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Music

#211 User is offline muteKi 

Posted 24 January 2009 - 10:12 PM

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I've been using XM files for what it's worth* (though the tracker doesn't seem to like to save the panning and volume set in the general tab though, for some reason). ModPlug is very easy to use; I just wish I had better samples to work with.

If we could get some good (and fairly diverse) sample sets for the project then that would be awesome, and could go a long way


Another thing I like about XM or other tracked music is that they're a HELL of a lot easier to edit and modify.


*If anyone actually wants the original XM files I can put them up, too.
This post has been edited by muteKi: 24 January 2009 - 10:13 PM

#212 User is offline Stealth 

Posted 24 January 2009 - 10:27 PM

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View PostAndlabs, on Jan 24 2009, 03:37 PM, said:

And what if someone wants to port to Sega Genesis? Or to MS-DOS? Obviously the two won't work right; Genesis can't read from any of these types, and MS-DOS needs drivers.

..What?

View PostmuteKi, on Jan 24 2009, 07:12 PM, said:

*If anyone actually wants the original XM files I can put them up, too.

I'd like the XM versions, if you don't mind

#213 User is offline nineko 

Posted 24 January 2009 - 10:29 PM

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View PostmuteKi, on Jan 25 2009, 04:12 AM, said:

I've been using XM files for what it's worth* (though the tracker doesn't seem to like to save the panning and volume set in the general tab though, for some reason). ModPlug is very easy to use; I just wish I had better samples to work with.
You can't set a default panning position for XM files. You can do that for S3Ms and ITs.
This post has been edited by nineko: 24 January 2009 - 10:30 PM

#214 User is offline muteKi 

Posted 24 January 2009 - 10:40 PM

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View Postnineko, on Jan 24 2009, 10:29 PM, said:

View PostmuteKi, on Jan 25 2009, 04:12 AM, said:

I've been using XM files for what it's worth* (though the tracker doesn't seem to like to save the panning and volume set in the general tab though, for some reason). ModPlug is very easy to use; I just wish I had better samples to work with.
You can't set a default panning position for XM files. You can do that for S3Ms and ITs.


Ah, well that answers that then.

Anyway here's the zip set; as noted there are volume balance issues abounding in these, though so it may take a little fooling around with to sound good:
sonic4xm.zip
This post has been edited by muteKi: 24 January 2009 - 10:41 PM

#215 User is offline Stealth 

Posted 26 January 2009 - 09:19 PM

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Thanks

I had noticed this the first time you uploaded "boss4.xm" but hadn't gone on to figure out why at the time - It plays fine in modplug, but it crashes Winamp. That problem is apparently common to all of the XMs that make use of "effects plugins". I really don't know what exactly they are, but I do know they're not part of the basic XM standard, and seem to be more-or-less tracker-specific. I imagine they're pretty much just for listening to in specific tracker programs and/or modifying the sound strictly for output to wav or some compressed PCM format, but in either case, you won't be able to use them in XM audio for the game

#216 User is offline Thundertimi 

Posted 08 February 2009 - 09:30 AM

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Crappy title screen music.

http://www.megauploa.../fi/?d=K08JQHNV

#217 User is offline Dr. Mustache 

Posted 08 February 2009 - 10:29 AM

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Hmmmm, I wouldn't say it's crappy. I'd say it's not as Sonic-like.
But it's a good start, keep at it

I think the main tune voice is abit droney, not really when we're used to in classic Sonic games. Perhaps if you tried a different voice for it, that might give it a different effect
This post has been edited by Dr. Mustache: 08 February 2009 - 10:38 AM

#218 User is offline Thundertimi 

Posted 08 February 2009 - 10:56 AM

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Ok. I try fix things up.

#219 User is offline Chimpo 

Posted 08 February 2009 - 06:43 PM

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View PostThundertimi, on Feb 8 2009, 06:30 AM, said:

Crappy title screen music.

http://www.megauploa.../fi/?d=K08JQHNV


Not what I'm looking for, sorry.

You gotta remember, the title screen theme wasn't just used for the title screen but also as the invincibility tune.

Sonic 1
Title Screen
Invincible

Sonic 2
Title Screen
Invincible
Super Sonic

Sonic 3
Title Screen
Invincible

Sonic and Knuckles
Title Screen
Invincible

Shit's gotta be IN YO FACE catchy.

===========

Also, how many of you are familiar with modules?
This post has been edited by Chimpo: 08 February 2009 - 06:56 PM

#220 User is offline Thundertimi 

Posted 09 February 2009 - 07:25 AM

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Yeah, I know about that thing.

I did extra life and Invincible theme
but they are currently in other use.
(Also song what I posted)

I try to make something up later.
This post has been edited by Thundertimi: 09 February 2009 - 07:28 AM

#221 User is offline muteKi 

Posted 12 March 2009 - 01:57 AM

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This is bound to stir up a little controversy, I'm quite sure.


Got a sketch for speed shoes and invincibility music; naturally the idea here borrows a fair bit from the Game Gear and SMS titles.


http://www.box.net/shared/o1ul5ifcfr
http://www.box.net/shared/jnh5bueek2

Naturally the names are more guidlines than directions, but the one labeled "speed shoes" is at a higher tempo.

#222 User is offline Chimpo 

Posted 12 March 2009 - 02:49 AM

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It seems like you're restraining yourself to making it sound like it came out of a Genesis.

Don't do that.

#223 User is offline muteKi 

Posted 12 March 2009 - 04:08 AM

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I'm not, I've just got a lame sample set.

#224 User is offline Galaxia 

Posted 31 March 2009 - 08:48 AM

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Quick first level type of thing, done somewhat Genesis style. Included the MIDI to see if anyone can make anything better out of it.

'Blue Surf'
MIDI file

#225 User is offline test-object 

Posted 31 March 2009 - 11:57 AM

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I must say, that is one happy song :v:

Although I'm not a musician, the sound this song produces is too highpitched and a bit generic. It would be much more interesting if it had some actual "jungle" instruments: Jungle Drum, Rainstick,...

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