherent limitations of working directly with the 8x8 blocks (most fancy effects will look very wrong as a major part of the tiles are repeated across the mappings). If you want to keep this route, you should stay to pure direct conversion of the tiles to HD or do some heavy editing to both it & the Sonic 2 rom to interact between them, but if you ask me, I would just go for the Retro Sonic solution :3
This post has been edited by Damizean: 20 April 2008 - 07:51 AM

#333 User is offline Qjimbo 

Posted 20 April 2008 - 09:02 AM

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View PostBlazeHedgehog, on Apr 20 2008, 12:15 PM, said:


Why did you use Unicode little endian on that page? that's such a bizarre choice! It's not even compatible with DownThemAll so I can't grab all the mp3s =P

#334 User is offline BlazeHedgehog 

Posted 20 April 2008 - 09:14 AM

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View PostQjimbo, on Apr 20 2008, 10:02 AM, said:

View PostBlazeHedgehog, on Apr 20 2008, 12:15 PM, said:


Why did you use Unicode little endian on that page? that's such a bizarre choice! It's not even compatible with DownThemAll so I can't grab all the mp3s =P


I... wrote the webpage by hand in Notepad. As I do with all websites I make.

#335 User is offline PsychoSk8r 

  Posted 20 April 2008 - 09:57 AM

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View PostBlazeHedgehog, on Apr 20 2008, 12:15 PM, said:


Oh my god, I love all of that. CNZ is amazing!
Back on topic, the latest EHZ art is amazing. Also, that title screen image is pretty good, the art style is slightly different to what we're seeing in this topic, but it still looks pretty fitting, what do the rest of you think?

#336 User is offline Athelstone 

Posted 20 April 2008 - 10:14 AM

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Quote

Also, that title screen image is pretty good, the art style is slightly different to what we're seeing in this topic, but it still looks pretty fitting, what do the rest of you think?


It's nice, but I don't think it's fitting. I think some of the outlines are excessively thick, and that the glow is somewhat excessive. I also think some of the shading on the characters makes them look a bit too spongy.

#337 User is offline Cinossu 

Posted 20 April 2008 - 10:59 AM

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.. ha ha, Blaze, I'd forgotten all about us doing that. I really should have a go at redoing them again.

#338 User is offline ICEknight 

Posted 20 April 2008 - 11:23 AM

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View PostAthelstone, on Apr 20 2008, 10:14 AM, said:

Quote

Also, that title screen image is pretty good, the art style is slightly different to what we're seeing in this topic, but it still looks pretty fitting, what do the rest of you think?
It's nice, but I don't think it's fitting. I think some of the outlines are excessively thick, and that the glow is somewhat excessive. I also think some of the shading on the characters makes them look a bit too spongy.
...Exactly what I was gonna say. Not that it's terrible, but it wouldn't fit at all with this project.

I think it's safe to say that the characters look much better with simple vector art.
This post has been edited by ICEknight: 20 April 2008 - 11:24 AM

#339 User is offline Tweaker 

Posted 20 April 2008 - 11:32 AM

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View PostBlazeHedgehog, on Apr 20 2008, 07:15 AM, said:

This thread is concentrated win. Also reminds me of the logo graphic I did for that Sonic 2 Remastered/Enhanced thing Me and Cinos (mostly Cinos) did a few years ago

I like some of those, but I personally prefer the ones I did better. For example, my Hidden Palace Zone doesn't sound like it's coming out of Scotland. =P

#340 User is offline Athelstone 

Posted 20 April 2008 - 11:39 AM

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I'd agree that your renditions are better, though I'd be interested to see Cinossu's final boss theme redone. In fact, I'd say the two of you with your heads together solves most of our music issues for this project.

#341 User is offline Qjimbo 

Posted 20 April 2008 - 11:51 AM

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View PostBlazeHedgehog, on Apr 20 2008, 03:14 PM, said:

View PostQjimbo, on Apr 20 2008, 10:02 AM, said:

View PostBlazeHedgehog, on Apr 20 2008, 12:15 PM, said:


Why did you use Unicode little endian on that page? that's such a bizarre choice! It's not even compatible with DownThemAll so I can't grab all the mp3s =P


I... wrote the webpage by hand in Notepad. As I do with all websites I make.

Well... Unicode Big Endian is the standard on the web, so you might want to fix that =P

But yeah I like the stuff on there, it's not "overbaked" so it would still fit nicely in the background of the game.

#342 User is offline Athelstone 

Posted 20 April 2008 - 11:56 AM

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There are a few of them I'm not too keen on though. I'm not going to offer crits on all of them just now, but Chemical Plant zone for example doesn't sound industrial enough for me. I'm not sure the saxaphone should be used for it - I think that instrument is much more suited to Casino Night which is why I particularly like that one.

#343 User is offline Cinossu 

Posted 20 April 2008 - 11:59 AM

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View PostTweaker, on Apr 20 2008, 05:32 PM, said:

I like some of those, but I personally prefer the ones I did better. For example, my Hidden Palace Zone doesn't sound like it's coming out of Scotland. =P

You always prefer your own. :P *hit*

View PostAthelstone, on Apr 20 2008, 05:39 PM, said:

I'd agree that your renditions are better, though I'd be interested to see Cinossu's final boss theme redone. In fact, I'd say the two of you with your heads together solves most of our music issues for this project.

Blaze's final boss is up there, actually. I did my own one too, but it's long gone from uploaded somewhere. I'll try and find it later.

View PostAthelstone, on Apr 20 2008, 05:56 PM, said:

There are a few of them I'm not too keen on though. I'm not going to offer crits on all of them just now, but Chemical Plant zone for example doesn't sound industrial enough for me. I'm not sure the saxaphone should be used for it - I think that instrument is much more suited to Casino Night which is why I particularly like that one.


Ja, as I said, I'd like to redo a load.

#344 User is offline SANiK 

Posted 20 April 2008 - 12:08 PM

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This project lacks coordination.

Drawing frame by frame as well as doing the gradients right away is a bad idea.

The better idea would be to draw black and white characters.
And then go back and then fill the gradients.
This allows other artists to jump in without having to worry about the colors used or shading details (which can be sorted out later)
Plus - some may not be able to draw whilst they may be swell color technicians. This will allow more people to help in, etc.

Although another way to go at it -- the Capcom approach -- is to make a 3D model replica of classic Sonic, and then trace the 3D model
But as Taxman has told me, "no one's ever made a 3D sonic model that could compare to the classic animations"
:thumbsup:

All in all - I am seduced by the HD art you guys have done, as well as Trunks's GHZ tiles
This post has been edited by SANiK: 20 April 2008 - 12:09 PM

#345 User is offline The Taxman 

Posted 20 April 2008 - 12:24 PM

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For those wanting to upsize Emerald Hill, here's all the 16x16 tiles

Attached File  EMERALD_HILL.png (12.23K)
Number of downloads: 101

It's probably easiest to work with 16x16 (64x64 HD), since we can either keep this way if something like the Retro-Sonic engine was used, or just convert them back to 8x8 via a program that could be whipped up.

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