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Concept Workbench Ideas and concept art

#16 User is offline dsrb 

Posted 25 October 2010 - 03:31 PM

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I thought it was common knowledge that it has identical physics, barring the spin dash, different speed caps, and S3’s extra shield moves.

#17 User is offline The Growler 

Posted 25 October 2010 - 04:47 PM

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QUOTE
Although, if I could make a suggestion on that vine slide, I'm not too keen on it being just a straight, green line. I'm personally all for the vine being a series of smaller vines wrapped together. As for it being too "strong" to break at the end, while Sonic is on the carriage, just have it unwind or something, maybe start out being unwound a little.


I suggest that instead of it unwinding from the platform, make it unwind from the vine it's attached to; that way, you could animate the vines [attached to the platform] flapping in the wind as it falls down to its destruction.

Secondly, I don't see why we can't use a kind of pulley system to move it; seeing as it's already "man"-made, it'd be the most logical way to move something like this. I think the jolt of Sonic's weight can be what gets is to move in the first place:


This post has been edited by The Growler: 25 October 2010 - 04:54 PM

#18 User is offline Hamneggs 

Posted 25 October 2010 - 07:28 PM

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QUOTE (dsrb @ Oct 25 2010, 02:31 PM)
...identical physics, barring the spin dash, different speed caps...

Different speed caps and spin dash?
What exactly does this mean, core team? Just curious. Ya know, get some more stats out.

#19 User is offline Gambit 

Posted 25 October 2010 - 07:46 PM

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It means the physics in Sonic 2 and 3 weren't completely identical.

#20 User is offline dsrb 

Posted 25 October 2010 - 07:56 PM

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I was talking about the differences between Sonic 1 and its sequels, not S2HD in any way. The original had speed caps on ground and in the air. S2 removed the ground cap, but kept the air one (or vice versa?) And S3 may have removed the other cap, IIRC.

Edit: I didn't see Gambit's reply; WTF, IPB?
This post has been edited by dsrb: 25 October 2010 - 07:57 PM

#21 User is offline eX.A.K.R. 

Posted 30 October 2010 - 11:14 AM

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QUOTE (steveswede @ Oct 26 2010, 12:29 AM)
What I would really like to see for extras is the inclusion of extra characters for not only 2 player matches, but for the main game as well. I don't know if any of the staff have tried E-122-Psi hacks. But he has done his own custom sprites for characters that not only look amazing. But fit right into the 16 bit classic art style. He has done an excellent sprite sheet for Amy and Sally and is currently working on Cream which is looking amazing.

Example:
(images cut)


I was wondering if the S2HD team, with E-122-Psi permission of course, would consider tracing these sprites and putting them in. It would definitely add to the replay factor. And would give interesting multiplayer matches, especially if there is going to be more than 2 players in a match.


Good idea; I could like to suggest the addition of Shadow there. I have been playing Sonic The Hedgehog Megamix using Shadow and he's awesome to use, especially in Super Form. I could like to see more fangames with him as a playable character.


Of course I know Sonic 2 HD's no Megamix, but hey, since we are talking about adding extra characters, why not?

p.s. NOT a rabid Shadow fanboy.



#22 User is offline Canned Karma 

Posted 30 October 2010 - 11:40 AM

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No.

#23 User is offline The Growler 

Posted 30 October 2010 - 12:07 PM

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Does anyone have any comments/ideas on the pulley system? I've brought this forward, and no-one's said anything about it.

You asked for concepts, and I've given you one!

#24 User is offline Gambit 

Posted 30 October 2010 - 12:38 PM

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Oh, derp. Guess I forgot about that. I dunno, I think I'd have to see what it would look like in the game. I might have to see to it that some mock-ups get made for it. Could have like a little vine or something that's holding the ski lift to the pole and when you jump on it the little vine snaps and the lift goes down the vine.

#25 User is offline Namo 

Posted 30 October 2010 - 04:07 PM

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A pulley would be okay, but I can't imagine it breaking unless the pulley has been completely neglected for years.
This post has been edited by Namo: 30 October 2010 - 04:08 PM

#26 User is offline Aerosol 

Posted 30 October 2010 - 04:53 PM

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QUOTE (Namo @ Oct 30 2010, 05:07 PM)
A pulley would be okay, but I can't imagine it breaking unless the pulley has been completely neglected for years.


Which isn't all too hard to imagine!

#27 User is offline eX.A.K.R. 

Posted 30 October 2010 - 11:33 PM

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Maybe when it reaches the end, the pulley gets jammed on something, shakes the platform a bit, and then causes something to snap and fall down?

#28 User is offline Namo 

Posted 31 October 2010 - 01:32 AM

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QUOTE (AerosolSP @ Oct 30 2010, 05:53 PM)
QUOTE (Namo @ Oct 30 2010, 05:07 PM)
A pulley would be okay, but I can't imagine it breaking unless the pulley has been completely neglected for years.


Which isn't all too hard to imagine!


Well yeah but you know what I mean. emot-ssh.gif

#29 User is offline RickyTheHedgehog 

Posted 20 November 2010 - 06:29 PM

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I'm guessing this would be the place to talk about me wanting to contribute to Sonic 2 HD's Hidden Palace Zone? I would like to work on that if it's okay.

I'm currently underway with part of the ground area and it is coming along quite nicely. I will post a picture soon and please tell me if anything needs to be changed.

Also, I use Flash not the usual Illustrator or whatever. Can that still work?
This post has been edited by RickyTheHedgehog: 20 November 2010 - 07:06 PM

#30 User is offline Gambit 

Posted 20 November 2010 - 07:00 PM

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Yep, if you want to work on something this is the place to do it.

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