SEGA says Sonic is the "right fit" for the Wii U. What do you think?
#32
Posted 18 March 2012 - 08:48 PM
#33
Posted 19 March 2012 - 06:59 AM
Even ShTh had few realistic elements. Really, I'd say only the levels based in a city could be accused of being realistic. It was a dark game, sure, but calling it realistic is a stretch.
#34
Posted 19 March 2012 - 07:53 AM
#35
Posted 19 March 2012 - 09:58 AM





"And next week, I'll go on an adventure with myself."
#36
Posted 19 March 2012 - 10:10 AM
cornholio857, on 19 March 2012 - 07:53 AM, said:
Ugh, god no. Xtreme may have been ok back then, but it didn't look fun. I say lets just leave that under the "What could have been" pile and move on.
Then again it looked more fun then all of Sonic 06, so mileage may vary.
#37
Posted 19 March 2012 - 10:33 AM
#39
Posted 19 March 2012 - 04:15 PM
Apparently "Sonic & The Secret Rings" was a good idea at the time.
#40
Posted 19 March 2012 - 04:20 PM
By "right fit", I hope they don't add a shitload of gimmicks. I'd like to know for example, how many rings I'm collecting, or how many Chaos Emeralds or power ups I've got by looking at the controller screen, but I really don't want them to implement some unnecessary or half arsed gimmick. SEGA have gotten good lately, so I'm hoping they won't do such a thing.
#41
Posted 19 March 2012 - 04:22 PM
Dr. Felix, on 18 March 2012 - 08:08 AM, said:
Dark Sonic, on 18 March 2012 - 08:06 AM, said:
Dr. Felix, on 18 March 2012 - 07:27 AM, said:
Thank god someone said it. Least with this guy we know we won't have Sonic 06 REALISM again.
Pretty much. Unleashed has my favorite art style of any modern Sonic game.
#42
Posted 19 March 2012 - 04:26 PM
minichapman, on 19 March 2012 - 04:15 PM, said:
Apparently "Sonic & The Secret Rings" was a good idea at the time.
I personally enjoyed Sonic and the Secret Rings. The main problem was that they tried to hard to implement the motion controls. If the game was played with an analogue stick, you weren't always in constant motion, and could change directions, it would be just like your typical 3D Sonic stages except with barely any 2.5D. Though the plot and cutscenes could still use work. But I see where you are going. If they thought they needed to use total motion controls to take advantage of the Wii, what the are they going to over use on the Wii U that ultimately is a bad design choice and more cumbersome than it needs to be?
#43
Posted 19 March 2012 - 04:27 PM
#44
Posted 19 March 2012 - 05:29 PM
Dr. Felix, on 18 March 2012 - 07:27 AM, said:
I find this quote kind of worrying, actually... "Family experience" usually translates into "party game".
#45
Posted 19 March 2012 - 11:17 PM
GeneHF, on 19 March 2012 - 10:33 AM, said:

To be perfectly fair, by the time those games happened, he was massively promoted to the producer title and was nothing more than a spokesperson that just gave money to fund the shit. Which has a lot to do with why he left Sonic Team in 2006. In contrast, Iizuka is in charge of the whole puppy. He deserves a lot of the bad rap he gets.
Takashi is lucky that he didn't direct '06 or I could have had an incredibly witty comeback to say that he truly is a mssive hypocrite in his statement. But hey! He's still affiliated with games that used shitty tacked on textures, so that HAS to count for something!
OSM, on 18 March 2012 - 08:00 PM, said:
Basically, this....
... but more structure and with an objective? I'll bite! It sounds excellent in my book. And what's more? More paths means paths to different levels. They could pull a Super Mario World here and really knock our socks off.
