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Hill Top Zone Level Art for HTZ

#811 User is online steveswede 

Posted 15 September 2010 - 01:41 PM

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QUOTE (ICEknight @ Sep 15 2010, 06:23 PM)
I think that door could look a little better by putting the lights at the same distance.


I'm all for that.

#812 User is offline Namo 

Posted 15 September 2010 - 01:43 PM

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I think the fuse-box is a good idea. Adds a level of realism to the door.

#813 User is offline Aerosol 

Posted 15 September 2010 - 05:11 PM

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QUOTE (Namo @ Sep 15 2010, 02:43 PM)
I think the fuse-box is a good idea. Adds a level of realism to the door.


I thought so too, until I imagined it in place. It would kind of look like it's just floating there.

#814 User is offline Hamneggs 

Posted 15 September 2010 - 05:14 PM

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QUOTE (AerosolSP @ Sep 15 2010, 05:11 PM)
I thought so too, until I imagined it in place. It would kind of look like it's just floating there.

Darken it so it looks like it is on the back wall. Simple problem, ya know?


#815 User is offline Aerosol 

Posted 15 September 2010 - 05:17 PM

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Something tells me it'll require a little more than just darkening it. It's not even shown how it connects to the top piece. The whole thing is just a silhouette right now.

#816 User is offline test-object 

Posted 16 September 2010 - 06:25 AM

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QUOTE (AerosolSP @ Sep 16 2010, 12:17 AM)
Something tells me it'll require a little more than just darkening it. It's not even shown how it connects to the top piece. The whole thing is just a silhouette right now.
It's just a concept. It would be bigger, darker and use fatter wiring attached to the box and machinery. It will appear attached to the background, hence what I mean with blending in with the environment. I didn't just put it there, I can imagine it vividly and fitting very well.

#817 User is offline zemulii 

Posted 16 September 2010 - 06:38 AM

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So that basic checker pattern in the background of the cavern in that mockup is not actually the background is it?

Kind of a silly question I guess. Yeah I can imagine the little box thing working if it's nice and subtle. The checker pattern in the background might make it awkward to blend into though (I think there's too much contrast between the squares in that mockup - it looks too busy).

I mean, seeing as we're making mockups to judge what the door will look like against the other level art... we may as well consider what that other level art may actually look like. Especially colour/brightness-wise.

Just a thought!
This post has been edited by zemulii: 16 September 2010 - 06:45 AM

#818 User is offline Gambit 

Posted 16 September 2010 - 10:38 AM

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No, the checkered wall is not part of the background, though it is in the back part of the foreground. I guess it's a pseudo background.

#819 User is offline zemulii 

Posted 17 September 2010 - 06:19 AM

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I just think that a little box could be in danger of getting lost amongst the checkers.

#820 User is offline Canned Karma 

Posted 19 October 2010 - 12:51 PM

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I'd like to thank everyone for the concepts and ideas presented for HTZ. Your efforts have played a large role in there being the opportunity for more than one zone in the first release. I can't guarantee HTZ will be in it yet, but we have high hopes for it.

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