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General Questions and Information Thread was More requests/B-Club, PSIV, and some game ID for now :/

#556 User is offline Scarred Sun 

Posted 08 May 2018 - 10:25 AM

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Not sure how you're planning to use these annotations, but do note the table-based nature of them means they inherently break with resolutions smaller than the annotated item themselves (for instance, that particular test breaks at anything under 800px wide.) My kingdom for Mediawiki to offer an easier way to use divs instead.

#557 User is offline Black Squirrel 

Posted 08 May 2018 - 11:52 AM

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I too have no idea what I'm going to do with it - my original plan was to clean up this but having since learnt that Flamewing didn't invent that colour scheme, I can turn it into a pseudo standard, when and if collision is described more broadly.

i.e.
"here a page describing how collision works in 2D Mega Drive Sonic games"
"here's a page describing how collision doesn't work in 2D Mega Drive Sonic games" (Sonic collision bugs)


I'm less worried about sizing - the concern was that the margins would be all over the place and the annotations wouldn't line up. The widths are fixed so I would expect it not to fit on smaller screens (but as long as the annotated bit is drawing correctly that's a win).

#558 User is offline Black Squirrel 

Posted 17 May 2018 - 04:22 PM

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Because I'm a little bit strange:

Streets of Rage 2/Comparisons


Now is the era of the sub-page. Digging into games and documenting them properly, similar to Sonic Retro (though probably without individual enemy pages).


With your help, we can create a definitive list of Japanese Mega Drive games missing trademark symbols on Sega logos.



I forget if there's special versions of Gens that will save video as animated GIFs. Could be an opportunity to get a "full" set of animated Segas.

#559 User is online Hivebrain 

Posted 17 May 2018 - 05:17 PM

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View PostBlack Squirrel, on 17 May 2018 - 04:22 PM, said:

I forget if there's special versions of Gens that will save video as animated GIFs. Could be an opportunity to get a "full" set of animated Segas.

Wouldn't lossless x264 be better? Then we'd have the audio as well, and TimedMediaHandler can output screenshots.

#560 User is offline Black Squirrel 

Posted 18 May 2018 - 07:40 AM

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Quite possibly - I'm not up to date on video formats.


I've been inspired by some of the stuff on Neo's Sonic 3 blog:

Posted Image Posted Image

Having the animations side-by-side... it's fun to look at if nothing else.

#561 User is offline Black Squirrel 

Posted 19 May 2018 - 01:05 PM

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In other news

https://segaretro.or...RegionLockTable

I go through phases. Right now I'm in the mood to take screenshots of region lockout screens. Don't judge me.

#562 User is offline Black Squirrel 

Posted 20 May 2018 - 06:48 AM

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In better news:

Ecco: The Tides of Time/Region coding

So

This will need doing for 1000+ Mega Drive games. Any volunteers?

#563 User is offline SoNick 

Posted 21 May 2018 - 01:47 AM

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Hm, is there a list of games missing the Region Coding data, or perhaps a list of all games and a list of games *with* Region Coding data to make a simple enough checklist of what needs done? I can't promise the world here as most of my free time away from work is taken up by other hobbies and I obviously can't work on the project at work, but I may be able to knock some of these out.

#564 User is offline Black Squirrel 

Posted 21 May 2018 - 11:41 AM

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Every Mega Drive game will need its own "region coding" sub-page. By doing it in this way, I can generate a big database that reliably documents how games respond in certain regions.


Then I can use wiki magic to generate a list of region-locked games. Or games not optimised for PAL territories. Or games which break horribly. Currently all lists on the internet are incomplete and probably wrong.
This post has been edited by Black Squirrel: 21 May 2018 - 11:43 AM

#565 User is offline Black Squirrel 

Posted 22 May 2018 - 01:03 PM

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Hacked together a quick list of all the pages that need to be made (and a few that don't):

https://segaretro.or...o/Region_coding

This is why I'm keen to spread the work. I've been writing some placeholders, essentially based on ROMs I've collected over the years, but I have no desire to personally download and test 35794783924832 bin files. It needs brute forcing by volunteers.

#566 User is offline ICEknight 

Posted 23 May 2018 - 10:54 AM

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This may be of help when documenting the behavior of the PAL ROMs when used on NTSC systems.

Would be still neat to have 60hz patches for all the PAL official releases, by the way.
This post has been edited by ICEknight: 23 May 2018 - 10:54 AM

#567 User is online Hivebrain 

Posted 23 May 2018 - 12:04 PM

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What do we do about unlicensed Taiwanese games? Are they supposed to run on PAL or NTSC consoles?

#568 User is offline Black Squirrel 

Posted 23 May 2018 - 12:44 PM

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Whatever the emulator selects first I guess. Taiwan is an NTSC region so I would guess most were designed with NTSC-J in mind.

I've been listing every region for games that GoodGen marks as WORLD, but I haven't thought very far ahead for the more awkward titles. I'm not totally convinced the system I've invented is great, but it's better than no system at all.

#569 User is online Hivebrain 

Posted 23 May 2018 - 09:31 PM

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I did a few pages. I'm doing it by eye/ear, so while some are obvious, I'm unsure about others. Gley Lancer sounds like it might be PAL friendly (not sure why it would be though), but it's hard to tell.

I made a category for region lock screens so we don't upload duplicates: https://segaretro.or...ock_screenshots

#570 User is offline Black Squirrel 

Posted Yesterday, 03:57 PM

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An interesting example of why this is important:

Posted Image Posted Image

The Mega Drive port of Crack Down was published by Sage's Creation in the US, despite it being a Sega game at heart. Japanese screenshot on the left, US version on the right (which is apparently what PAL regions got too but do verify this).


But if you run the Japanese ROM on a US (or PAL) system:

Posted Image

...you get an extra trademark.

So this is technically a title screen that you couldn't see under normal circumstances. And because the change is so minor, you can bet it has never been documented before.


At some point we'll have to work the legal situation behind the logo. The earliest Mega Drive games use the registered trademark symbol (®) in all regions, but at some point they stopped doing that, sticking ™ in Western copies and leaving Japanese logos without any mark at all. Except for when they forgot.


Oh and yes this does affect Sonic games. It even affects games that were never released in Japan. And at some point, some lucky lad is going to have to go through and take screenshots of aaaaallll of them.

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