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Special Stage Development Discussion, concepts and coding foundations

#31 User is offline Compsense 

Posted 23 March 2010 - 12:04 AM

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If you're in need of mockups, I have this thing I made a while back. It was initially made as a concept for the special stages, but then I got too lazy to animate it and it was finished several months later as a wallpaper.



#32 User is offline Hamneggs 

Posted 23 March 2010 - 12:24 AM

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QUOTE (steveswede @ Mar 22 2010, 11:15 PM)
@Hamneggs

It's looking better. It's just those tiles that need working on as they just don't stand out.


Fixed a bit, whilst still keeping the psychadelic feel.

Changes:
Luminosity and Alpha of the diamonds


mockup, which presents some aspect ratio issues with the background.



#33 User is offline ICEknight 

Posted 23 March 2010 - 05:31 AM

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QUOTE (RedStripedShoes @ Mar 22 2010, 07:49 PM)
That is gorgeous. But I think the squares are meant to transform from solid squares in the top half to square-shaped holes in the bottom half.

That's what I was going to point out. Just as the Special Stage background in Sonic 1 involved an Escher-style mutation between two different backgrounds, the concept in here seemed to be based on that, only non-animated.

Every diamond comes in pairs, and the opaqueness of both keeps changing as they reach the center of the screen, and once there they start becoming the opposite (windows in a more opaque background, instead of solid diamonds in a clean sky).

Looks like they ended up adding a few more stars to fill the voids, anyway, so this concept might not be as noticeable in the original background. I hope you guys can pull it.


EIDT: Oh, I see Hamneggs is already working on that, I should have read the last page too. =P
This post has been edited by ICEknight: 23 March 2010 - 05:33 AM

#34 User is offline McGuirk 

Posted 23 March 2010 - 05:40 AM

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I'm noticing a discrepancy between the size of the backgrounds and the resolution of the project.

At 16:9, a good chunk of the bottom of the background is getting lost. Perhaps it would be more appropriate to extend the backgrounds horizontally and work with them that way? Personally speaking, I'd like the entirety of the diamonds to be visible, as I feel that the variance between the top and bottom is fairly critical to the feel of the stage. I'm aware it was cut off in the original game, but seeing the part of it that was hidden before really changed the feel of the special stage, and it would be nice to have the part that was missing to be present in S2HD.
This post has been edited by McGuirk: 23 March 2010 - 05:42 AM

#35 User is offline Chimpo 

Posted 23 March 2010 - 05:42 AM

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My image is 50% reduced from the PSD file. I can easily adjust it to another aspect ratio.

#36 User is offline Vincent 

Posted 23 March 2010 - 06:19 AM

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During Special Stages, when you have lots of moving things to focus on and a constant wrapping BG, an opaque tube will surely look distracting.
As per the starfield, I do agree with having a few big stars instead of a thick wall of small ones, it feels much more cartoony!

Edit: Sorry for the quality and lack of random star sparkles, just a quick test:



Keep the good stuff coming guys! wink.png


#37 User is offline Chimpo 

Posted 23 March 2010 - 06:24 AM

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Reduced the star field.



#38 User is offline Caitlin 

Posted 23 March 2010 - 06:48 AM

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QUOTE (steveswede @ Mar 23 2010, 12:15 AM)


I'm liking this semi transparent half pipe with the different style of backgrounds. This is something I would love to see put in the game as well.

@Hamneggs

It's looking better. It's just those tiles that need working on as they just don't stand out.


I'm liking Chimpo's. It's a good twist on the tiles.


Sheer beauty. I'm torn on the idea of keeping the squares/diamonds out. Both would probably look good, but I can't imagine it at the moment.


#39 User is offline ICEknight 

Posted 23 March 2010 - 09:27 AM

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Mmm... Guys, I've noticed you're both missing the middle row of diamonds, with partly empty and solid top and bottom halves. Then, from there to the bottom, all the diamonds are aligned differently.



The design looks a bit more complicated than it seems.



EDIT: About leaving the squares out of this...
QUOTE (steveswede @ Mar 23 2010, 12:15 AM)
I'm liking this semi transparent half pipe with the different style of backgrounds. This is something I would love to see put in the game as well.
You know, Hill Top might look better with christmas trees, it's just that it wouldn't be the same.
This post has been edited by ICEknight: 23 March 2010 - 09:50 AM

#40 User is offline Master Emerald 

Posted 23 March 2010 - 09:51 AM

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Yeah it's not the same, it's better. lol

#41 User is offline ICEknight 

Posted 23 March 2010 - 10:06 AM

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EDIT: Moved to next page since it was still incomplete when I first posted it.
This post has been edited by ICEknight: 23 March 2010 - 02:19 PM

#42 User is offline steveswede 

Posted 23 March 2010 - 11:42 AM

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I don't know about anyone else. But I think the special stages would look be better if the characters are 3D, like Sonic is in this mockup.

#43 User is offline Gambit 

Posted 23 March 2010 - 11:49 AM

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The characters are going to be 3-D, and CK is going to be making Sonic's model.

#44 User is offline amphobius 

Posted 23 March 2010 - 11:58 AM

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Any chance we may be able to get a sneak peek at the model, if there's any portion that exists at this point of time?

Also, I think I prefer Chimpo's background more. It feels more 'Sonic-y' in my own personal opinion.

#45 User is offline Gambit 

Posted 23 March 2010 - 12:06 PM

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Don't know if he's started working on it yet. He said he was thinking about it yesterday but I'm not sure if he did or not.

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