General Project Screenshot/Video Thread
#3136
Posted 19 January 2012 - 09:55 AM
#3137
Posted 28 January 2012 - 07:54 PM
here's a screen

On a separate note: If anyone with some ASM experience would like to help me with my lua stuff, (mainly just guidance) I could use it heh.
#3138
Posted 28 January 2012 - 07:58 PM
#3139
Posted 28 January 2012 - 08:33 PM
Tribeam, on 28 January 2012 - 07:54 PM, said:
here's a screen

On a separate note: If anyone with some ASM experience would like to help me with my lua stuff, (mainly just guidance) I could use it heh.
While those tree trunks look nice with everything else, they look out of place because they make no sense why they are there. They look like they are meant to support something but do nothing of the kind and the shadows give it some weird fucked up optical illusion.
#3140
Posted 28 January 2012 - 08:50 PM
Tribeam, on 28 January 2012 - 07:54 PM, said:
here's a screen
*pic*
On a separate note: If anyone with some ASM experience would like to help me with my lua stuff, (mainly just guidance) I could use it heh.
Does this image stay in the palette limit of the Mega Drive? If yes, this is incredibly awesome! If not, this is only semi-awesome.
#3141
Posted 28 January 2012 - 08:59 PM
Selbi, on 28 January 2012 - 08:50 PM, said:
Tribeam, on 28 January 2012 - 07:54 PM, said:
here's a screen
*pic*
On a separate note: If anyone with some ASM experience would like to help me with my lua stuff, (mainly just guidance) I could use it heh.
Does this image stay in the palette limit of the Mega Drive? If yes, this is incredibly awesome! If not, this is only semi-awesome.
Yes, the tiles are correctly spaced in a 128x128 grid, the colors are all megadrive limited, here's proof
#3142
Posted 28 January 2012 - 09:15 PM
Hard to judge as well without the background. Looks like it would make a cool forest or cave/cabin level however.
#3143
Posted 29 January 2012 - 04:41 AM
#3144
Posted 29 January 2012 - 12:56 PM
Kaosu Reido, on 29 January 2012 - 04:41 AM, said:
Maybe just slant both shadows a little, the top-down ones sideways and the sideways ones inward so they look the same angle. Don't know how fiddly that might be to edit though.
#3145
Posted 29 January 2012 - 01:36 PM
Kaosu Reido, on 29 January 2012 - 04:41 AM, said:
#3146
Posted 30 January 2012 - 10:00 AM

Just something I'm working on for my hack, Project:MIGHTY. I haven't decided what color it's going to be so I've flat coloured it so you can see the depth(his moustache is red so you can see it). Insipration and base is the island in the background of Isolated Island in Knuckles Chaotix; I'm assuming it's Carnival Island.. but that wouldn't make much sense since that's where the game is set. I was just going to use that but Knuckles Chaotix uses a bajilion colours and the island is shaded into the background and would need to be completely redone, so I thought I'd take it one step further!
Eggman isn't in the game, but they're a few nods to him here and there. It's morning hense the sky pallete. I haven't decided the water pallete yet either. The first Zone is called Cocoa Beach.. a nod to another game.
#3147
Posted 30 January 2012 - 10:24 AM
Xeric, on 30 January 2012 - 10:00 AM, said:
Nice Tails' Adventure reference.
Anyway, I like it so far, but might I suggest making the island stand out a bit more? Have various greys to add depth to them, be it entire buildings or just the edges of them.
#3148
Posted 30 January 2012 - 12:07 PM
#3149
Posted 31 January 2012 - 01:52 AM
Act 1, ends with a Waterfall.
Act 2, begins at the end of said waterfall.
I'm only showing this off for now to show how important being consistent is to me. I prefer acts which actually seem like they continue on from eachother, rather than being in an entirely different area of the same locale.
Oh yeah, and here's the full level maps: Emerald Hill Zone: Act 1 - Act 2
They probably aren't good at all, and I can't I say I'll ever finish redoing every stage's layout.
