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General Project Screenshot/Video Thread

#3121 User is offline Sik 

Posted 28 December 2011 - 09:32 PM

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View PostMarkeyJester, on 28 December 2011 - 08:59 PM, said:

I do get this feeling that something is missing though, so if anyone has an idea of what to add to it to say... beef it up a bit, then it's all welcome.
Blend a bit more the gradient? The way it's now it looks like several circles to me, rather than one smooth gradient.

View PostSelbi, on 28 December 2011 - 09:27 PM, said:

As I told you on IRC several times, give that secret code a meaning. "58" (decimal) just doesn't give me much of a clue.
...is it 58 (111010) or 23 (010111)?

#3122 User is offline Selbi 

Posted 28 December 2011 - 10:04 PM

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View PostSik, on 28 December 2011 - 09:32 PM, said:

View PostSelbi, on 28 December 2011 - 09:27 PM, said:

As I told you on IRC several times, give that secret code a meaning. "58" (decimal) just doesn't give me much of a clue.
...is it 58 (111010) or 23 (010111)?

I'm pretty sure that inspector is smart enough to read such a code, I trust him. :v:

#3123 User is offline MarkeyJester 

Posted 29 December 2011 - 06:43 AM

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View Postdsrb, on 28 December 2011 - 09:03 PM, said:

Oh, is it not about your namesake character any more? (Or do you have more than one game? :v:)

Oh no, it's the same game, this is just one of those "Presents" screens, no reason for it, I just fancied giving my game some class =)

#3124 User is offline MarkeyJester 

Posted 09 January 2012 - 05:49 PM

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Psst, were you good last year Retro? If so, then good old Mr.Jester "might" have a suprise for you this year:

Posted Image

...Maybe ;)

#3125 User is offline ICEknight 

Posted 09 January 2012 - 07:40 PM

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Oh my god, that made me laugh.

It would be extra cool if he has to take the animals to a "robotizer" at the end of the level, mimicking what Flicky does with the EXIT doors in his game.

#3126 User is offline GT Koopa 

Posted 09 January 2012 - 11:01 PM

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Welp, there goes one of my possible ideas before I even have a chance to learn how to possibly code it.

Was thinking of Flicky itself going around collecting chirps on a sonic 1 level base, with a exit door somewhere in the middle. If possible, have the entire level loop horizontally. Pretty much Flicky game in Sonic 1. Flicky wouldn't move like Sonic, but move like FLICKY. Didn't know if I was going to actually do it though.


Hopefully I can still figure out how to code the Flicky item weapons into Flicky Turncoat DX. That is if I can ever get my laptop back and unvirused.

#3127 User is offline DalekSam 

Posted 10 January 2012 - 08:28 AM

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Hack of the year. All years.

On a more serious note, I'm still flabbergasted you're taking on this silly idea from #SSRG - waiting to see the true colours of this, though!

#3128 User is offline E-122-Psi 

Posted 10 January 2012 - 10:09 PM

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Hah, I like the looks of this one.

Plus we needed a properly made S1 Eggman hack.
This post has been edited by E-122-Psi: 10 January 2012 - 10:10 PM

#3129 User is offline Ravenfreak 

Posted 12 January 2012 - 01:58 AM

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Copy/Paste from SSRG:
So I'm also working on a Sonic 1 16-bit hack along side my Sonic 2 8-bit hack. All I did so far was edit Marble Zone's boss, so yeah nothing new yet. I'm just getting a feel for hacking the 16-bit games again, since it's been a while. (And surprisingly, 68k asm seems much more simpler now than in the past... :v:) But here's a video of my boss edit, nothing too big at all. I only changed Robotnik's velocity so he strikes at Sonic, and slowed down the flames when they collide with the level's tiles.


#3130 User is offline GenesisFan64 

Posted 12 January 2012 - 03:19 AM

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Posted Image

Yeah, why not?

(Note: It's still a WIP)

#3131 User is offline GT Koopa 

Posted 12 January 2012 - 04:59 AM

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FFFfft.

YES.

As long as someone is actually doing it, in some form, that's fine with me.
This post has been edited by GT Koopa: 12 January 2012 - 05:00 AM

#3132 User is offline Tribeam 

Posted 17 January 2012 - 09:45 PM

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So been messing with Lua and ASM and this is some random thing I made with it.
Everything but the level edit in the video is applied through Lua, the warping, the scrolling, the boss(which is loaded from png files off the hard drive), the sound playing etc.
Also the background is black because I couldn't figure out how backgrounds work/refresh/scrolled :(


#3133 User is online RGamer2009 

Posted 17 January 2012 - 10:19 PM

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View PostGenesisFan64, on 12 January 2012 - 03:19 AM, said:

Posted Image

Yeah, why not?

(Note: It's still a WIP)

This is lookin good! Racing with 2D Sonic layouts?!

View PostTribeam, on 17 January 2012 - 09:45 PM, said:

So been messing with Lua and ASM and this is some random thing I made with it.
Everything but the level edit in the video is applied through Lua, the warping, the scrolling, the boss(which is loaded from png files off the hard drive), the sound playing etc.
Also the background is black because I couldn't figure out how backgrounds work/refresh/scrolled :(


Unleashed-esque bosses?! DO WANT.
This post has been edited by RGamer2009: 17 January 2012 - 10:22 PM

#3134 User is offline MarkeyJester 

Posted 19 January 2012 - 12:12 AM

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View PostTribeam, on 17 January 2012 - 09:45 PM, said:

So been messing with Lua and ASM and this is some random thing I made with it.
Everything but the level edit in the video is applied through Lua, the warping, the scrolling, the boss(which is loaded from png files off the hard drive), the sound playing etc.
Also the background is black because I couldn't figure out how backgrounds work/refresh/scrolled :(

Very, VERY, nice, it's looking rather tasty, perhaps you should have the occasional 3 set of rings pass by that could be collected.

From this moment on though, I'll be keeping a close eye on your work.

#3135 User is offline Yeow 

Posted 19 January 2012 - 06:13 AM

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View PostTribeam, on 17 January 2012 - 09:45 PM, said:

So been messing with Lua and ASM and this is some random thing I made with it.
Everything but the level edit in the video is applied through Lua, the warping, the scrolling, the boss(which is loaded from png files off the hard drive), the sound playing etc.
Also the background is black because I couldn't figure out how backgrounds work/refresh/scrolled :(



I think that would actually be a quite neat boss. ouo

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