Sonic and Sega Retro Message Board: Let's Glitch Sonic 3 & Knuckles (Updated November 17th, 2009) - Sonic and Sega Retro Message Board

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Let's Glitch Sonic 3 & Knuckles (Updated November 17th, 2009) or, Sega really should have tested the 2 player Sonic/Tails gameplay.

#46 User is offline GoldS 

Posted 11 May 2009 - 10:46 AM

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Thanks for all the comments. The Marble Garden zone video should be up by this weekend. I have some schoolwork (mainly the last project I'll ever have to do) I have to do for college, so don't expect that to come out before then.

For how I find these, it's mainly just applying the glitches in the basic techniques video in key areas.

To date, I've only found one glitch that will actually crash the game, and it's in Sandopolis of all places. So look forward to that one. Everything from Marble Garden on should have some more interesting stuff, too.

#47 User is offline nineko 

Posted 11 May 2009 - 11:32 AM

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QUOTE (tokumaru @ May 11 2009, 04:45 PM)
QUOTE (nineko @ May 10 2009, 05:02 AM)
QUOTE (tokumaru @ May 9 2009, 02:27 AM)
This one appears to be running at 60fps. Definitely more than 30.
No, 30.000

Care to explain how you came to that conclusion? Because my video player does not agree with you. It can't give me an average fps for whatever reason, but the current fps keeps changing between 58, 64, 48 and occasionaly some lower numbers.

Also, be sure to check the low quality version. I tried the high quality one (&fmt=18) and it definitely has fewer frames per second.
Now that's unexpected. I checked the HQ version of all the videos, thinking they were indeed "higher quality" than the normal ones, but apparently it's the other way around. The FLV for that one is, indeed, 57.459 fps.

So it turns out that the LQ versions have a higher frame rate limit and the HQ ones are capped at 30? wtf?

Back on topic: GoldS, a couple of years ago I found a glitch in Marble Garden too, which not only allows you to loopback as you did in HCZ as well, but it also let you fight against Robotnik in Act 1. Make sure to check it out.
This post has been edited by nineko: 11 May 2009 - 11:41 AM

#48 User is offline SMTP 

Posted 11 May 2009 - 12:13 PM

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QUOTE (LOst @ May 11 2009, 08:20 AM)
Super transformation ignores solid platforms! <TERRIBLE>


I don't really think this was over looked, Its just in normal situations, the character is stopped in mid air assuming nothing will come in contact with it. They figure, nothing will happen, no need to check collision....

#49 User is offline tokumaru 

Posted 11 May 2009 - 02:15 PM

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QUOTE (nineko @ May 11 2009, 01:32 PM)
So it turns out that the LQ versions have a higher frame rate limit and the HQ ones are capped at 30? wtf?

Weird, huh? When I noticed this I figured they lowered the frame rate to prevent higher resolution videos from becoming too large, since the average YouTube John Doe doesn't care about frame rates, just how large and sharp the image is. Frame rate is a big issue for me though.

Back to the glitches, the movies are awesome. I sure have seen some of these bugs before, but the fact that one can go zone by zone and show so much about each one is certainly amazing! Please keep it up, I'm loving them. Since I'm working on a Sonic-like engine for the NES, seeing those bugs even helps me think about some aspects I didn't before.

QUOTE (SMTP @ May 11 2009, 02:13 PM)
QUOTE (LOst @ May 11 2009, 08:20 AM)
Super transformation ignores solid platforms! <TERRIBLE>

I don't really think this was over looked, Its just in normal situations, the character is stopped in mid air assuming nothing will come in contact with it. They figure, nothing will happen, no need to check collision....

I guess it works better like that. Don't you think that having the character pushed around during their transforming animations would look terrible? Like, you are transforming and then a horizontally moving platform approaches and you are pushed to the side? That'd look terrible.
This post has been edited by tokumaru: 11 May 2009 - 02:21 PM

#50 User is offline JoseTB 

Posted 11 May 2009 - 02:58 PM

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QUOTE (LOst @ May 11 2009, 02:20 PM)
No good game-testers at all for Sonic 3 & Knuckles during production!

That's plain unfair :P Sure there are bugs, but these are for most part hard to perform. I never had the feeling of playing a "bugged" game while beating it normally, and if the average player had the same feeling, that's enough for me to say testers did do a decent job.

QUOTE (tokumaru @ May 11 2009, 09:15 PM)
QUOTE (SMTP @ May 11 2009, 02:13 PM)
QUOTE (LOst @ May 11 2009, 08:20 AM)
Super transformation ignores solid platforms! <TERRIBLE>

I don't really think this was over looked, Its just in normal situations, the character is stopped in mid air assuming nothing will come in contact with it. They figure, nothing will happen, no need to check collision....

I guess it works better like that. Don't you think that having the character pushed around during their transforming animations would look terrible? Like, you are transforming and then a horizontally moving platform approaches and you are pushed to the side? That'd look terrible.


Probably, but there's the option to have collisions running and not to change the character position until the transformation is done.

Needless to say the videos were very amusing. I got many times that glowing sonic on hidrocity, but never figured out the actual way of doing it, guess it wasn't that hard after all, heh. These videos are also tempting me to do some bugfixing on the actual game =P

#51 User is offline Overlord 

Posted 11 May 2009 - 04:13 PM

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QUOTE (nineko @ May 11 2009, 05:32 PM)
QUOTE (tokumaru @ May 11 2009, 04:45 PM)
QUOTE (nineko @ May 10 2009, 05:02 AM)
QUOTE (tokumaru @ May 9 2009, 02:27 AM)
This one appears to be running at 60fps. Definitely more than 30.
No, 30.000

Care to explain how you came to that conclusion? Because my video player does not agree with you. It can't give me an average fps for whatever reason, but the current fps keeps changing between 58, 64, 48 and occasionaly some lower numbers.

Also, be sure to check the low quality version. I tried the high quality one (&fmt=18) and it definitely has fewer frames per second.
Now that's unexpected. I checked the HQ version of all the videos, thinking they were indeed "higher quality" than the normal ones, but apparently it's the other way around. The FLV for that one is, indeed, 57.459 fps.

So it turns out that the LQ versions have a higher frame rate limit and the HQ ones are capped at 30? wtf?

Probably to try to keep CPU usage down on older machines. Flash can be a bit of a hog.


GoldS - nice. The Tails Is A Traitor glitch is funny as hell =P

#52 User is offline Shadic 

Posted 11 May 2009 - 07:33 PM

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God, these are awesome. Definitely keep it up. I find them fascinating, and I'm not even into the Sonic Romhacking scene.

#53 User is offline Shadow Hog 

Posted 11 May 2009 - 08:26 PM

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Fascinating. I'm eager to see what Marble Garden will bring - especially given it has two possible bosses to fight.

Although I didn't find "Tails is a traitor" that funny... a little amusing how it happened, but I kind of saw it coming, and I wouldn't call <I>Sonic 3</I>'s collision detection WORKING for once to be a glitch :P

#54 User is offline GoldS 

Posted 19 May 2009 - 02:08 AM

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Marble Garden zone is up.

#55 User is offline MarkeyJester 

Posted 19 May 2009 - 07:26 AM

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Amazing stuff there GoldS, things I would NEVER have found, I enjoy that quite nicely thnx =)

#56 User is offline Master3k 

Posted 19 May 2009 - 07:39 AM

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SEGA's lazier than I though psyduck.png
Good job!

#57 User is offline Mendinso 

Posted 19 May 2009 - 07:46 AM

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QUOTE (GoldS @ May 19 2009, 03:08 AM)


Oh jeez. I remember the boss trick with Act 1.

These videos are bringing back some memories. I remember after completing the games multiple times, I finally tried to essentially "break" the game in whatever way possible, to see what culd happen.

I remember finding something really interesting in Sky Sanctuary Zone. Somehow, I recall being able to get Mecha Sonic boss fights to load up in spots that he wasn't supposed to.
This post has been edited by ChibiGoku: 19 May 2009 - 12:44 PM

#58 User is offline Endri 

Posted 19 May 2009 - 08:15 AM

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LOL Tails is a traitor, second proof!

That's really getting intense! I'm loving these videos. Actually I used to unintentionally fight Sonic's boss with Knuckles back then.

#59 User is offline GT Koopa 

Posted 19 May 2009 - 09:53 AM

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QUOTE (ChibiGoku @ May 19 2009, 07:46 AM)
I remember finding something really interesting in Sky Sanctuary Zone. Somehow, I recall being able to get Metal Mecha Sonic boss fights to load up in spots that he wasn't supposed to.


Right before you fight the final Mecha Sonic fight, use tails to fly you up to ceiling, which is the final platform's bottom. When you do that, Mecha Sonic will now spawn whenever the screen locks. You can set up double fights this way, or if you mess up he will randomly do his moves in non boss arenas, falling to his doom but is now above you ready to fall down again. Finding him is tricky. What also is cool is this way he becomes his original silver color with this glitch.

#60 User is offline Shadic 

Posted 19 May 2009 - 11:42 AM

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Tails and Knuckles is a pretty awesome team. Nice video!

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