Flicky Turncoat DX Sonic 2 Flicky Turncoat Edition Beta released on Retro
Posted 29 August 2010 - 09:59 PM
Posted 30 August 2010 - 12:35 AM
Blind falls for example. A simple ring trail should do the trick.
Speaking of blind falls, you can expect to see more informational signs in my next zones. There is danger if you go down this pipe!
...Which ends up here. Please note I still have to fix the graphics on the disintegrating platform to something that fits the color choices.
I have added more shields to each act. Instead of 1 shield per act, there will be two to three.
Yes, I have considered to have ALL the objects be isometric. Hopefully, that will happen.
Not here, but I have been given complaints with the title screen music, despite it being from the Flicky game. I might change it to something else.
I dread to ask, do you hate the boss music?
The background/foreground issue. Should the background have smaller blades of grass? Is it not dark enough?
Do you like or hate the spikes? Would you like an option to turn the instant kill megaman spikes off?
Posted 31 August 2010 - 12:32 PM
I don't have a problem with bottomless pits, but I don't like how I willingly stepped into a bottomless pit because I didn't know it was, in fact, a bottomless pit.
And that boss is ridiculous. I honestly stopped trying after the first death.
Otherwise, I like the potential for this.
Posted 01 November 2010 - 10:22 PM
I feel that I have been neglecting this thread. Mainly because I hoped by the time I update the thread I would have a new release. I don't. Why? Because I feel it is not ready yet. If you have been keeping up, my updates have been scattered about.
You can also notice my snags at the Q/A thread. I do have multiple act exits that go to different paths in the hack, and it works except for a -slight- bug. Object learning is going sorta okay, now only if I can just properly delete it.
I have been fixing up trouble spots for people, making them slightly easier. The above picture for example. There used to be a enemy that shoots to greet you, however people found it impossible so I switched the spot up. I also will remind you all that you are able to now collect multiple shields, for an extra hit. Signs are also posted for danger, like "DON'T GO DOWN HERE NO STOP STOP STOP" bottomless pits.
Now for a reason to post here. I have changed the regular boss theme. I'm not sure the instruments or even the track is final. Don't worry, the flicky music will be used elsewhere...but that is for the future. What I want is for you all to give input. Do you like it? Do you hate it? What instruments should I change? Should I switch back to the original?
Posted 01 November 2010 - 10:55 PM
Posted 02 November 2010 - 08:21 AM
Not sure what you think, but if you want this hack to be more playable (and enjoyable), I suggest you to think about it.
Posted 02 November 2010 - 09:46 AM
I even made a chart:
Posted 02 November 2010 - 10:34 AM
It all has to do with the fact that you keep your downward speed (turned upward speed) and forward momentum when you bounce off enemies. The small animal just isn't fast enough to hurt you. Going from the side you are just ramming head on where the small animal is stored at a fast speed with no bounce back to save you.
This does give me an idea. (Not for Flicky Turncoat DX mind you) What would happen if someone programmed the bounce speed code for every side of the enemy/badnik? Might be a neat mini hack idea.
Once again, you can view my video here.
Edit 4: Taken care of again.
Posted 02 November 2010 - 12:11 PM
Just flag it as Spam -> Fraud; The download link there will send you to a virus ridden site. It's very useful when combating this threat, as it's very similar to what others experience.
Posted 04 November 2010 - 06:26 PM
[Pregga Zexas] 6:13 pm: WHAT THE FUCK IS THIS SONG
[GT Koopa] 6:13 pm: Do you like it?
[Pregga Zexas] 6:15 pm: I LOVE IT
[Pregga Zexas] 6:15 pm: it reminds me of hatred
[Pregga Zexas] 6:16 pm: it reminds me of like
[Pregga Zexas] 6:16 pm: birds
[Pregga Zexas] 6:16 pm: and
[Pregga Zexas] 6:16 pm: old games
[Pregga Zexas] 6:16 pm: like little birds running around
[Pregga Zexas] 6:16 pm: I just wanna
[Pregga Zexas] 6:16 pm: punch em in the beak
[GT Koopa] 6:17 pm: =D
[GT Koopa] 6:17 pm: well it is a bird game
[Pregga Zexas] 6:17 pm: OH SHIT IT'S FLICKY
[Pregga Zexas] 6:17 pm: I played that game
[GT Koopa] 6:17 pm: Yes
[Pregga Zexas] 6:18 pm: WATCH OUT FOR THE CAT, FLICKY
[Pregga Zexas] 6:18 pm: IT WILL KILL YOU TO DEAD
Edit: Genesis'd and Youtubed'.
Posted 08 November 2010 - 07:07 PM
Laptop decided to stop working in me. This means work on the hack is halted until I get it fixed. Luckily, I backup regularly on a USB. Hopefully if I pull it out it will have saved the latest backup.
Ok. Here's what happened. I was working on the testing the hack as usual when the screen froze on me. Like, no keys were working and Control+Alt+Delete didn't work either. Eventually I got it shut off. However, when I turned it on again the screen didn't turn on, the computer would run for a few seconds, a whisper of a pop, and it would turn itself off. Explaining my situation on the IRC, I got that the answer -could- be that the motherboard is fried.
Edit: Download the latest build.
I didn't want to release this THIS soon, but who knows what is going to happen so why not. Note that while you can go to Ricky Illusion, both acts are unfinished with Act 1 the most finished of the bunch.
This release has the fixed collision, multiple exits, multiple shield collector, etc. Please note THINGS AREN'T FINAL and are UNFINISHED. Any glitches and other weirdness you find I most likely already know about.