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Level 0 - Artwork

#1 User is offline Chimpo 

Posted 01 March 2009 - 04:15 AM

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QUE?!
This post has been edited by Chimpo: 03 May 2009 - 10:21 PM

#2 User is offline fifthelephant 

Posted 01 March 2009 - 07:09 AM

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Wow, that new tree graphic is intense! I love it.

#3 User is offline Rokkan 

Posted 01 March 2009 - 03:59 PM

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Since the palmtree is still a WIP (and thus it seems to use GHZ's leaves) I made some leaves. Also, edited the pallette for the palmtree's (wood?), there were some useless shades there.

Posted ImagePosted Image

I tried to come up with a geometrical texture, since Sonic's graphics are based over vectorial patterns and shapes, but still add some realism that Sonic 3 & Knuckles' graphics had.

#4 User is offline fifthelephant 

Posted 01 March 2009 - 04:03 PM

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Very very nice but I'm not certain if the leaves should have scan-lines. It's a bit out of place, but I love the direction this is heading in.

#5 User is offline Chimpo 

Posted 01 March 2009 - 04:22 PM

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QUOTE (Rave @ Mar 1 2009, 12:59 PM) [post="285275"]Posted ImagePosted Image

I tried to come up with a geometrical texture, since Sonic's graphics are based over vectorial patterns and shapes, but still add some realism that Sonic 3 & Knuckles' graphics had.[/quote]

Beautiful. You cut down the colors and made enough room for some more greens. It fits the realism that S3&K had but still has a retarded wacky look that the earlier games did. Scanlines seem a little weird but I'm sure we can work something out.

Good job.

Once we have some decent amount of art and a set palette, I'll set up a GAL Database. For now, we have nothing to work with so we have to start somewhere.
This post has been edited by Chimpo: 01 March 2009 - 04:25 PM

#6 User is offline PC2 

Posted 01 March 2009 - 04:44 PM

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Posted Image--->Posted Image--->Posted Image?

Emerald Hill had a lot of funky transparency tricks like this, so why not?



...Please don't spank me for this. D:
This post has been edited by PC2: 01 March 2009 - 04:45 PM

#7 User is offline test-object 

Posted 01 March 2009 - 05:02 PM

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QUOTE (Rave @ Mar 1 2009, 09:59 PM) [post="285275"]Posted ImagePosted Image

I tried to come up with a geometrical texture, since Sonic's graphics are based over vectorial patterns and shapes, but still add some realism that Sonic 3 & Knuckles' graphics had.[/quote]

Dear Rave. You made me jealous, cry myself to sleep and love you at the same time. Please, take my babies and let's share an appartement in Ibiza.

#8 User is offline Zenor 

Posted 01 March 2009 - 06:21 PM

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Posted Image
Some tiles I made some minutes ago. I'm not liking them much, so I'll just let them here if someone wants to improve/redo them.

#9 User is offline Rokkan 

Posted 01 March 2009 - 06:49 PM

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QUOTE (Chimpo @ Mar 1 2009, 06:22 PM) [post="285290"]Posted ImagePosted Image

I tried to come up with a geometrical texture, since Sonic's graphics are based over vectorial patterns and shapes, but still add some realism that Sonic 3 & Knuckles' graphics had.[/quote]

Beautiful. You cut down the colors and made enough room for some more greens. It fits the realism that S3&K had but still has a retarded wacky look that the earlier games did. Scanlines seem a little weird but I'm sure we can work something out.

Good job.

Once we have some decent amount of art and a set palette, I'll set up a GAL Database. For now, we have nothing to work with so we have to start somewhere.
[/quote]
<3
Yeah, I'm starting to see that the scanlines doesn't work as well as I thought they would. I'll figure something else.

QUOTE (PC2 @ Mar 1 2009, 06:44 PM) [post="285299"]Posted Image--->Posted Image--->Posted Image?

Emerald Hill had a lot of funky transparency tricks like this, so why not?



...Please don't spank me for this. D:[/quote]
I don't see the reason why do this transparency. EMZ had it because it was some sort of bush, so the pixels were leaves, but in this case?

QUOTE (test-object @ Mar 1 2009, 07:02 PM) [post="285308"]Posted ImagePosted Image

I tried to come up with a geometrical texture, since Sonic's graphics are based over vectorial patterns and shapes, but still add some realism that Sonic 3 & Knuckles' graphics had.[/quote]

Dear Rave. You made me jealous, cry myself to sleep and love you at the same time. Please, take my babies and let's share an appartement in Ibiza.
[/quote]
<3

QUOTE (Zenor @ Mar 1 2009, 08:21 PM) [post="285332"]Posted Image
Some tiles I made some minutes ago. I'm not liking them much, so I'll just let them here if someone wants to improve/redo them.[/quote]
Grass is awesome, but I'm not entirely sure of the concrete part. We need to come up with the rest of the titles to decide that.

#10 User is offline Galaxia 

Posted 01 March 2009 - 06:57 PM

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QUOTE (PC2 @ Mar 1 2009, 09:44 PM) [post="285299"]Posted Image--->Posted Image--->Posted Image?

Emerald Hill had a lot of funky transparency tricks like this, so why not?



...Please don't spank me for this. D:[/quote]

It does look cool actually, if not a bit unrealistic. But hell, this game's about a blue hedgehog collecting rings and jewels so he can defeat a fat guy with a wrecking ball...

#11 User is offline Delta 

Posted 01 March 2009 - 06:59 PM

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The scanlines look weird because art on the Genesis used vertical lines for dithering and/or transparency, but never horizontal. This is why things like TV mode on Fusion and 'fast blur' in Gens only blur the image horizontally; to blur together vertical lines.

#12 User is offline Matwek 

Posted 01 March 2009 - 07:12 PM

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QUOTE (Zenor @ Mar 1 2009, 11:21 PM) [post="285332"]Posted Image
Some tiles I made some minutes ago. I'm not liking them much, so I'll just let them here if someone wants to improve/redo them.[/quote]
Although the grass is good im not sure if it fits the tropical style, it could do with being a bit more 'leafy' if you know what I mean, rather than looking neat and well kept.

#13 User is offline Chimpo 

Posted 02 March 2009 - 04:38 AM

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QUOTE (Zenor @ Mar 1 2009, 03:21 PM) [post="285332"]Posted Image
Some tiles I made some minutes ago. I'm not liking them much, so I'll just let them here if someone wants to improve/redo them.[/quote]

The concrete does fit with the art in the concept art, but the grass seems a little eh. You might also want to try mixing the concrete part with the ground part like in the concept to see if it'll look any better.

#14 User is offline Aerosol 

Posted 03 March 2009 - 08:35 PM

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I think I see the problem that you have with the grass Chimpo. It seems too mossy, rather than grassy.

#15 User is offline The Pulse 

Posted 10 March 2009 - 03:58 PM

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The palmtree Rave made gave me a palmtree fetish. :O

In fact, the scanlines give me the idea of the project having a television-effects based art style. What with scanlines and "static" textures and whatnot.

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