QUOTE (Tiddles @ Dec 27 2009, 10:50 AM)

I've put together a
tiny IPS fileI love you.
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Stuff about the transformation buttons
After having actually played the hack, B+C isn't too bad, since if I hold B and press C I transform, or if I hold C and press B I also transform.
Chimpo: Up+Jump might work for transforming, but it wouldn't work at all for de-transforming (nor would any other direction) since Hyper Sonic needs that to do an upward dash.
QUOTE ( @ Dec 27 2009, 12:29 PM)

Perhaps one day it'll be possible to make the Death Egg crashing on the mountain part of the Sonic & Knuckles title screen its own cutscene, then going to MHZ after that (omitting the rest of the title screen stuff).
This.
QUOTE (SwissCM @ Dec 27 2009, 12:48 PM)

1. Have the surfboarding intro to Angel Island if you have no emeralds, have the Super Sonic intro if you have emeralds, have a Hyper Sonic intro if you have Hyper emeralds.
Sonic starts off Super because he already had the emeralds from Sonic 2. Which is also why Knuckles knocks them off and steals them. It wouldn't make sense to have the alternate intros you're proposing as it would imply the game actually took place twice (or more). If there's going to be an alternate intro that you see in a clear game, it would have to be that Knuckles isn't there at all and Super/Hyper Sonic simply speeds into the act with 50 rings.
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2. Super Sonic has the Sonic 3 powerup music, while Hyper Sonic has the S&K powerup music.
Hell naw. I like to listen to the stage theme. The speedup/slowdown way is brilliant.
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3. Create a super version of tails, basically only invincibility and increased flight speed but no flickys. Hyper version could be same as original.
This. Mainly so that you only need 7 emeralds for Super Tails.
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4. Same deal with Knuckles only... different in some way? Maybe allow some kind of way to gain lift while gliding so you can glide upwards a bit while Hyper?
Knuckles already has distinct Super/Hyper forms. Hyper Knuckles has infinite air underwater and kills all enemies when he glides into a wall at speed.
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5. Have the original level order of Flying Battery after Carnival Night, before Icecap. Will require making new cutscenes which could be difficult but it would be really interesting to see.
This was already suggested, and yeah.
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7. Quite a few of Knuckles' levels seem half arsed. Carnival Night for example. It would be nice to see his levels polished a bit better (have him actually fight a goddamn boss on Act 2 for example).
This. Knuckles' version of CNZ needs to be totally redone (hell, I usually just make him grab on to Sonic's route in act 2 when I play as him). Also, give him a ring or three at the start of ICZ2. And
let him fight the epic LRZ boss!Oh, and to add a note or two of my own...
1. Please, please fix that damn Hyper Sonic in MGZ2 boss bug. The one where it glitches up the graphics and then kills you. I wouldn't mind if you let the glitchy graphics stay, but at least fix the death. :P
2. Shouldn't the minibosses play the S&K theme when you fight them as Knuckles? To me the S3 Knuckles' theme and S3 miniboss theme were always related to each other (you can even hear the former played inside the latter), so hearing Knuckles' theme while playing as Knuckles just... doesn't seem right.
This post has been edited by Hayate: 27 December 2009 - 01:37 PM