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General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads

#841 User is offline Gambit 

Posted 12 February 2011 - 09:18 AM

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There will be more updates before the alpha that show various changes that have been made since the tech demo.

#842 User is offline Sonica 

Posted 12 February 2011 - 09:27 AM

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Oh yeah, that's what you're doing... nice, look forward to future stuff. smile.png

Also, regarding the website, now I'm using Opera (enough like Chrome for my tastes), I've noticed that the 'check back soon' images are animated, I like that very much.
This post has been edited by Sonica: 12 February 2011 - 09:36 AM

#843 User is offline zemulii 

Posted 12 February 2011 - 07:47 PM

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I'm still unclear on what exactly was decided upon after the talk with the site admins. Assuming it's not a big secret. What are the plans for the "community" side of this project? Surely it's not just the odd show-offy closer look at the finished product of a single piece of art. Personally that's not what I imagined when you said you'd be opening up and showing us how you got to this point *. I've previously asked whether or not some kind of in depth guide on how to achieve the new art style could be put up. And not one response, despite asking many times. That's quite pathetic. I don't want to try and bring things back down after all the sudden positivity around here (and I'm not quite sure where that came from... probably from those not interested in contributing). I just want to be clear on things. I also want my questions to at least be acknowledged if not answered... So where are things headed for the "community"?

* Just to be clear - what I had imagined was more the stages of development. Just a bunch of random images thrown up somewhere, maybe explaining the ideas behind certain things (which you have been doing a little of). Just quick and messy (a bit of everything) - even showing off the mistakes you made, and how to avoid them. Seems like you're afraid of showing anything less than perfect. I'm not very interested in these needlessly polished looks at a finished piece of artwork. I learn nothing from that. They are beautiful. But rather pointless at the same time.

But of course, all that assumes that you have any intention of this being much of a community project. If that's not the case, then lets at least be clear on it (in which case though I'll have to wonder why you still have a forum under community projects). Otherwise, to me it seems we're still just being treated like we don't matter.

#844 User is offline Canned Karma 

Posted 12 February 2011 - 10:51 PM

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Zemulii, nothing has changed on the community side from before. We're still actively encouraging people to submit concepts in the thread dedicated to it. MDM has said many, many times now that it's the staff making the game. He's not wrong; we tried getting people to work with on the art style, and people either ignored the guides that we put up (and the feedback staff members gave on pieces) or complained that the bar is too high and didn't contribute at all. S2HD is making good progress on all fronts now, and we're not going to slow down and wait for people to catch up. If you think community project means we're going to put up every decision we make up for a vote here, those days ended a long, long time ago. It didn't work. The 'originalpixelfag' nonsense proved that in full. It's why we have a staff guiding this project, and it's why S2HD has become the beautiful work that you've seen. Rest assured that if we had used all the artwork submitted by community members and even tried to get consensus on it, not only would we be further behind, but the game would be a jumbled mess of clashing art styles as well. No one wants that, so we've moved on to where things are today.

The visual changelogs are exactly what you're talking about with our development process. I'm not going to apologize for that not fitting into what you had in mind, nor will I for showing off the polished pieces as they've evolved. You think it's pointless for us to show them off; I couldn't disagree more. I believe showing off half completed artwork serves no purpose whatsoever.

#845 User is offline zemulii 

Posted 13 February 2011 - 01:51 AM

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QUOTE (Canned Karma @ Feb 13 2011, 04:51 PM)
Zemulii, nothing has changed on the community side from before. We're still actively encouraging people to submit concepts in the thread dedicated to it.

Then all you're doing is just asking for ideas. That is NOT a community project. Many commercial games do that. There's no difference.
QUOTE
we tried getting people to work with on the art style, and people either ignored the guides that we put up (and the feedback staff members gave on pieces) or complained that the bar is too high and didn't contribute at all. S2HD is making good progress on all fronts now, and we're not going to slow down and wait for people to catch up.

Same old...
QUOTE
If you think community project means we're going to put up every decision we make up for a vote here, those days ended a long, long time ago.

Sorry, but where did I say that?
QUOTE
Rest assured that if we had used all the artwork submitted by community members and even tried to get consensus on it, not only would we be further behind, but the game would be a jumbled mess of clashing art styles as well. No one wants that, so we've moved on to where things are today.

Duh... I can see that as well as anyone with any taste. And that's great as long as you don't pretend you're working with the community.
QUOTE
The visual changelogs are exactly what you're talking about with our development process.

They're nothing of the sort. I learn nothing from these. And you know what? You STILLLLLLL haven't answered my question about whether we'll be seeing a guide! Graarggh!!! How can you expect anyone to follow the art style when you haven't even set up a guide? And I'll say again - we only had a few bloody pieces of art to go by last year. You honestly expected anyone to really grasp the art style when you kept most of it to yourself? Not only that but you had the nerve to give us silhouettes. How that's supposed to help is anyone's guess.
QUOTE
I'm not going to apologize for that not fitting into what you had in mind, nor will I for showing off the polished pieces as they've evolved. You think it's pointless for us to show them off; I couldn't disagree more. I believe showing off half completed artwork serves no purpose whatsoever.

Hah! I never asked you to apologize... You couldn't disagree more? Funny that, because it just shows how little you understand what I'm asking. The only "community" here now are those that just want to "oooh" and "aaah" at all the pretty artwork (basically "fans"). And you're all too happy for that to be the case. You only prove that by giving more attention to those people than those with criticism (not necessarily you in particular, but the staff overall). Just look at what happened when RubyEclipse showed up - the whole team came out to say hello. Some of those members hadn't posted here in ages.

So what the hell is this project? I'm STILL confused. If you'd just come out and admit that this is in no sense of the word a community project, then I'll understand perfectly and leave you alone smile.png (seriously, that's all I want). You can't have it both ways.

If anyone's wondering why this matters to me - it's because I can only feel right about contributing to something, if I actually know what I'm contributing to.

(my apologies to everyone)
This post has been edited by zemulii: 13 February 2011 - 02:34 AM

#846 User is offline dsrb 

Posted 13 February 2011 - 04:44 AM

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To me it's quite clear from CK's latest post that the staff now want to do all the art internally and limit outside influence to possibly 'borrowing' ideas from others.

#847 User is offline Sonica 

Posted 13 February 2011 - 04:51 AM

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Ok, sorry to change the subject, but this is technical.

Please don't tell me you don't know yet, as you have a playable build already and someone gotta know, will this use the latest DirectX? I ask because I can't download it.
'A cabinet file necessary for installation can not be trusted.' is what I get each time, and all help is very... rubbish.

I realised this might be a problem, since I can't run Construct because of it.
This post has been edited by Sonica: 13 February 2011 - 04:53 AM

#848 User is offline Andeed 

Posted 13 February 2011 - 02:09 PM

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QUOTE (Sonica @ Feb 13 2011, 09:51 AM)
Ok, sorry to change the subject, but this is technical.

Please don't tell me you don't know yet, as you have a playable build already and someone gotta know, will this use the latest DirectX? I ask because I can't download it.
'A cabinet file necessary for installation can not be trusted.' is what I get each time, and all help is very... rubbish.

I realised this might be a problem, since I can't run Construct because of it.


Where are you downloading the runtime from? It should be fine if you get it from the Microsoft website

#849 User is offline Sonica 

Posted 13 February 2011 - 02:22 PM

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QUOTE (Andeed @ Feb 13 2011, 07:09 PM)
QUOTE (Sonica @ Feb 13 2011, 09:51 AM)
Ok, sorry to change the subject, but this is technical.

Please don't tell me you don't know yet, as you have a playable build already and someone gotta know, will this use the latest DirectX? I ask because I can't download it.
'A cabinet file necessary for installation can not be trusted.' is what I get each time, and all help is very... rubbish.

I realised this might be a problem, since I can't run Construct because of it.


Where are you downloading the runtime from? It should be fine if you get it from the Microsoft website

I'm getting it from the microsoft site. =/
This post has been edited by Sonica: 13 February 2011 - 02:27 PM

#850 User is offline Andeed 

Posted 13 February 2011 - 02:33 PM

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QUOTE (Sonica @ Feb 13 2011, 07:22 PM)
QUOTE (Andeed @ Feb 13 2011, 07:09 PM)
QUOTE (Sonica @ Feb 13 2011, 09:51 AM)
Ok, sorry to change the subject, but this is technical.

Please don't tell me you don't know yet, as you have a playable build already and someone gotta know, will this use the latest DirectX? I ask because I can't download it.
'A cabinet file necessary for installation can not be trusted.' is what I get each time, and all help is very... rubbish.

I realised this might be a problem, since I can't run Construct because of it.


Where are you downloading the runtime from? It should be fine if you get it from the Microsoft website

I'm getting it from the microsoft site. =/

I'm presuming this is where you're getting it from:
http://www.microsoft.com/downloads/en/deta...6a-9b6652cd92a3

What is it that's saying the cab can't be trusted? Windows or anti-virus software?

#851 User is offline Sonica 

Posted 13 February 2011 - 02:35 PM

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Windows.

All the help given on the Internet is not great for thickets like me, so I really hope I'll be able to play it.
This post has been edited by Sonica: 13 February 2011 - 03:06 PM

#852 User is offline Sonica 

Posted 15 February 2011 - 11:56 AM

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Yeah I'm double posting, but the website has been updated and no one has mentioned it. The update is two level art updates! I'll let staff post pics/whatever.

#853 User is offline Aerosol 

Posted 15 February 2011 - 11:59 AM

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Am I the only one that thinks that the little descriptions are a tad over-dramatic?

Good stuff, either way.

#854 User is offline Sonica 

Posted 15 February 2011 - 12:02 PM

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QUOTE (AerosolSP @ Feb 15 2011, 04:59 PM)
Am I the only one that thinks that the little descriptions are a tad over-dramatic?

Good stuff, either way.

I like them like that. It amuses me.

Oh, wait... my bridge... unappealing?

*sigh* I agree, actually.

Great new shading on the corkscrew, I never noticed it before.
This post has been edited by Sonica: 15 February 2011 - 12:05 PM

#855 User is offline Andeed 

Posted 15 February 2011 - 12:44 PM

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Liking the new updates!

However...

1. The APNGs do not animate due to the way the browser shows them, via a js pop-up effect I presume.

2. Having all the cracks on the bridge logs all be in exactly the same place seems very unnatural. Since the sprites for the logs are circular, would it be possible to have them rotated by a random amount when drawing to the screen, to make them look more realistic?

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