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(OLD - ARCHIVE PURPOSE) Items, Menus, Title Cards & Misc Art Everything else that isn't character art or specific level art

#1 User is offline Hitaxas 

Posted 24 April 2008 - 03:03 PM

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Here are some examples of the project's set art style for items and objects. Notice that no automatic gradient filters are being used. Rather, manual shading with an increased number of inbetween shades to add to the detail:

Posted Image
Starpost by Blast Processing with additions by Vincent

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Monitors by McAleeCh

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Spikes by Blue Streak
This post has been edited by Vincent: 02 March 2010 - 06:11 PM

#2 User is offline Blast Processing 

Posted 24 April 2008 - 03:33 PM

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Posted Image

#3 User is offline Bryn2k 

Posted 24 April 2008 - 03:38 PM

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I do hate to sound awfully pedantic, but the Gaslight typeface is not an exact match, just as 'Andes' is not an exact match for the Sonic 3 font. Look at the M and W in Gaslight for proof.

It's certainly the nearest anyone has got though without making their own file.

#4 User is offline Tweaker 

Posted 24 April 2008 - 03:40 PM

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Perhaps upscaled versions of the original title cards would help in getting the positioning and font exact? I don't know how difficult it is to create a font, but I'd imagine if you know how that the Gaslight font could be tidied up to better match the font in Sonic 2.

#5 User is offline nineko 

Posted 24 April 2008 - 03:50 PM

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View PostTweaker, on Apr 24 2008, 10:40 PM, said:

Perhaps upscaled versions of the original title cards would help in getting the positioning and font exact? I don't know how difficult it is to create a font, but I'd imagine if you know how that the Gaslight font could be tidied up to better match the font in Sonic 2.
This may be useful. I used to have a crack for it before my hard drive crashed D:

#6 User is offline Armada 

Posted 24 April 2008 - 04:35 PM

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I know of a program for turning fonts into bitmaps. Perhaps a sprite font could be better. It's still useable, but in a raw format that we can touch up and get a decent level of quality out of.

#7 User is offline muteKi 

Posted 24 April 2008 - 05:31 PM

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"Act" text at the beginning of a stage: yes or no?

I'm guessing "no" but doing so would be consistent with the "Sonic got through" text.

#8 User is offline theSTHguy 

Posted 24 April 2008 - 06:12 PM

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Hiya!

I took the challenge upon myself to fix some of the letters from the original. Took me about an hour in MS Paint. Changed the 'M' and 'A' in 'Emerald', and I changed the '1' because it was slightly wrong.

Hope you like it.

Posted Image

EDIT: I now realise that the 'A' in 'Emerald' may be too thin. I'll correct this tomorrow.
This post has been edited by theSTHguy: 25 April 2008 - 06:08 PM

#9 User is offline MathUser 

Posted 24 April 2008 - 07:56 PM

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It's too bad that there's really not much you can do with the title cards. They are already pretty clean graphic wise so it's not possible to add much details to it without changing the feel of it.

#10 User is offline muteKi 

Posted 24 April 2008 - 08:52 PM

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I think the HD should have some sort of embellishment, like being larger and/or in a different font with more shading.

#11 User is offline Vincent 

Posted 25 April 2008 - 04:43 AM

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Seeing those tilecards in HD looks like really "basic" to me.

Please keep in mind we must stay as close to the original as possible but if there's room for improvement while not differing so much from the source, it could also be accepted.

#12 User is offline theSTHguy 

Posted 25 April 2008 - 05:13 AM

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QUOTE (Vincent @ Apr 25 2008, 10:43 AM) [post="190490"]Posted Image[/quote]
Gaslight isn't a 100% resemblence to the original Sonic 2 text, so that's why it needs some minor editing to make it so.
This post has been edited by theSTHguy: 25 April 2008 - 06:09 PM

#13 User is offline Jayextee 

Posted 25 April 2008 - 05:21 AM

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QUOTE (Vincent @ Apr 25 2008, 10:43 AM) [post="190490"]Posted Image
Posted Image
Posted Image

I would suggest a light paper texturing, a (subtle) gradient, or even (If done tastefully) a new title card design that makes reference to the original. This second suggestion may seem a little radical, but as has been stated; very little can be done with the original to improve it. Man, I'm actually using the knowledge I gained from three years of studying design! :D

Opinions?
This post has been edited by love.self.hate: 25 April 2008 - 05:21 AM

#14 User is offline PsychoSk8r 

Posted 25 April 2008 - 05:26 AM

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love.self.hate knows what he's talking about =P
I'm working in design at the moment, and I'd definately say go for either the 1920's look, the subtle gradient, or perhaps some slightly visible sonic-related texture at the back of the title card =P

#15 User is offline Iapetus 

Posted 25 April 2008 - 09:56 AM

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Why not add the little portrait from the level select code in the title card? Might look nice if HDified.

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